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Everything posted by BOBBER_REBBOB
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reported SA-10 track without LOS
BOBBER_REBBOB replied to Ipergallo's topic in Ground AI Bugs (Non-Combined Arms)
Same here, got killed by a SA-10 while masked by terrain, and no RWR warning. This bug keeps popping up every now and then, how is gameplay being tested before patches release? -
High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Oh so it still works with skynet? Nice -
High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Are they also improved regarding the issue i commented about? -
High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Could the guidance for the base game SA-10 be implemented for pmu1 and pmu2? They follow a very bad trajectory, resulting in a lower impact velocity on the same target compared to the base S-300, which is a bit of a bummer since they should be upgrades and not downgrades. -
reported S-300 Missile Flight Path Issues
BOBBER_REBBOB replied to Shadow KT's topic in Ground AI Bugs (Non-Combined Arms)
The problem is still present in current patch- 20 replies
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reported S-300 Missile Flight Path Issues
BOBBER_REBBOB replied to Shadow KT's topic in Ground AI Bugs (Non-Combined Arms)
Thanks for the report- 20 replies
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reported S-300 Missile Flight Path Issues
BOBBER_REBBOB replied to Shadow KT's topic in Ground AI Bugs (Non-Combined Arms)
Can confirm i've also encountered this problem. When engaging planes the missiles steer as soon as they leave the tube, and can shoot down aircraft flying fast low directly at the site even under 10nm, but when firing at HARM the missile climbs too much and then tries to pull 16g missing most times, even HARMs that are quite high and far away- 20 replies
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- investigating
- s300
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(and 1 more)
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High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Any plans on making an ARH SAM variant? PS: the 100mm radar thing does not account for changes in altitude, flying in a slight dive will have all shells explode above, while a slight climb will have all shells below -
I encountered the same bug in PersianGulf. Have tried Syria map with AI wingmen and it works good.
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A really short example A more elaborate example. At 0:19 you can hear the sound, i ask my mate if he turned on his afterburner, as i'm hearing the bug and he turns it off (sound disappears) and goes "yeeeee". I ask him to turn his burner on again, at 0:30 he says "turned it on, i don't know how much it will take" but as the engine spools up and the burner engages i can hear the sound reappearing. NOTE: You never hear me speaking as i don't record my microphone, only the discord call.
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Did a couple dogfights yesterday, and wanted to update the situation: some people said it has something to do with your pilot dying, but in my case it had no impact whatsoever in the appearence of this bug. Seems to happen randomly (felt like 5-10% of respawns).
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Being having this kind of issue too. Cannot seem to reproduce, but from memory it seems to happen only when i respawn "in a hurry", while i think (not sure tho) it doesn't happen if you wait a couple seconds between ESC, BRIEFING and FLY. It seems to have something to do with other players in the server, as when it happens while i am in a 1v1, sometimes the other guy has to respawn for the sound to disappear.
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[INVESTIGATING] How to use tgp and hud TD Box
BOBBER_REBBOB replied to CBenson89's topic in Bugs and Problems
Been having the same issue. The cursor zero (CZ/TMS down) is inconsistent, as sometimes you can slew right away, sometimes the TGP is frozen on the steerpoint for a couple seconds and sometimes it freezes forever. In the third case you can unfreeze it by going into point track (TMS up), but while this will let you control the TGP, the HUD symbology will stay the same, leading to an off-target bomb drop.