Jump to content

icecold951

Members
  • Posts

    175
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That bug still exists as of today.
  2. Oh, I know. It was the first time he didn't ride me about formation. I don't ride formation with AI that can suddenly turn right into me. I just don't recall him making that statement before.
  3. In mission 4, I can't get Weed to kiss off. He just stays right with me until landing.
  4. I just ran through Mission 1, and after the 1v1, Saint said "I expected more challenge from a top gun graduate." Problem is, I smoked him like a cigar.
  5. Not anymore. I went through all my missions and updated them. Fortunately it only seems to have affected player craft.
  6. I don't know why you are getting Mach 1, but it is very difficult to get the AI to do what you are asking. Especially 500ft. They don't like being that low. Try a 1000 and that may be the best you can get.
  7. I keep getting divert to alternate, CVN landings. These are personally made missions that have worked before, even recently with the current build of DCS. I just built a new computer and installed DCS. Now most flights get this command upon returning to the boat. I keep trying to isolate why. I did a full repair and clean up, then started in VR. Same message then started in desktop mode instead of VR after still getting the message. In desktop mode, it allowed a landing. I thought i isolated it to a VR issue, then this time it allowed a landing in VR.
  8. I have largely given up on wingmen, except for air escort and CAS. I now use them as a separate flight that follows me and executes their own mission instructions. Also they are extremely sensitive to fuel, and if below a 'safe' threshold, won't make a bomb run. I now just give the ai unlimited fuel. They launch separately and then rejoin when I reach WP 1, then when I enter the target zone, it triggers a flag and releases them to go to their next WP and make the attack runs per their waypoints.
  9. After learning that AI considers fuel, and doesn't account for the waiting tanker, I had better luck with AI bombing tasks. But I still get issues with sometimes being right on the target or they won't obey the attack order, just turn around and go home. That's poor tactics. You don't want to make multiple passes over a defended target. That also affects the use of JSOWs, since by definition those are stand off weapons. I actually had some success making the order WP a little farther away. Also I have an issue that they won't attack multiple targets. Particularly with GPS guided munitions. They will either attack one and go home, or drop one and circle around to drop the next, then the next, instead of ripple dropping the guided munitions. Any tips to get better cooperation with intelligent tactics?
  10. They could have defaulted it to some standard setting. When you load a bomb, it has default fusing.
  11. I am noticing that missions from prior to update that feature dropping bombs, situation F/A-18 and dropping unguided iron bombs, the bombs don't explode. They hit like unfused bombs. Loading other bombs, then reloading the bombs in question seems to fix it. But that will have to be done for all missions. The bug only seems to affect the player aircraft. It affects 500lb LD bombs, and 1000 lb LD bombs. I have not verified all possible munitions.
  12. Don't undesignate. sensor select slew it as you would a maverick. The radar mark will moved across the screen. I press and hold the designate button and then move it. If you undesignate, it switches back to BOL mode.
  13. Um, those aren't anti-tank CBUs.
  14. There is a lot that goes into PK for missiles against aircraft. One is what are you shooting at? A fighter can evade a lot better than a bomber can. On fighters closing on each other, the C has a practical range of 20 nm at high altitude.
  15. More experimenting. This time with a bare bones mission, AI only. First flight, positioned F18s right on the WP1, drops eight JSOWs nice and easy. Second mission, same, but included a long flight back to the carrier. Still worked fine, as they had full fuel tanks. Third mission, air start at 26k over the carriers. Flew the the waypoint, then aborted mission. On the F10 map, you see the target designators as they attempt the attack and abort. Ironically they dive to the deck for the return to the boat, but that is AI. Fourth mission. Same but turned on infinite fuel and turn off RTB on Bingo. They fly the distance and then drop the JSOWs. Fifth mission. I took off infinite fuel, and added a tanker. They didn't care. They aborted and went for the tanker. Glitched out doing that too. sixth mission. Added a refueling en-route. Flew to the tanker, got the fuel, made the attack run. Conclusion. The issue is totally related to generous expectation of fuel for the return flight to the boat. Even knowing a tanker is waiting for them doesn't change their decision. Use of AI infinite fuel is a partial remedy. It still expects to see a lot of fuel for the return to the boat. This is despite that I am generally very cautious about not running to short on fuel. Thanks guys for mentioning the infinite fuel. I didn't know that was a thing. And for suggesting it was fuel related.
×
×
  • Create New...