Truly amazing work Khopa! Thank you very much! This dynamic campaign generator finally makes the single player experience meaningful. I am so glad you picked this project up. I did not buy the Hornet and Supercarrier for nothing. All the practice I have been doing since spring, can now finally pay off in an unpredictable combat environment. The new version is pretty sleek.
I have one issue though, which I reported on GitHub. I suppose this has more to do with DCS AI, but if you could find a workaround, or someone can suggest one, it would be great.
AI flights run out of fuel, because they use afterburner excessively, completely ignore their fuel levels, plus they never give up fighting. They run dry, then they just crash, pilots do not even bother to eject. Few of the sorties manage to RTB. Most annoying thing is, when they make it back to the airbase, but run out just before they are about to land.
This way it is impossible to accumulate aircraft, I try to mitigate the losses by manually adding the aircraft that crashed, because of sheer stupidity, in the mission editor, until I have enough cash to buy them back in the Liberation engine. This, however, kinda feels like cheating.