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Everything posted by Tank50us
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Must be one grown in Russia or somewhere in Eastern Europe instead of one grown in Idaho
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I mean, if a unit doesn't reach their objective, it doesn't really matter if it's because the unit was destroyed, or if two of the five tanks in the platoon had their tracks blown off. Since in the real world campaigns would last only a few days, it's entirely possible for a tank that suddenly needs a new engine to miss the entire thing (at least before the implementation of quick-replacement equipment). So if an objective isn't reached within a specific time-frame, then the objective is still technically a failure. Now, the core part of this is actually fairly easy to implement, and doesn't require as much work as one might think. As you only need certain 'zones' within the unit that have different effects. Namely: Tanks and Tracked AFVs: Tracks: When destroyed, the vehicle stops, but the weapons still function normally. Engine: When destroyed, the vehicle stops, but certain electronics are hindered. Reducing radar capability, turret traverse (since the crew would be manually turning it), rate of fire or the ability to fire (as many weapons require electronic firing devices). Weapons: When destroyed the vehicle can't shoot with that weapon. Ammo: When destroyed the vehicles turret goes to the moon. Fuel: When hit, the tank brews up, and burns until dead. Wheeled vehicles share most of the above, but if they use a 'corner' set of wheels, they become immobilized. Warships: Radar: When destroyed, the ship cannot use many of its long-range weapons, or in some cases, their CIWS. Flight Deck: For carriers this means no launching or recovering of aircraft. Sections: Warships would have to be broken into various sections to better simulate damage to the hull, both above and below the water line. Damage below the WL could result in serious flooding, while damage above could result in fires starting. Either one would likely have 'ticks' where every few seconds some RNG is rolled to see if the crew gets the issue under control or not. If they're unable, eventually, the crew will abandon ship (which itself could be indicated by having some life rafts appear around the ship) Bridge/CIC: If these get taken out, much of the ships abilities become diminished, or the ship stops responding to commands from the 'commander' Personally, this is how I see it could be done. But we'll see.
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Because ED owns the Intellectual Property of the engine, and it's this one item that RB allegedly tried to steal for use in another simulator. No one is saying that you have to love ED. There's plenty of people in this very thread that have genuine gripes with ED, and plenty more that just love to complain period. But in this case, calling out RB for the bull, and trying to shift public perception away from 'their side of the story' may be the only way to get them to come back to the negotiating table, and hammer out a deal that ultimately gets the modules back in the store for people to buy, and work to resume on adding capabilities and features. Whether that's RB continuing the work, another third party, or ED themselves... I'll take any of the options. But the longer this goes on, the more screwed over we become.
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There's also a C2 version of the Stryker as well, don't forget that. And there's the MEDEVAC variant as well. Sure, they may not have much combat utility, but they would still be something you'd see in a modern scenario, especially for the guys in AH64s and CH47s.
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If true... I can't possibly imagine why.... (Obvious sarcasm)
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In other words, if you want any of the RB modules, and you have DCS on Steam.... it's now or (potentially) never. I have 3/4.
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Like I said, any reasonable outcome would require RZ to drop the ego, which we already know he's never going to do. Not so long as he's got enough of a following that believe he can do no wrong. I'm sure there's ways to make it move faster.... who's got access to a real F-15E and some duct-tape... I have an idea....
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Sadly, Ron won't even do that. To quote their Discord announcement: "Only RAZBAM Simulations is able to properly support, update, and develop our products. Our development pipeline, including all source code, has never been — and will never be — released to any distributor or third party. This is by design, and it ensures we can protect the integrity of what we build and deliver the best experience possible to you." Personally, this is another case of his ego being through the freaking roof. I know what I'm saying can come across as being a bit toxic... but in this case I think I'm justified as he's basically screwing the player base over, rather than taking steps to make sure these things work in the future. FFS, if he did decide to wash his hands of ED, and just sell them the soruce code for the modules in question, he'd actually be in a better position as he can tout being the 'bigger man' in the argument from then on. It'd also be a win for everyone as well: ED gets the modules, and can both keep them going, and update them as needed. This is also a good job opportunity for some, since ED will need a few more people to keep these aircraft functioning, and to develop the features RB promised... but never delivered on. The players now know the modules will work Future endeavors can be taken to add additional versions of the aircraft in question. For example the AV-8B+ that has the Hornet Radar and Fox-3 capability, or the Mirage 2000D with the second seat. Razbam has some good will, and a "path back to the platform" But, it requires RZ to drop his ego, and sell the source code to ED. Might be time to go Godfather on them and make them an offer they can't refuse
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interesting. I'll have to try that out to see if it works.
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They've stated multiple times that they don't have the source codes necessary for that That would require the source code and a dedicated team South Atlantic was made by a separate team that was under the Razbam umbrella before the excrement hit the spinning blades, which is why it's still receiving updates. Honestly, at this point.... Ron needs to just capitulate and sign whatever ED puts in front of him.
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Allegedly (though my comes from an ED Tester), RB tried to sell a simulator to an Air Force. I can't remember which one off hand, but I know it was for the Super Tucano, which they were also developing for us (the player base). This sale would've cut ED out, and RB would've gotten 100% of the proceeds not going to the Super Tucano's OEM. The sales of the module to us would've proceeded as normal, but ED would've effectively lost millions of dollars rightfully theirs for the use of the IP. When ED found out, and this is my speculation, they demanded a renegotiation of the contract and froze funds transfers until that renegotiation took place. Clearly RB refused this, and hasn't been paid as a result due to the breach of contract. And instead of quietly agreeing to new terms or negotiating, RZ went public in order to steer public opinion in their favor. And as you can see, many are on their side, mostly because ED doesn't want to talk about what's going on behind closed doors (and likely legally advised not to to the degree needed to get the public on their side). Ergo, since the only 'side' of the story most have heard is RBs.... many buy what RB's been selling, and have also spun up some ludicrous allegations. The main piece of evidence to follow though: Notice how none of the other devs are backing RB here. The few who've said anything have come out on EDs side as well. So it's quiet telling that RB did something wrong.
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Well, until ED gets around to it, you can simulate it yourself using the objects. Obviously the airfields and carrier will R&R you no matter where you are, BUT... you can place them down anyway and tell people in the mission that's where you go to refuel and rearm. That said, using the above method, you can properly simulate it with aircraft like the Viggin, and you can set it up on the 'non-functioning' airfields as well. For example the Kobuleti X, the major runway on the center of Cyprus, the small run way near the harbor on Guam, and many more.
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Bingo. As people, including myself have stated, this is an issue of Razbams making. They started this when they tried to illegally use the DCS IP, and got caught. If they would own up to the fiasco, and agree to EDs future terms, this would end today. But, RZ apparently has an ego the size of Jupiter, and won't just let ED 'win'. Honestly a better use of a GFM campaign would be to buy the licenses and Source Code off of Razbam and hand them to ED to keep hold of.
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Yes, the ejection handle. However, the reason ED has this is so that your sortie doesn't get ruined because cat or toddler (let's face it, many in the player base have one or both) don't inadvertently rocket your virtual back-side out of the jet and ruin your mission.
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It's not just the code they'd need to buy, but the licenses. And then they'd have to hire people on who can work on those modules to keep them up to date or add to them. Also, if it were that easy, I'm sure the mess would've been settled by now. But as I understand it, it isn't the issue at all. RB doesn't just want the money from the modules, but also to go back behind EDs back and sell sims using the DCS engine again. Now, I'm sure ED doesn't have an issue with a developer using their engine to make a simulator for an air force... just so long as they pay the royalties. There's probably more to it than that, but that's the nuts and bolts.
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One thing to remember is that Razbam isn't really one developer like Deka or FlyingIron, they're a collection of them. The Strike Eagle was developed by a different team than South Atlantic, but all of them are under the Razbam umbrella. That said, if you buy a RB published module right now, the way the payout works basically means that the 'seller' gets their share first (For example Steam), then ED (as they own the engine and IP), then licensees (Boeing, Lockheed, etc), and then finally the developer. Now, if you're looking at that and wondering what's happened to the money... we... Steam, ED, and Boeing/Dassault/Mig all have their cuts already from the RB sales (Strike Eagle and Harrier, Mirage 2000C, and Mig-17 respectively) but Razbams cut is being held in escrow until this matter is resolved. However long that takes... but considering that RBs CEO has an ego the size of Jupiter.... it may take a while.... I honestly feel sorry for the people who actively worked on these projects. They poured their blood sweat and tears into their respective projects, and thanks to RB trying to do some shady stuff, they can't get paid for it. Literally all RB has to do is either hand over the Source Code for the respective modules so they can be maintained.... or agree to new terms from ED so that things get back on track.
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Besides, a lot of people buy the modern day stuff, and then eventually try out the older kit. So the aircraft that is basically a real-world mix of a Full-Fid aircraft and FC Aircraft in DCS... being added to DCS... is going to be a good thing. I say this because the F-35 has very few switches in the pit, has a very easy start-up procedure, and it does so much for the pilot that they don't even have to think much about it. Leaving them to focus almost 100% on the mission itself. So yeah, we can have all the planes in the world in DCS, even those that never made it off the drawing board if you ask me. If it's interesting to me, I'll buy it.
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I'd say we have all of them as AI aircraft, But I'd go with the OG British model, and the Armed USAF model as the flyable ones.
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I mean, yeah, technically. But what the F1 guys did was have all the variants in game, but only a handful that can be flown. This way you keep the interesting ones flyable, and the 'meh' ones as AI assets.
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Or you could go the Mirage F1 route and just have all of them
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The Canberra would be a better fit as it has a wider mission profile. It did CAS, it did strategic bombing, low altitude interdiction, research and development (with NASA), and of course, tactical nuclear deployment
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there's only one tiny issue.... the USAF didn't give it conventional bombs. It was purely a nuclear bomber. Now, that said... it was capable of delivering conventional ordinance. But the main mission for this thing was introducing cities to the Manhattan Project. I wouldn't mind seeing it in DCS, but I'm not sure how I'd feel about it being in as a flyable aircraft. An AI asset? Sure. But I'm on the fence about flying something with such a limited mission scope.
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Basically a Soviet era SPECAT Jaguar? I'd be ok with that.
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probably in wishlist... where it opened up an internet backdraft...
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Now, before I get started, I just want to clarify one thing: I'm NOT talking about the more bizarre and 'out there' designs, or designs we know are built around "Rule of Cool" (looking at you Star Wars). I am talking about designs where the creators actually sat down, studied how fighters should be, and went to work to make ever aspect of the aircraft at least feel realistic (for the setting). The idea of this thread, is to just discuss the feasibility of the more fictionalized designs being added to the Sim, either as a mod, or even as a paid module (assuming the original creators are on board with it), as well as their respective settings. Why? Well, in all of DCS, most people choose to recreate historical or potential scenarios between real world nations. Now, this in itself isn't a huge issue. But there are a number of players, myself very much included, that prefer fictional locations and factions of real ones, as it keeps the messy real world politics out of the game. Like it or not, the real world has seeped into DCS, and the devs have had to omit entire functions from aircraft, and entire sections of real world locations in order to avoid the implications. So what if we allowed ourselves to embrace a bit of fictionalization? I'm not talking carrying 150 missiles on an F-15C, but I am talking about that F-15C flying high over a region that doesn't actually exist on Earth. I'm also not talking about flying X-Wings over Degoba, but maybe a fictionalized F-15 variant (based on the ACTIVE), flying over a variation of Japan. We have plenty of examples from film, TV, anime, manga, novels, and even other video games of fairly realistic, but clearly fictional aircraft flying around places that don't exist in our world, but are well cartigraphed enough that they could be made to maps for DCS. A good example I point to, is the world of Yukikaze. The setting was originally a series of novels, but was ultimately animated into a five-part miniseries anime that has what can be argued as some of the most realistic depictions of fictional fighters in just about any franchise (well, with some exceptions of course). And that setting alone offers quite a bit of range for DCS players. Long range recon (in Super Sylphids), CAP and Fighter Sweep (Sylphids), interdiction, scramble, you name it. Again, this isn't fully about making anything... but more to discuss if it could be done, either as a mod, or as a proper module, and how this community would react to a study-level simulation of their favorite fictional fighters.