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GeoS72

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Everything posted by GeoS72

  1. Pretty please with extra sugar on top, could the WebGUI interface (aka DCS Server Dashboard) get some attention? There is a very long delay when adding, removing, and changing maps in the DCS Server Dashboard. The amount of lag between making a change and seeing the result makes a user wonder if the server crashed and would need to be restarted. Even restarting the server can take up to 10 minutes!
  2. @BIGNEWY & @flanker0ne, I would like to re-address this issue with you guys. Has there been any progress?
  3. Again, many thanks for garnering attention to this problem, @Flappie!
  4. No changes to the MP detailed scoreboard after today's (01/20/2025) update. Maybe in the next update?
  5. OK, I believe I fixed the error with clients being denied slot access if that slot was released or a crash. The trigger system in this MIZ file may be the root cause. Here's a synopsis: Trigger Category: 1 [One Time] Condition 1: All of Group in Zone. Zone is defined as Everywhere, takes up a large portion of the map. Group is a 1-ship, named "AH-64 Slot 1". Condition 2: Time More than 400 sec. Action: Flag On: "AH-64 Slot 1" My solution with 2 triggers: Trigger Category: 3 [Switched Condition] Condition 1: All of Group Out of Zone. Zone is defined as Everywhere, takes up a large portion of the map. Group is a 1-ship, named "AH-64 Slot 1". Action: Flag Off: "AH-64 Slot 1" Trigger Category: 3 [Switched Condition] Condition 1: All of Group in Zone. Zone is defined as Everywhere, takes up a large portion of the map. Group is a 1-ship, named "AH-64 Slot 1". Action: Flag On: "AH-64 Slot 1" The problem with the sound entries in the DCS log appears to be a separate issue. That will be a separate topic. Thank you, @Flappie for offering your help and insight!
  6. Flappie, Thank you for the feedback and sharing your DCS log. I'm still digging into the problem. This is the only MIZ file that gives me problems and has a very large log file full of sound errors. I'm still looking for the "smoking gun".
  7. Bumping this old thread. I re-examined this mission again and part of the problem is fixed. I did not encounter slots being locked out for fixed-wing aircraft in this multiplayer MIZ file. This problem only affects the helicopters. I'd like to repeat that no scripts or 3rd party modules were used or required in this MP mission. @Flappie, would you be able to help or offer advice? Has anyone else experienced this issue? I also noted the DCS log ballooned to 72 MB with tens of thousands of lines of the same error. See the link to download these massive files. DCS Log-Pharaohs Fate-Issues-1 DCS Log-Pharaohs Fate-Issues-2 This is an example of the 2 prevalent errors in the DCS Log file: 2025-01-17 23:58:49.680 ERROR ED_SOUND (Main): source_start(-1, 0000000000000000, 0000009268afedb0): invalid source 2025-01-17 23:58:49.680 ERROR ED_SOUND (Main): source_is_playing(-1): invalid source
  8. @Flappie, I'm working a list of old/long standing issues that were reported. Was there any headway made towards fixing the broken vehicle paths on the PG map? Specifically at Jiroft and Kerman?
  9. @BIGNEWY, Any progress made to this long standing bug that affects all aircraft? Talk about a core game problem waiting to be solved.
  10. Here are some screen shots that I took today (01/10/2025) while in Instant Action: Hot Start on Kutaisi. This is the total screen resolution that DCS sees and displays on my multi-monitor setup. Screenshot 1: Pilot Seat. Orange box is blanked out. With ControlsIndicator overlay enabled, the Autopilot overlay is 95% blocked by the blank out. I normally edit my LUA file to move the autopilot overlay to the primary window. The purple box approximates the position of the Autopilot portion of the ControlsIndicator overlay. I would much rather use this blanked out area to display the ControlsIndicator overlay. Screenshot 2: CPG Seat: TEDAC display visible in the display. The purple box again shows the autopilot portion of the ControlsIndicator overlay. It is cutoff with the same amount. Screenshot 3: Pilot Seat: This was taken right after sitting in the CPG seat. The orange box shows the TEDAC display (stuck in the last known position). The purple box highlights the autopilot portion of the ControlsIndicator overlay. In one of the early iterations of the AH-64, the area in the orange box was not blanked out and it could be used to position overlays like the ControlsIndicator. Is it possible to remove this blank page for additional use? And could the TEDAC be turned off when transitioning from CPG to Pilot seats? Note: Screenshots were reduced in size to save HDD space in this post. The original screen size is 4960x1440.
  11. @Flappie, thank you for reporting the problem. I'm curious: How would changing the field to a combo box fix the problem? Perhaps the question to ask: How does the ME handle external files, such as running a a LUA file with the "Do Script File" command? Does the Sound To... function identical to the Do Script File command? Something causes the ME to delete that sound file from the l10n\default subfolder in the MIZ file. I suspect it happens during the save function.
  12. If this is an old bug then let's elevate it so it can be fixed. I've seen this not work for Sound To Coalition and Sound to All.
  13. @rob10, Thanks for looking. The problem isn't just with this sound file that uses hyphens. It happens randomly to different sound files. This is just one example.
  14. I updated my squadron's base capture map after the Christmas (12/24/2024) DCS update. Before I saved the mission file, I checked the sound files on specific trigger mechanisms. Everything looked great. Mission saved without issue. Uploaded the map for play. Wouldn't you know: no sound was played when that specific trigger was activated. I then went back into the ME to investigate. Here is the problem that I've tolerated for a while: ME will frequently remove the sound file name from the Actions section of the trigger. The block that would display the file name is missing; like it never existed. When I open up the affected MIZ file using WinRAR, the sound file is not listed. If you just read the line item for the Sound to All/Group/Coalition, you wouldn't suspect there is a problem; until you click on the action to reveal the details. Here are some screenshots of the issue. As you can see, multiple triggers use one specific sound file are gone; the details for that function are missing. Spending time in the ME trying to reconnect all the broken sound files will quickly become a full-time job! My workload just doubled because of this bug. What causes this phenomena? More importantly, is there a fix for this?
  15. +1 on the frozen display serving no purpose. There hasn't been much progress on blanking out the TEDAC display when switching from CPG to Pilot. From my experience, the monitor that displays TEDAC is actively blanked while the player is in the Pilot seat then unblanked while the player is in the CPG seat. I find that troublesome because I'd like to use that space for the ControlsIndicator overlay; all my attempts to place the overlay in the "spare" monitor for the Pilot failed.
  16. @Flappie, thank you for the quick update. The long period of silence with each passing update is extremely frustrating. Pardon the repitition; I'd be very disappointed to see this bug take 1yr or more to get fixed. It would have a similar fate as the fix for MANPAD launch tone or Cullen Airfield placement (in the South Atlantic map. I hope that everyone is enjoying their end of the year celebrations. Merry Christmas & Happy New Year!
  17. Gentlemen, Let's keep the topic focused on the problem at hand. The multiplayer scoreboard (detailed component) is still broken. This problem has persisted over 5 months. Today's update is no different from the others from the past 5 months. It took me 2 minutes to determine if the detailed scoreboard is broken after today's update. There was talk of elevating this problem to higher levels but there has been no resolution. Who else needs to hear of this complaint so it could get fixed? Is there a way to tag all the moderators in this forum? I feel this problem has gone unnoticed for too long. @Flappie, could you offer any insight? It is apparent that your escalation has fallen on deaf ears. I believe MORE people at ED need to be aware of this problem.
  18. Here is another link to another track file that was recorded on 11/08/2024. Take off slot was AH-64D Ben Gurion 1. Just after takeoff, I headed out to sea in order to dispatch SHORAD at Palmachim. I was shot down because the AI failed to lase then fire. @Floyd1212, I don't know what to tell you about corrupt track files. They are not edited. Syria Day Watch No Lase-No Track
  19. Here is my track file. Setting: Syria map ~0530. Headed south to Tel Nof. 1st target SA-19, lased multiple times between 9999 m and 8000 m. Got the "Ready to Fire" cue from George AI, range jumped to ~7800 m, I issued consent to fire, then he complied. Target destroyed. 2nd target: SA-15, lased under 7500 m, I issued consent to fire, then he complied. Target destroyed. 3rd target: SA-8. Target lased. After dodging 3 missiles, got into position to fire. Consent given then would not fire. George AI had to lase again for updated data. After lasing, jockeyed into fire position, consent given then he complied. Unfortunately, the SA-8 had time to fire in between this inactivity and I was shot down. This scenario captures my issue with the AI. Here is the link to the file because it's fairly large: Syria Modern 012 SA-8 Fail to Lase
  20. Floyd, It can be reproduced in single player. I have several posts & files to document the problem. Guys, don't just state the problem still persists. I can't stress enough the importance of providing a track file to prove the problem still persists and is frequently happening. Despite my offer, Lord Vader or anyone else from the ED team has yet to step into my server to experience the issue first-hand.
  21. Could it be possible that a mobile TCN unit is duplicated elsewhere on your map? If the unit was copied & pasted, then the channel info gets copied too. Please let us know what you find!
  22. FlyBoyd, Al Ain does not use a fixed TCN station. If it uses a mobile TCN, then consider changing its channel to something else. Or you could change CVN-73 TCN to 74X or another unused value to see if the problem is fixed. As an aside, you can set up mobile TCN units that are neutral. They will always work regardless if the base is blue or red. Be sure to set its attributes to Invisible and Immortal just in case someone crashes into it or it is accidentally hit with ordnance.
  23. Regarding track files from Multiplayer servers, a local file should be found in the following location (Saved Games folder): C:\Users\UserName\Saved Games\DCS\Tracks\Multiplayer All, please post your track files or a link to them (if file size is too large) when reporting problems with George AI not firing missiles. This will advance our concern with ED. If I have no file size restrictions, this thread would have enough track files to choke a horse. Please address this long-standing issue, ED.
  24. After today's big update, this detailed scoreboard problem still persists. When will the MP detailed scoreboard be fixed? The single player version was quickly fixed but it wasn't broken to start. Since the community as a whole beta tests then a priority list of bugs should be available for review. This bug is going on 4 months with no fix in sight; this is appalling and borderline incompetent. It took me 2 minutes to verify this scoreboard wasn't working properly. +1 for stopping new feature and focus on bug fixes.
  25. @Lord Vader, how many track files do you need? I've reported several already. I'd offer you one better: come into my server and experience the glitch for yourself! DM me for more details.
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