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Ala13_ManOWar

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Posts posted by Ala13_ManOWar

  1. I've made about 50 or so landing attempts in the spitfire I'd guess. Still haven't had a successful one, generally end up tipping onto the right wing tip after rolling out about 50-100 yards. What seems to happen is the plane will start to swerve right and the left rudder input is just enough to tip it over. I figure I'm doing something fundamentally wrong the same every time, just haven't figured it out yet. Fortunately for me the plane is never damaged and I can take off again right away for another attempt. Take off is no problem now!!
    The trick in landing, if you can call that a trick, is like in all TDs, one must try to keep the aeroplane absolutely straight, no drift or slip at all, and I mean at all. Even the slightest drift or slip while you plant your wheels on ground will result in an uncontrollable swerve as she's willing to due to CoG out of alignment with your displacement vector. The thing in a simulator is one has to learn to watch those really subtle clues that mean you're indeed drifting or slipping. With the Spitfire that is even more troubling than others due to narrow landing gear while P-51 or 190 have a wide landing gear that eases the manoeuvre (though they still are TDs, you know). Then, once on ground with a good alignment, the problem will be the same as taxi, but with a higher speed and having to brake safely, that's a different story related with OP by ChiefInstructor. Anyway, while airborne and on final approach, it's a good thing to play pedals in order to find the correct alignment of the ship like on ground, as explained in OP.

     

    Good luck.

     

     

    S!

  2. *** UPDATE ***

     

    Thanks to everyone for your kind words after reading my scribblings. I really enjoyed writing it for you as in a way, it rekindled some of that excitement I felt when I first started out flying more exciting aircraft. It's truly rewarding imparting what peals of wisdom you've accumulated over the years, particularly to those keen to learn. I've been reciting this stuff for so long that I'd almost forgotten that some people actually still want to hear it! I haven't instructed professionally for 3 years now but being a part of the sim community has gone a long way filling that particular void, so thanks again for your appreciation.

     

    With that out of the way... If I may, I'd like to hit you with a load more about the secret lives of taildraggers. In particular, some of the more advanced aspects of getting the aircraft airborne safely, what matters an what doesn't. I'll also explore some of the lesser discussed elements to a successful landing and roll out. Some of the obvious and less obvious stuff. You may be a bit surprised by some of it!

     

    First though, I have to endure a Christmas shopping session in town, something which I fear more than anything aviation has ever thrown at me! Assuming I survive the ordeal, I'll catch you all later... :pilotfly:

    Eagerly awaiting your writings :thumbup:.

     

     

    Good luck with your duties :lol:.

     

     

    S!

  3. The misalignment of P-8 needle +with "N" (the Red on Red)* is probable Georgia map Magnet Declination, that (I supposed) show true North in map digital HUD.

     

    * I see dozens of pictures of P8 (P4, P6, P11...) and in none the needle + is painted in red to justify this "Red on Red". :D

    I was wondering also what that means. May be some native knowing that can help, but may be that's a game with the words, "red on read" (past), so you set red mark over course read.

     

     

    S!

  4. So when steam starts pouring out of an engine - is it a good time to get it in manual?
    :lol::lol::lol: When steam starts pouring is a good time to bail out :thumbup:.

     

    18Lbs of manifold are only to be used for 5 minutes (and even that seems too much for me). I've noticed that even using the 12Lbs boost and 2850rpm your temps get higher than desirable, once you get into combat like that so bleeding lots of speed, it's a matter of time you break the engine. Not easy, but one should keep an eye on temps almost all the time while in combat.

     

     

    S!

  5. Is it not true that the K-4 was more or less an effort at standardizing the late model G variants to ease production?
    No, it is not :D. G10 was an attempt to standardize G production lines after latest model K4, and so G10 is a decaf K4 after all. Yes G10 (Dec.44) was later in production lines than K4 (Oct.44).

     

     

    Actually does anyone know the true reasoning behind the K-4 and D-9 being chosen? People have said that it was because there was more information present at the time but I find that to be highly suspect as they were fairly rare aircraft and as far as I am aware there are not any flying examples of either.
    You're a bit late into the party :lol:. Planeset was chosen by Luthier for his kickstarter. And no, D9 and K4 weren't "rare", indeed the most common of the latest models of 190 and 109.

     

     

    Do we really have to make it all over the DCS history with same arguments and complains every time a new subforum/module is released? :lol: :lol: :lol:

     

     

    Going a bit further, after that kind of arguments. Once I've been flying the Spitfire and knowing the beast, honestly, I don't feel behind anyone while flying her, and she lives up to any low to mid level combat. What a gorgeous machine, I now understand many things. About 25Lbs, well personally I have no special interest in burning my engine in 2 minutes rather than 5 :lol: :lol: :lol:.

     

     

    S!

  6. Sorry, I guess some forum mod changed thread name as "no error" after latest Sokol post. Well, no, finding a trick to make the compass usable doesn't means there are no error. There are error, having a trick or not, there are no reference line to use the compass, and that's a mistake, bug, or whatever one wants to call it.

     

     

    S!

  7. I have flyed the IL2 game a lot and it feels houndred times more realistic.
    No it doesn't :lol:.

     

    May be you fired, but not filled the enemy in bullets :smilewink:. It may be a bit harder to kill IA (though not so) than humans, but probably you aren't used to DCS ballistics and miss the target. Whenever you hit the enemy, even IAs, there are consequences even when you don't notice them.

     

     

    S!

  8. I'm not entirely sure pilot should have enough strength to pull so hard, first you'd black out anyway.
    It's early release. All the modules before lacked features until final release state, and probably we still don't have the kind of pilot strength modelling we already have in other modules. I think I also notice prop-wash is still lacking, and so forth. Every module is the same, features flesh out them slowly until final release.

     

     

    S!

  9. I would be really curious to see a real Spit pilot try ours. I doubt the real thing is THIS hard to kerp straight.
    The question is getting used to the brakes. In order to steer, and so keep her straight, you have to use brakes all the time as using rudder pedals only doesn't work. It's different than anything we flew before, so takes time to get used to it. Once you realise how it works, she taxies fairly easy, far easier than 109, Dora, or even P-51 IMHO. Set your brakes to a comfortable button in your joystick as you'll be using it all the time, and I mean all.

     

     

    S!

  10. I was talikng about the AI. I said that I CAN NOT confirm too high plane performance, because I did not make enough multiplayer experience yet to get more accurate impressions.
    You meant about the controls. Yes, we were advised by Yo-yo, I think approximately like a year ago, she would be true to real deal, with very sensitive controls as designed and we would really need special care to fly her and/or an appropriate controls set.

     

     

    Yes, I agree she's a bit too sensitive in pitch control, but as I said in another thread, she reminds me the time I flew a Tiger Moth and is pretty much the same, more or less controllable ailerons (quite heavy in Tiger as a biplane though) but so sensitive in pitch it's like you cannot sneeze. The solution, having appropriate controls, I already use my Warthog with a long stick (and I feel like I would need en even longer stick only for Spitfire). In short sticks, start using curves if you didn't already for the other modules.

     

     

    You know, absolute realism and true to real life modules also has its drawback :smilewink:. But how rewarding it is when you master the beast :beer: .

     

     

    S!

     

    P.S.: But, "overpowered", no she's not at all compared to contemporary fighters we already have, even though still she's a thoroughbred.

  11. I don't know for sure if speed bleeding is like that IRL, anyway don't think on other sims (that you didn't mention, but I know you have in mind :smilewink:). Yes, real aeroplanes fly while having an engine pushing/pulling, but once cut off speed isn't kept for ever. DCS features the most realistic speed bleeding I know in a sim by far. Apparently also you didn't noticed that speed bleeding specially occurs at high AoA, if you keep controls steady it's not so extreme at all, and I think I can barely notice AoA in reflected in IAS indicator, so not all the apparent speed bleeding is real but a high AoA influencing pitot tube, and once you recover normal AoA anemometer returns to normal reads.

     

     

    S!

  12. I have tried and tried with 0 assistance, really struggling with it - have had to settle on 35% assistance to successfully take off for now. Maybe revisit it again after I am more used to the aircraft...
    Remember, even during take off roll, if one wants to counter torque with rudder it's still necessary to use brakes in order to steer. May be that tricks you. Also, don't use full boost to take off, follow Wags video guide and use only +8Lbs, more than enough to take off while easily tackling with torque.

     

     

    S!

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