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Everything posted by Michelange
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Update Message #1 - Added some squadrons - Corrected the position of the last 2 flags in Logbook. - Added/corrected somes planes in countries. You can use the following skins if you edit the description.lua - Su-25T Hungary : Edit the description.lua and change the line : countries = {"HUN",} - F/A-18 Pack : Place the Finish skin in the F/A-18c folder the others are F/A-18a - Ka-50 Polish Army Fictional 49Psb : Edit the description.lua and change the line : countries = {"POL",} - Ka-50 JGSDF : Edit the description.lua and change the line : countries = {"JAP",}put it to the right country. Look in db_countrie.lua - Ka-50 Swedish Army : countries = {"SWE",} There are many other skins from BS1 but they have to be converted. There are many A-10C skins you can use you have to edit the description.lua. Look the message #11 on top to see how.
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Just an idee to investigate. Search how smoke pods are working
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Update #1. Thank You Edit : The attached Skin is no more working since ED changed the F/A-18 3D model Concerning skins : - You can open Add on - db_countries.lua to see witch countrie short name to use. - For example : -- look for the line : country(_("Czech Republic"), "Czech Republic", "CZE", "Czech.png", 56, units, -- CZE is to use in description.lua for Czech Republic skins - Here is an example of Jack's F/A-18A Switzerland skin extract the folder and place it to \Bazar\Liveries\f_a-18c look in description.lua to see the country. Add_FA-18A_Swiss_AF.rar
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You're fast thank's ;) Some tests and Update. - The Pack is updated following your infos. - The issues are the same. My results (quick reply): - At first creation in ME the game does not start. You have to exit the game and restart the ME to have a first result. - For test i used only one country (Afgh), in this case the vehicles are in game and working. - The symbol for F-18 appear on ME (for Australia). (I suppose new models need a specific skin) - \FUI\Common\Flags\Flags-1.png are old flags from LO? (Italy, the new countries added by ED are not in). Any way I replaced it by my Flags-1.png - I added the other files, but i think that this are minor corrections and do not realy impact the sim.
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Thanks, I will have a look. I think that for helos and planes they must have their own skin for each country. But I'm not sure that it's the only missing thing. Edit : The vehicles are working in game.
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Hi, At first a big thank to HungaroJET and 59th Ducky who found the errors. You made the deal.:thumbup: For the FC2/BS1 version look here Now we have a starter pack who is working. This pack needs now some updates and adds. You can see that many things are empty, like medals, squadron pictures and names. The countries are populated (vehicles, planes...) with the infos i've found on the web. I'm not a military specialist and if they needs an update please reply your infos here. The flags need to be reworked if someone is a better artist :thumbup: 1- In : ...\Scripts\World\ Countries.lua and FARP.lua are finished. If there is somthing to change, please reply. 2- In : ...\Scripts\Database\Troops (This is needed for the Logbook) - There are tow sub folders \A-10C for the plane squadronds and \Ka50 for the Helicopters - In each subfolder you will find for each countrie a LUA file where the squadrons are described (Look in Switzerland.lua for example) - The PNG images for each squadron are located in ...\MissionEditor\data\images\Countries\Name_of_country\Troops - The number value in the Award lines are is the number of points you're needing to recive the medal. 3- In : \Scripts\Database Addon-db_countries.lua is the main file where each countrie is populated (this is the biggest deal) - I begun to add for each countries units, (cars,planes,chopper...) but all this needs to be verified and completed -> needed by Mission editor - The ranks are done (Stripes.png for each countrie) -> For Logbook - The awards needs to be populated if it isn't (see Afghanistan for example). -> For Logbook - The PNG images for each award are located in ...\MissionEditor\data\images\Countries\Name_of_country\Awards (see Afghanistan, Australia for example) - The numbers {0,1410,64,30} at the end of each countrie are the Coords of the flag in ...\MissionEditor\data\images\Countries\Flags-1.png To test : - You can copy/past the files into your DCS installation. - The folowing files are over writen (Make à copy before testing) : -- \BlackShark\data\images\Countries\Flags-1.png -- \Scripts\World\FARP.lua -- \Scripts\World\Countries.lua -- \Scripts\database\db_Countries.lua -- \Scripts\database\db_callnames.lua -- \MissionEditor\data\MissionGenerator\GeneratorData\others.lua -- \Sounds\Speech\common.lua if you're using Add on - db_countries.lua - You must copy/past the text from : \Countries\Scripts\Database\Addon-db_countries.lua at the end of your own \Countries\Scripts\Database\db_countries.lua db_countries.lua is the modified one it will be replaced Limitations : - I tryed to use the countries names for ranks but we must use DCS onces - We are limited to 6 ranks. - There are no skins in the pack for the planes and helicopters they must be done or converted. - To see how to edit description.lua look #11 Edit 2012-09-02 : - Correct some planes ex : Finland has now F/A-18-C place the skin in F/A-18C folder if you use it. - Add some squadrons for logbook. - Correct flag position in logbook for the 2 last countries. Edit 2012-09-10 : - Added squadrons and Medals for China Countries-DCS.rar
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try this : - Open : ... \Scripts\Database\db_countries.lua - Search this line : -- USA - Add the following line to the US planes : cnt_unit( units.Planes.Plane, "F-4E");
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This is wery interesting. There is something that i didn't understand. In your NATO navy.zip : How do you assign the Sachsen to Germany ? I mean where is it writen in the lua file ?
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Why did you add the ID=XX line in your description.lua files ? Do you replace an existing Skin ? It cloud be confusing. ID=XX is used for the old 3D models recovered from Lockon where the number of skins is limited. The new 3D models like KA-50, A-10C, Mi-24, Su-25(T)... are not not limited. It is not necessary to add this line.
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Ok, this works for the plane and how can we add the PTB-800 Skin if there is one ?
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Thanks for your awners ! We was surprised to have no SPO information as client in a Fox 1 Vs Fox 1 BVR engage. And I didn't saw any information about this.
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Hi, I have a question concerning the SPO in multiplayer. After many test we noticed that a Client player Vs AI does not have any hard spike alarm on SPO. Is that a known issue ? Thanks.
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Hey ! sweet lovely little skin ! :prop: :lol: It remind's me my "Peace maker" skin for lockon. Could also be cool on a A-10C. No ? POWERED by FLOWERS
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Hi John_X, Your bird is beautyful, but i suggest you some modifications. To have a better compatibility (as done in 3Go's Su-27) with not moded online servers, you should do this. 1- Edit your 3D model and change arg #70 values to this 0.1 to 1.9 -> F-16 MUL model with pylon -> this opens 20 slots for 20 skins 2.0 to 3.9 -> F-16 w/o pylons 4.0 to 5.9 -> F-16A with pylons for example. 2- You sloud also assign the skins like this for the 4 first MUL livery_Id = 1 -> Belgium -> Skin value = 0.1 livery_Id = 2 -> Netherland -> Skin value = 0.2 livery_Id = 3 -> Norway -> Skin value = 0.3 livery_Id = 4 -> Danemark -> Skin value = 0.4 w/o pylons : livery_Id = 21 -> Belgium -> Skin value = 2.1 livery_Id = 22 -> Netherland -> Skin value = 2.2 livery_Id = 23 -> Norway -> Skin value = 2.3 livery_Id = 24 -> Danemark -> Skin value = 2.4 There stays a problem with USA they have the livery_Id = 4 like Danemark, ED is using arg #27 to show the flag see here You have to make a choise : - use livery_Id = 40 (or 5) and the plane is not visible in not moded missions. - edit your 3D model add a square plate and use arg #27 to show the logo from WorldTexturesTGA.cdds (I don't know how it works exactly) 3-did you release the template ? Anyway your model is great.
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Thanks, It would be interesting to have a map loader, like in DCS, for such mod. No ?
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FC2 : LOPMT, lock on payload modification tool
Michelange replied to yoyo_the_reaper's topic in Lock On: Flaming Cliffs 1 & 2
Salut Yoyo, Very nice progress since V1 on C6. -
[release] AdA Mod - Version 2.00 for Lock On FC2
Michelange replied to BarbsMan's topic in Lock On: Flaming Cliffs 1 & 2
Rafale M. -
If your looking in countries.zip below the message, you'll find all you need for several countries (CLSID, awards, ranks, flags) It is for FC2 you have to adapt it.
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this template may help you ? http://forums.eagle.ru/showthread.php?t=54015&highlight=countries
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Hi John_X, A little question : - How did you managed the different versions of your plane (With ans w/o pylons) ? - If i add a new skin how can i be sure to have the pylons ? thanks
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The cockpits are the same as in ADA mod for FC1.12, that mean mainly new textures. But no new 3D cockpits for this moment.
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This is not true, A Normal map is based on the normal vectors of a the surface of a 3D object. It is a better approach of 3D surface than the bump map. A diffuse map is only the flat texture that you'll apply. here an exemple of a render Normal map vs Bump map In 3D there are also displacement maps
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/Temptextures is OK, now your problem could be due to several things. Make a test : invert the name of the BMP files and look what you have in game. If you see se second skin at place of the first, your BMP is correct. If not you have a problem with your BMP Size (1024x1024, 2048x2048 etc) or 24 bit. Verify your .skins file and be sure there is no coma, space in the name of the skins. Are you sure that the CLSID are OK ? They are almost the same ! Are you sure that you see your new 3D model in game ? Has the LOM file exactly the same name as the CMD ?
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The codes seems OK. Where did you place the BMP files in /temptextures ? Or did you make a CDDS ? In this case you have you to assing it in /config/graphics.cfg