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Michelange

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Everything posted by Michelange

  1. The Tu-160 is a old 3D model it is a Tu-1060.CMD file in the /Shapes folder. With CMD files you are limited to the original number of skins, that mean 1 for this plane. The .skins files don't work with a CMD file, the names and number of skins are integrated in the CMD. You need a new 3d model in LOM format to add new skins.
  2. Here I give you a general view of how it works : 1°- in Pack.CDDS -> (texture A1... texture Ax... texture B1... etc) 2°- in file.skins -> Skin #1 = texture A1... texture Ax, Skin #2 = texture B1... texture Bx 3°- in Plane.lua -> Clsid #1 = Skin #1, Clsid #2 = Skin #2... - in Plane.lua you must use at first the existing Clsid but you can change the skin #. In this case online players will see a skin (peraps not the same depending on wich mod is installed) but there is a skin. - If your adding more skins as standart you have to create new clsid. But you have to know that, if you're creating a online mission with your new skins (with a new clsid), the client must have the mod installed. If not, his game will not find the new clsid and the plane is invisible. To avoid this we have to create online missions only with the standart "clsid" or all players have the mod. 4°- in db_countries.lua -> = CountrieA has Clsid #1, Clsid #3 etc.., CoutrieB has Clsid #2 etc...
  3. Yes I saw that you have a skin for each country. ED did'nt do so. There is the same standart skin for all and the 'flags' are pasted on the wings with a tga. We know how to add new countries in game and the F-16 is the most selled fighter in the world. That mean that we could create many skins with the above technic. Once more you have done a great job. Edit : ED's solution : If you add a simple plate with Arg 27 on the wings i think it should work. - The country logo tga files are in bazar/world/WorldTexturesTGA.cdds - The country ARG is #27 0,00 – Russia, 0,01 – Ukraine, 0,02 – USA, 0,03 – Turkey 0,04 – UK 0,05 – France 0,06 – Germany 0,07 – Italy 0,08 – Canada 0,09 – Spain 0,10 – Netherlands 0,11 – Belgium 0,12 – Norway 0,13 – Denmark 0,14 – Greece 0,15 – Israel 0,16 - Georgia Easier Solution to adjust your work: In the original game each country has a different clsid for the F-16. If you look in the F-16.lua and -2.lua you see that some countries have the same skin #4 but you can use a different skin # for each country (it's your solution) Try this (I did'nt test it now): look in the attached file. I use the original in game CLSID for the first skin and add your new skins with your new clsid's. Now you have to add this also in db_countries.lua it should work online ;) planes.rar
  4. Did you declare the cdds in config/graphics.cfg Add the following red line in graphics.cfg TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; common = ".\\Bazar\\World\\F-16A.cdds"; Very good job john X, i love this plane. Thank you. :) John X there is a litle problem if you are playing online. If you join a online game that dont use your mod, the F-16's are invisible i think. To avoid this you have to use the same CLSID's as ED for the colorshemes in db_countries.lua, F-16A.lua and F-16A-2.lua, create only new CLSID if your adding more skins as standart. You dont have to change your description and skin number behind the clsid Since FC2 the Clsid is in the game file and when you're loading a game online you will not have the same Clsid in the files on your PC as in the loaded game file for this plane.This mean that the game will not find the skin and your plane is invisible.
  5. Hi, 3D cockpits are old CMD files in bazar/world/shapes like Kabina-SU-25T.cmd Here you have LO viewer. You can use it to look the CMD and LOM files. 2 weeks ago Ed gave us this CMD tools and OnePride this Script version 1.2 I dont know if you make a LOM in stead of a CMD file with ED's plugin (same topic as LO viewer) it will work. LOM files are more recent 3D models as CMD. I can't help more. ;)
  6. Hey JohnX, I tested your Model, it's great ! There is some work to do, but it is OK. Have patience many people are in holiday. ;)
  7. @Beczl & JohnX : If you thing that you can use 2 différent 3D Models on the F-16A, I'm sorry, but this is not possible. The F-16A has 2 slots but only one 3D Model. It's more like a twin, you can only change the type of skins and the pylon configuration. But a solution (used by Pink_tigrou for the Gripen), is to use the F-16C 3D model (It is another one) for the F-16A slots. This frees the F-16A Slots.
  8. Pink_Tigrou's models are all done in Blender. After he imported it in 3DSMax to make the animations.
  9. Don't remembre if TOMCATZ has solved this issue for his Su-33. Ask him. ;)
  10. Hi, First of all : - .dds is a single compressed texture (no need to pack it in a .cdds, you have to unpack it before) - .cdds is a pack of several textures - All textures in temptextures are loaded first then if LO does not find the texture he will look in the cdds packs one after one in the same order that they are listed in graphics.cfg - If LO found the texture he need, he stop to search in the other cdds. That mean if you have another skin (with the same name) in another .cdds listed after, he will not load this one. - Your FORSAG.tga.dds in Bazar\TempTextures\ will be loaded at first and not the FORSAG.tga in the .cdds. - Putting the textures in TempTextures\ is a fast way to test textures w/o creating a .cdds - FPS has nothing to do with .cdds or no .cdds : The adventage to have .cdds is that LO will load the textures faster when your loading the mission. And, yes you can put textures from TempTextures\ in a .cdds but you have to respect somme rules .BMP are in 24bits, .TGA have an Alpha channel. The size of the files have to be conform (1024x1024, 512x1024,512x512, 2048x2048 etc...). Some files in temptextures are not conform to this.
  11. Thank you ! Very nice Bird ! Could you also realese the template ?
  12. From ADA forum french section : 2011-03-05 anto-big-boss wrote: Do we still believe? ... Yes, the team is to partially reform, good things are underway. But nothing is ripe for an official announcement. Barbs.
  13. There are some Info in french ADA MOD Forum. After cessation of development due to unauthorized distribution of a beta, some member of the team seem to have worked on the MOD. There has been no official announcement, but a response to a question like yours. If you want to be fixed, ask the question in the English speaken section of the ADA forum. If anyone is interested in making a mod with Migage F-1 (on Mig-29K IA and Player) and Mirage IV (on F-111). I had permission to make a tutorial. The files to make a MOD in FC2 are here
  14. I suggest you to release your MOD in 2 separate parts. The Firts : Only the 3D plane to replace the IA and template. - This could be a first step and help te communauty to create new skins for other countries. - It is the easies part to finish. The second : 3D Cockpit and flyable MOD.
  15. Merci c'est super ! je me permet de relayer l'info а l'EVAC. Encore Merci
  16. A good way to script Hi, some information concerning LUA and how you can use several scripts together. For example, the folowing was done to use Tactview and Lotact together. - First of all do not use Export.lua to integrate you lua script. Export.lua is a big comment ans should stay as. - Add you export script in a new file (My_script.lua) - Add the folowing line at the end in export.lua to call your script : dofile( "./Config/export/My_script.lua ") - Your export script "My_script.lua" should have the folowing structure to work together with other scripts. Myfunction = { Start=function(self) -- Add here your code who will be executed once at startup (after pause) end, AfterNextFrame=function(self) -- Add here your code who will be executed at each cycle time end, Stop=function(self) -- Add here your code who will be executed when your leaving the simu end, } -- ============= -- Overload -- ============= -- Works once just before mission start. do local PrevLuaExportStart=LuaExportStart; LuaExportStart=function() Myfonction:Start(); if PrevLuaExportStart then PrevLuaExportStart(); end end end -- Works just after every simulation frame. do local PrevLuaExportAfterNextFrame=LuaExportAfterNextFram e; LuaExportAfterNextFrame=function() Myfonction:AfterNextFrame(); if PrevLuaExportAfterNextFrame then PrevLuaExportAfterNextFrame(); end end end -- Works once just after mission stop. do local PrevLuaExportStop=LuaExportStop; LuaExportStop=function() Myfonction:Stop(); if PrevLuaExportStop then PrevLuaExportStop(); end end end
  17. @rattler : I see "Navy" on your skin ! In French it's "Marine" ;)
  18. Tigrou is a sadistic, pervers little Pink Tiger. I think it is not finished not and there are some issues before the release of a MOD, thats It. ;) For waiting : Here is a link where, you can find 6 little Pack to use for adapting Mirage IV to F-111 and Mirage F-1 to Mig-29K. It was done as a moding tutorial and sorry I will not translate all the stuff. I had the authorization from the ADA Team. You can make a Mod with that stuff.
  19. Nice, Will relay this to some French moders :thumbup:
  20. Would be interesting to have some blinklight animation. Example : Gears down = Blinking Nav lights
  21. I don't think that you'll find any member of this team. It was a team created only to release this mod. Here you can download the FC1.12 version. Links are on the right top. Like all FC1.12 MOD's it is possible to adapt this one to FC2. As I sad many people are pushing Tigrou to release this Rafale also at C6. There are some vid's from Tigrou Rafale.
  22. Some pics : Refuel mission report 21/03/2011
  23. This is not Tigrou's MOD. It is based on the Rafale Marine MOD for FC1.12 by "Two More Weeks" Team witch replaces the SU-33. Tigrous Rafale is not released and has both models single and two seater and certainly based on Armee de l'air Rafale.
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