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About SexyTomato
- Birthday July 27
Personal Information
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Flight Simulators
DCS
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Location
Hong Kong
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Interests
Thinking about life during pooing
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In the current build, the command steering is activated automatically upon receiving localizer signal as advertised in the manual. But according to the HAF manual, command steering can be enabled/disabled by placing the asterisks on the CMD STRG in the T-ILF page and depressing the MSEL button.
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@Lord Vader This is the first item I presented but whatever, I am not gonna argue about it. Yeah this is the second item. Normally, if you do a normal alignment on the ground, the INS will do the true heading and attitude alignment from 98-90. But if you turn it off and do the normal alignment again (I think it is legit when I am on the ground and not moving), the INS wouldn't do the true heading and attitude alignment again. Because when you do it the first time, you will notice the pitch ladder on the HUD moves as the INS tries to do the attitude alignment. When I turn it off and NORM again, the pitch ladder doesn't move anymore. I don't know if this behavior is simulated intentionally or not and currently in DCS the true heading continues to be updated even I turn it OFF. So in order to prove it, I did the trick to get the true heading stuck (which I think it is another bug?). Then when I did the realignment again, you will notice the INS doesn't do its job to align the true heading. However as you judged that it got stuck because I broke the system and the true heading may keep working in degraded navigation mode, I guess only your team can clarify it.
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Not sure why you are ignoring this obvious bug, so I am gonna further explain it. As you can see in the track, after I turn the INS knob to OFF and wait for 10 seconds according to the manual, the INS is still working apparently. On the INS page, the LAT/LONG coordinate, altitude, true heading, and ground speed still change, the pitch ladder in the HUD still has relative movement relative to the aircraft movement. And in the previous track, the INS doesn't stop aligning as you can see the pitch ladder still moves after I switch it to OFF, indicating that it still tries to find the attitude. Viper INS doesn't stop working with knob in OFF.trk
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Hello @Lord Vader Well just test things out in case I would like to restart normal alignment. First, the INS shouldn't be working when I set it to off, that's the bottom line. Second, in Normal alignment, the INS should begin to attain true heading and attitude information from 98-90 according to the manual page 164. It doesn't do so when I turn it off and on again, that's what I am trying to say.
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The INS keeps working even I set the knob to OFF. The alignment just keeps working. If I set it to ATT and then back to NORM, then to OFF and back to NORM, the normal alignment does not seem to work. As you can see in the track, the true heading completely froze up. Viper INS doesn't stop working with knob in OFF.trk
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Yep!! Thanks for the help. Yeah, visual reference for the canopy haha. Sorry for the confusion.
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Hey, thanks for your reply. BSA is Basic Surface Attack. It is a basic way to drop bombs I guess? Here are the explanation of BSA and canopy code:
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I would like to do some BSA training in Mirage F1, but when I search Google, I can't find the canopy code. Can someone kindly provide it? haha
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cannot reproduce Unable to enter RAID mode in TWS
SexyTomato replied to SexyTomato's topic in Bugs and Problems
Yes both. Oh, I didn't know that. I think that is the issue cuz I just lock the guy right in front of me. Yeah I think it's the range issue, thanks for the suggestions. -
cannot reproduce Unable to enter RAID mode in TWS
SexyTomato replied to SexyTomato's topic in Bugs and Problems
Should it enter RAID mode when I use RAID command, either by HOTAS or by DDI button? -
Just wanna try out the new update and I encountered this problem. When I command RAID in TWS BIAS and MAN, the radar just reverts back to AUTO without entering RAID. Track attached.Honet cannot enter RAID in TWS.trk
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Here is a better representation that the radar would acquire a real contact at its first raw hit. I reset and silent the radar and wait until all the track files are faded and deleted then re-enable it again. As soon as it gets the first raw hit, I immediatly use Fast Acquisition and it locks the target. Same thing happens to the Viper. It doesn't attempt to get a SAM lock against a false target. If you want me to open a post in the Viper section, I am happy to do it. Honet real taget first raw hit.trk
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Here is the summary that what I did in the track: 1. TDC cursor on the false contact -> Castle switch to the radar DDI to attempt Fast Acquisition -> The radar enters AACQ and locks the real target with existing track file 2. Reset and Erase all the contact -> Enable Silent for a few seconds -> TDC cursor on a real target once the radar gets its first raw hit -> Castle switch to the radar DDI to attempt Fast Acquisition -> The radar enters AACQ and locks the real target 3. Disable LTWS -> TDC cursor on the false contact -> TDC depress to attempt Manual Acquisition -> The radar doesn't do anything 4. Disable LTWS -> Reset and Erase all the contact -> Enable Silent for a few seconds -> TDC cursor on the real contact -> TDC depress to attempt Manual Acquisition -> The radar successfully acquires the target Honet false taget behavior.trk
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If I castle switch to the radar DDI on a brick, the radar should enter mini-raster scan to try to lock the target. It works when the brick is a real target, even only one brick is obtained, which the radar should not have a valid track file on that. For the false target however, the radar would not do anything. The radar magically know which is a real target and which is false.