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Screenchecker started following VPForce Rhino Vs. MOZA AB9
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Hi everyone, I hope this is the right forum for my question. Sorry for the super long post, but I wanted to let you guys in detail what my current situation is. Since I mostly enjoy FFB in DCS with Warbirds (and occasionally MSFS, though I’m still waiting for proper native support and not just telemetry), I figured I’d find the most useful information from FFB enthusiasts here. If you know of another forum where I could find a lot of people with experience with various FFB sticks, please let me know! Maybe someone already did an in-depth review by comparing both untis side by side and I just couldn't find it. So here’s the dilemma: I’ve been using the MOZA AB9 since October, and overall, I’m very happy with it. It was my first step into flying with FFB and I never want to go back. One known drawback is that the software is still lacking in some areas and sometimes you have to wait on things to be fixed, but the've made pretty decent progress since release and the community on the discord is really nice with direct contact to the dev lead. For me personally I did not run into a lot of problems that ruined the overall expierence. It's mounted on an MTSIM MONSTERTECH center mount, and I’m very happy how well everythings fits, as the AB9 fits perfectly in front of the chair with my current combination of brackets. This week I received a notification from VPForce that my Rhino will soon be ready. Including VAT a new mounting plate, and replacement parts for extensions, this is going to set me back at least €1,200. So, the cost of upgrading to the Rhino would be roughly €800 if I sold the MOZA AB9 for €400. But the FOMO is strong here, as it’s not like you can just buy a Rhino off the shelf. Even though there’s some waiting time for the MOZA base as well, it’s not comparable to the 5+ months you wait for a Rhino. Here’s my set of questions: Which unit has better hardware? I know there’s no way of telling how long the MOZA base will last, but it feels rigid and well-built. However, is it better or worse in build quality compared to the Rhino? Are there any known problems with the Rhino since it's been out there for much longer? I read about an overheating issue, but not sure how often you'd run into that. Mounting concerns: The Rhino base is a bit larger than the compact form factor of the MOZA base. Will there even be a comfortable way to mount the Rhino base on a center mount with a non-simpit gaming chair (Secret Labs Omega 2020)? Software comparison: Based on my research, VPForce Rhino software is considered the best FFB software available for home use. But how far behind is the MOZA base’s software in terms of functionality and features? Force feedback feel: How different does the Rhino feel in terms of force feedback compared to the MOZA? Is it in a whole different league, or are they technically very similar with only minor details that distinguish them? I’m especially hoping to hear from people who have used or owned both bases for an extended period of time. I’ve already found a few posts where people tried to compare the two bases (sometimes even pre-release), but those are too speculative for me to make an informed decision. If you can answer some of these questions, I would really appreciate it if you could also share a brief explanation of how you came to your conclusions (so if you've personally tried both or just one or none). It's also perfectly fine if you can't base your opinion on actual comparing both bases in real life and it's just you personal opinion or what you would do in the same situation. I would like to know how much of a difference in experience the Rhino would actually bring and if it's worth 800 € extra cost.
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Screenchecker started following More options to edit and name Graphic Presets , Mission 15 updated and Struggling with mission 15
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haha, true the airspace really is busy! Think I lost one Huey that crashed very close to the ocean (thought I made a screenshot of that one too, but I did not) Really odd that they can crash and burn while being invulnerable, unless I saw something else on fire and mistook it for a crashed Huey!
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I finished the campaign today, and everything I wrote above still stands: This campaign is fantatstic! The missions even got better, and the characters reflect a lot more about what they are going through than in most other campaigns. I hope to see more Huey campaigns in the future! The mission difficulty is not linear, with a mix of easier and harder missions, which I suppose adds to the realism. Additionally, the terms 'hard' and 'easy' are subjectiv Also, great support! Whenever there was a problem, a response or the fix was available shortly after (sometimes just hours later, which is mind-blowing).
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Thanks a lot! I believe the link is still for Mission 10, but I found this folder https://drive.google.com/drive/folders/1UYOXNYHdhOaC59nFvaxJ0__T01gLKKQN a, and the updated Mission 15 worked flawlessly now! I made sure to stay on the planned route, and I also had Phantoms this time. The rest was pretty straightforward and very rewarding. There were still some catastrophic takeoffs and other mishaps, but not enough to compromise the mission. Most importantly, the two Cobras survived and fought very effectively
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Not sure if it's a skill issue, but I can't seem to be able to destroy the enemy troops, and the AA takes out most of my flight in the process. Also, the Cobras are very ineffective, and some of the Hueys already eat it during takeoff. The attached track does not represent the longest battle I've survived, but my Huey was shot pretty bad already, and after the gunners ran out of ammo and my rockets were depleted, I took an AA round to the face. I watched a playthrough on YouTube, and there seems to be a trigger shortly after the AA starts shooting where the pilot says something like "They must have run out of ammo," and the battle is over pretty quickly, but this never happened in my five runs. Any ideas what I could be missing? Do I need to kill a certain unit for the "out of ammo" event to happen? last_show_mission_15_problem.trk
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Ah, I think I saw that before when taking off while artillery was hitting left and right at the beginning of one mission (or at least part 3 or something). Never seen that done before in DCS, but it was quite cinematic. Thanks for the book tip; I've put it on my 'to-read' list. It sounds very interesting! I could never wrap my head around how it must have been to fly these helicopters in real active warzones, landing in super small clearings, basically chopping down branches, also in bad weather, all while being shot at... Currently, I'm still going through 'Stick and Rudder' to gain an overall improved understanding of flight in general.
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@SorelRoRetried it with your fix for the mission and was able to finish it in one sitting! Excellent job Guess removing the nasty APCs so close to the LC did the trick? I was still being shot at, so there is still a good challenge. For example yesterday an AA round sniped me straight out of the cockpit. Also the greatest challenge for me in this mission is the heavy ship, takes me like 2000 ft close to the ground until i have enough speed to climb
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I'm a bit stuck at the hot LZ in mission 11. So I wanted to pick up the wounded guys but as soon as I'm loaded up the russian tanks will fire some sort of missile or rocket at my Huey destroying it instantly. Is it about timing? I don't believe that flaring will do much. Did the tanks have the ability back when you playtested this mission?
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Great to hear that some critical thinking is required to understand that underlying emotions of the storyline From a technical standpoint the scripting worked very well in this mission, all triggers where executed on first try and the AI worked very well after I gave the orders for the attack. Whish I had half that much air support in other missions, I think I took out that many units a few missions ago by myself when my whole flight just chickend out and flew home when we had first enemy contact
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More options to edit and name Graphic Presets
Screenchecker replied to Boosterdog's topic in DCS Core Wish List
upvoting for this! Please bring us this very helpful feature. It's maybe fairly easy to implement since the preset label could just be part of the saved preset array? -
can confirm again today that after finishing a misison no new entry for the next mission is created in `logbook.lua. If I create the array entry manually the campaign overview looks like it should and I can progress within hitting "skip".
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Ah I think something important happened: So I just finished "Fast Boats in the night" a couple of minutes ago (was fun, although the AI slicks bugged out and stayed home, but it was manageable, since the downed helo at the end was scripted, smart move btw. ) I'm facing the same issue: I had the RTB message, saw the 100 score while flying but after ending the mission no campaign progression. So it's not just the "Resuce the Handy Wind" mission alone, but all mission that came after. I know nothing about scripting campaigns but maybe the problem even comes from "The hidden FARP"? (just a wild guess since all missions after that seem to suffer from this problem). Attached my latest logbook.luafile and there is no entry for "Fast Boats in the night"
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Thanks for investigating this problem! Here is my campaign result overview and I've also attached my complete logbook.lua since I think it's safe to share this online as far as I could tell. I found the entry for the problematic mission, but it might only be in there because I skipped it yesterday. About controlling the UH-1: My hovering above the Zodiac could be considered highly unsafe, how they rescued anyone with me drifting off 30 feet and more at times is beyond me logbook.lua