

pierscockey
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Everything posted by pierscockey
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I’m secretly hoping for some sort of AI controller you can speak to, like you would a human. Certainly not far fetched.
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F14 not authorized / antivirus / false positive
pierscockey replied to Semaphore's topic in Bugs and Problems
Making the DCS folder an exception in Defender has fixed my long loading times which I’ve experienced for the past couple of years! -
Don’t know if this is related, but for the longest time my loading into the game has taken forever. If I shut the game down and reload it’s much quicker the second time around. The recent F14 DLL problem with Windows Defender, made me make an exception for the DCS folder, and since then I’ve got loading time back to times not seen for years! 15s or so versus much much longer.
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Thank you so much deadlyfishes for all your hard work on this series. It’s an absolute masterpiece! Can I ask your opinion on how best to modify the map to make it feel more hostile? I’m thinking random ground units, SAMs etc, which make travelling to the mission sites more difficult. This includes SAR missions - it would be nice for them to be a bit more treacherous, as currently they’re a simple nav exercise. Am I missing something obvious in the settings perhaps?
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[NO BUG] Left Engine RPM Redline not at 100%
pierscockey replied to pierscockey's topic in Bugs & Problems
Thanks for the explanation! -
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What are people’s thoughts on the current state of the instrument lighting? I personally think the gauges are far too bright for night flying now. I can see that back when this thread was current they were barely readable, so something’s drastically changed as the basically look backlit now. I just find them too dazzling at night, and wish they could be toned down a bit. I also understand Spitfires had exhaust flame dampers when flown at night which would be pretty cool to simulate. I find all modules tend to be too bright at night by default, so always have to spend a bit of time turning every possible source of light either off or as low as possible. It’s really important.
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Thanks for the replies chaps. Not sure how I didn’t find this previous bug report on the same topic when I searched yesterday Seems it’s been this way for a while, but definitely changed behaviour from when Reflected made his video. Haven’t tried diluting before startup as Nineline did, so will give that a go a bit later.
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Glad I’m not the only one! All I know is it definitely used to do something, and it’s quite important for Reflected’s Beware campaign in order for speedy start up so as to not be left behind by the squadron.
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It's quite tricky to open, but you can. You need to click to the left of the cover as you're looking down at it. Or you can bind a key.
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Hi I don't know if I'm doing something wrong, but I can't get it to work in the same way it does in various You Tube tutorials. Pressing it doesn't appear to make the oil pressure drop in any meaningful way. I've attached a track which shows 2 cold starts. One pretty much constantly holding the button down, and the next not doing it at all. All I'm doing is increasing the boost to keep the oil pressure at 120psi. Both take exactly the same time to get the water temp up to 60c. oil_dilution.trk
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Hi Reflected. Oil dilution doesn't appear to work anymore. Don't know if you've tried it recently? I'm currently flying your Beware campaign (excellent, btw - thanks!) and oil dilution would come in very handy! Really need to push the warmup and taxi before 60c water temp in order not to be left too far behind. Regarding the OP - I'm also reading a Spitfire book (First Light) and it appears warm up and checks were indeed done by the group crew. Is starting the mission with the engine running and then all controls set to cold and dark by a script a possibility? I don't know if a cut scene could be played whilst that happens (your genius with these amazes me!).
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It doesn't seem to work in the Spitfire also.
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I wasn’t blown away by it, but it’s still a millions times better than a spring loaded stick. The DCS spit has a lot more fidelity where as IL2 felt a bit arcadey, but to be fair I didn’t spend much time on it. Something I do remember is the trim didn’t feedback through the stick, which it does in DCS. I’m sure once they work out how to extract the telemetry then things will be much better.
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For the F15, I’d personally pick something a bit manual, like the F4 profile, then select direct input only, initially to see what the native FFB does. For example, sometimes G force effects, stick shaking etc are already there so I don’t want the same Moza effects too. Inertia, damping etc I play with depending on how heavy I want the stick to feel (I think these settings are in effect regardless of whether you’re on direct, telemetry or integrated).
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I actually played IL2 earlier, and it works, but using IL2 native FFB only. It’s ok. You can also set damping, inertia etc in the MOZA software, but obviously nothing that uses telemetry is working. Only tried the Sopwith triplane and the spitfire.
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I just previously couldn’t get excited about warbirds without any feedback through the stick. Stick quite floppy on the ground. As you start to roll with stick pulled back, it begins to centre itself. With -1 trim on take off, have to apply a bit of back pressure to make her climb. Trimming moves the stick. Controls get very heavy with speed, and very sloppy with none, and similar with landing but you still have enough feel to control it. I lost an aileron and an elevator today, and had a real fight the stick as I recovered home over the channel. Was great fun! Still early days for Moza but it’s only going to get better. As far as difference with jets, it depends. F4 and F14 (and F5, although some problems with that) have similarities due to non-FBW flight controls. F16 and F18 very different. Not flown anything else yet!
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Thanks all! Definitely not much good for navigation! It’s so difficult to get an accurate reading airborne as you have to be perfectly straight and level for it to settle. Easiest way I find (other than look at F10!) is to steer on to a cardinal (preferably North), note what the gyro says and adjust from there.
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It’s the white mark below the ‘N’. I’ve literally just filmed my screen. First bit is Reflected’s YouTube vid, the 2nd is me. Looking at both together the compasses look very different, so possibly it’s an improvement by DCS. I had always thought the white line was an extension of the cross to make it easier to line up, but perhaps not.
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Am I doing something wrong, or has something changed since all the how-to videos, Chuck's guide and manual were made? The white mark which is used (according to the guides) to line up with the white cross on the needle, no longer moves when the outside dial is turned. It stays at 12 o'clock. I notice there was a fix in May 23 2.8.4.39731 where there was a fix to the lubber line. Was this a change to how the white mark also behaves? Cheers
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I'm at my rig now so got the full description. It's possibly a cut and paste from the car racing FFB software! "Conservative Mode: Controls the base temperature conservatively, keeping the surface temperature around 30 degrees C. Force feedback may be limited if the temperature becomes too high" "Aggressive Mode: Controls the base temperature more aggressively, allowing the surface temperature to reach up to 40 degrees C. Avoid touching the metal surface of the base after prolonged use"
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Yeah, Huey and AH64, but not a great deal. Force trimming works well in both. And definitely have much more fine control. Have become a bit addicted to flying the Spitfire for the past couple of weeks, so nothing else has had a look in since!
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I’ve use mine a fair bit with no issues, but not enough to stress test it. No heat felt through the case at all, and whilst you can’t monitor the temp, the software has an option for aggressive or conservative temp control modes. Can’t remember the numbers but it reduces force when a certain temp is reached, which I’m yet to experience. I’ve flown the F16 quite a bit and that’s effectively the motors at full force, and not felt any difference in force at any point.
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There’s a pin which holds the brake in place which is missing, and would save the need to manually hold the brakes during warm up. Also, I believe there’s an oxygen valve on the right of the pilots seat which stop/starts the oxygen supply which isn’t modelled. Obviously not massively important, but everything else seems to be there. The switch by the gauges overrides the regulator increasing oxygen supply, which I guess is correctly modelled because you exhaust it very quickly when it’s on.
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I don’t know if it will mean anything, but I think China had a 4 day public holiday last week.