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BOBBER_REBBOB

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Everything posted by BOBBER_REBBOB

  1. Same here, got killed by a SA-10 while masked by terrain, and no RWR warning. This bug keeps popping up every now and then, how is gameplay being tested before patches release?
  2. Months have passed, patches have been released, we still don't know if this is being worked on or even has been aknowledged by the team
  3. Oh so it still works with skynet? Nice
  4. Are they also improved regarding the issue i commented about?
  5. Could the guidance for the base game SA-10 be implemented for pmu1 and pmu2? They follow a very bad trajectory, resulting in a lower impact velocity on the same target compared to the base S-300, which is a bit of a bummer since they should be upgrades and not downgrades.
  6. I have conducted some tests with SA-2, SA-3, SA-6 and SA-11. All of their missiles hit an artificial speed cap. Hope this gets looked at. TestSA-3.trk TestSA-2.trk SA-6.acmi SA-3.acmi TestSA-6.trk TestSA-11.trk SA-2.acmi SA-11.acmi
  7. Any updates? Is this being worked on or should we provide more data?
  8. The problem is still present in current patch
  9. Similarly to another post made about the SA-2, the SA-11 can also be seen tracking through terrain, especially between 05:45 and 06:00 the missiles are seen tracking my movement even without LOS between me and both missile and launcher Tacview-20240124-122037-DCS.zip.acmi TestSA-11.trk
  10. Can confirm i've also encountered this problem. When engaging planes the missiles steer as soon as they leave the tube, and can shoot down aircraft flying fast low directly at the site even under 10nm, but when firing at HARM the missile climbs too much and then tries to pull 16g missing most times, even HARMs that are quite high and far away
  11. Any plans on making an ARH SAM variant? PS: the 100mm radar thing does not account for changes in altitude, flying in a slight dive will have all shells explode above, while a slight climb will have all shells below
  12. I encountered the same bug in PersianGulf. Have tried Syria map with AI wingmen and it works good.
  13. A really short example A more elaborate example. At 0:19 you can hear the sound, i ask my mate if he turned on his afterburner, as i'm hearing the bug and he turns it off (sound disappears) and goes "yeeeee". I ask him to turn his burner on again, at 0:30 he says "turned it on, i don't know how much it will take" but as the engine spools up and the burner engages i can hear the sound reappearing. NOTE: You never hear me speaking as i don't record my microphone, only the discord call.
  14. Did a couple dogfights yesterday, and wanted to update the situation: some people said it has something to do with your pilot dying, but in my case it had no impact whatsoever in the appearence of this bug. Seems to happen randomly (felt like 5-10% of respawns).
  15. Being having this kind of issue too. Cannot seem to reproduce, but from memory it seems to happen only when i respawn "in a hurry", while i think (not sure tho) it doesn't happen if you wait a couple seconds between ESC, BRIEFING and FLY. It seems to have something to do with other players in the server, as when it happens while i am in a 1v1, sometimes the other guy has to respawn for the sound to disappear.
  16. Been having the same issue. The cursor zero (CZ/TMS down) is inconsistent, as sometimes you can slew right away, sometimes the TGP is frozen on the steerpoint for a couple seconds and sometimes it freezes forever. In the third case you can unfreeze it by going into point track (TMS up), but while this will let you control the TGP, the HUD symbology will stay the same, leading to an off-target bomb drop.
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