

overpro
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[REPORTED]Crash: setShader::DX11Renderer::RenderAPI
overpro replied to deadzone's topic in Game Crash
Crash in MP, Module Ka50, setShader ACCESS_VIOLATION In MP, Ka50 just crashed, I didn't do any thing. From dcs.log: 00910.499 WARNING DX11BACKEND: setTechnique() must be non zero 00910.632 INFO DCS: try to write dump information 00910.633 INFO EDCORE: # -------------- 20151004-001947 -------------- 00910.634 INFO EDCORE: ☻ 00910.635 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 51F59683 00:00000000 00910.638 INFO EDCORE: 00000000 00000000 0000:00000000 00910.643 INFO EDCORE: 51F59683 0068ED40 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+63 00910.644 INFO EDCORE: 539E1E6C 0068EE00 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 00910.645 INFO EDCORE: 539E1A4D 0068EE30 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 00910.647 INFO EDCORE: 6D0F40FF 0068EE60 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 00910.648 INFO EDCORE: 7569DEEA 0068EEA0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 00910.648 INFO EDCORE: 756A00EA 0068EEE0 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A 00910.649 INFO EDCORE: 756B9C7C 0068F1C0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BCC 00910.649 INFO EDCORE: 81D77D04 0068F250 0000:00000000 00910.649 INFO EDCORE: 81D7B44E 0068F2B0 0000:00000000 00910.649 INFO EDCORE: 81D91BE4 0068F2E0 0000:00000000 00910.649 INFO EDCORE: 81D91B34 0068F310 0000:00000000 00910.650 INFO EDCORE: 81E3B4BC 0068F9C0 0000:00000000 00910.651 INFO EDCORE: 81E3D365 0068FA00 0000:00000000 00910.653 INFO EDCORE: 7EA02D92 0068FA30 0000:00000000 BaseThreadInitThunk()+22 00910.653 INFO EDCORE: 81329F64 0068FA80 0000:00000000 RtlUserThreadStart()+34 00910.853 INFO EDCORE: Minidump created. Please see attached trk, dcs.log, crash dump files. Thanks Trk_DcsLog_CrashDump.zip -
I would like to know which Bluetooth stack you guys are using ? Thanks
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CTD in multiplayer, it happened after a Su27 crashed on ground
overpro replied to overpro's topic in Game Crash
Emm... let me have a try first -
I joined a A10C slot in a multiplayer game, and switched to F2 view to check other players status, I saw a Su27 crashed on ground and my DCSW CTD. Please see attached track and log files. =====Edited after upgraded to 1.5.0.45208===== I attached a new zip file "Logs_CrashDump_Tracks_build45208.zip" contains dcs.log, mini dump, crash log and track file. This CTD happened after a client crashed to ground as well. Thanks. client-20151003-080612.trk dcs.log.zip Logs_CrashDump_Tracks_build45208.zip
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You might want to attach your dcs.log so developers can see what happened when you click the refresh button
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When trying to sort the server list by cliking "Ping" or "Server Name", the list has no changes, and the dcs.log has following error messages logged: GUI Error: [string "./MissionEditor/modules/mul_server_list.lua"]:802: Invalid arguments! GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'Utf8Compare' [string "./MissionEditor/modules/mul_server_list.lua"]:802: in function <[string "./MissionEditor/modules/mul_server_list.lua"]:797> [C]: in function 'old_sort' [string "./MissionEditor/MissionEditor.lua"]:129: in function 'sort' [string "./MissionEditor/modules/mul_server_list.lua"]:879: in function 'update' [string "./MissionEditor/modules/mul_server_list.lua"]:224: in function 'callback' [string "./dxgui/bind/Widget.lua"]:301: in function <[string "./dxgui/bind/Widget.lua"]:300> traverseTable(): nil value 00380.758 UNKNOWN ?: ---ffffssss--- nil nil 00380.758 UNKNOWN ?: GUI Error: [string "./MissionEditor/modules/mul_server_list.lua"]:812: attempt to compare nil with string GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/mul_server_list.lua"]:812: in function <[string "./MissionEditor/modules/mul_server_list.lua"]:797> [C]: in function 'old_sort' [string "./MissionEditor/MissionEditor.lua"]:129: in function 'sort' [string "./MissionEditor/modules/mul_server_list.lua"]:875: in function 'update' [string "./MissionEditor/modules/mul_server_list.lua"]:352: in function 'updater' [string "./Scripts/UpdateManager.lua"]:45: in function <[string "./Scripts/UpdateManager.lua"]:35> dcs.log.old.zip
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an Arduino USB HID controller, composite USB controller
overpro replied to overpro's topic in Home Cockpits
You can use the wire to test the button, but note that the first 4 rows (pin 22~25) are reserved for rotary encoders, so use pin 26 instead. You have to use joysticktest: http://www.planetpointy.co.uk/download/5/ because windows default joystick tool only shows the first 32 buttons. -
an Arduino USB HID controller, composite USB controller
overpro replied to overpro's topic in Home Cockpits
http://forums.eagle.ru/showpost.php?p=2480775&postcount=130 some of the pin from Pin 2-21 can be used as digital output pins so they can be used as the LED scan matrix pin. But if you want to use this board to control the LED there are more works to do: writing an application running on PC and extract and send StarCitizen's data to this USB device through USB protocal. -
an Arduino USB HID controller, composite USB controller
overpro replied to overpro's topic in Home Cockpits
This might be a little bit complex, to achieve the effect you described the USB device firmware need to implement an OUTPUT endpoint so the device can receive data from an application running on the PC. Write this application is not straight forward. To control a single LED on or off there are 2 approaches, use a max7219 or use the scan matrix. -
Is it possible to use IME to enter non-english characters in DCSW 1.5 / 2.0? Is the chat window support unicode?
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[opensource] A-10c EMI gauge with arduino and PCB KiCad file...
overpro replied to overpro's topic in Home Cockpits
200mS delay is too long, the VID series stepper can be driven in much higher frequency ( 200 Hz, from the specification: http://www.vidmotion.com/en/WebSite/support.aspx). -
Multiplayer experience from mainland China are getting worse
overpro replied to overpro's topic in Multiplayer
Some tools indicate that the packet to master got lost quite a bit in Italy (10,11) and French (16), [font=Courier New]HOST: ud6401 Loss% Snt Last Avg Best Wrst StDev 1.|-- 192.168.1.1 0.0% 100 0.5 0.5 0.3 2.0 0.1 2.|-- 111.197.240.1 0.0% 100 3.6 19.1 2.1 124.7 29.6 3.|-- 61.51.246.125 0.0% 100 4.0 4.7 1.2 29.4 5.0 4.|-- 123.126.8.149 0.0% 100 5.6 5.9 2.8 17.9 2.1 5.|-- 124.65.194.85 0.0% 100 5.3 5.3 2.8 8.1 1.1 6.|-- 219.158.97.186 0.0% 100 36.8 49.3 27.9 78.5 7.9 7.|-- 219.158.97.166 0.0% 100 5.5 11.3 3.1 548.6 54.3 8.|-- 219.158.103.6 0.0% 100 198.6 204.9 175.8 688.3 49.5 9.|-- 219.158.33.190 1.0% 100 194.3 262.9 173.2 625.7 62.8 10.|-- 89.221.41.175 30.0% 100 259.2 347.9 250.9 640.3 64.4 11.|-- 89.221.41.175 34.0% 100 257.4 346.5 249.9 575.6 60.2 12.|-- 178.32.135.208 1.0% 100 321.0 379.1 269.0 788.3 98.1 13.|-- 198.27.73.197 1.0% 100 351.7 357.5 274.6 483.2 51.7 14.|-- 198.27.73.31 1.0% 100 371.1 436.8 349.4 778.9 62.8 15.|-- 91.121.128.90 3.0% 100 380.3 438.7 340.5 719.8 60.1 16.|-- 178.33.103.224 66.0% 100 655.0 446.9 358.0 655.0 62.6 17.|-- 178.33.39.35 1.0% 100 376.7 430.4 353.9 599.6 54.8 [/font] In this situation, I don't think my ISP is able to resolve the problem, is it? And there is nothing to do with the GFW, (no packet lost in China)please correct me if I was wrong. -
Multiplayer experience from mainland China are getting worse
overpro replied to overpro's topic in Multiplayer
Alright, we will have a try. and my nick name in multiplayer is 055. I used to be an active MP player but it was 3 years ago, it's all about "connection lost", "master server ping timeout" ..... -
Users in mainland China constantly got error message within multiplayer game: Master server ping timeout. I know this is due to the bad network quality but can ED make the master server ping policy more kind / more gentle? The current master server ping packages are send every 60 seconds by DCSW, if one ping didn't got response from master.digitalcombatsimulator.com then DCSW will complaint about "master server ping timeout". But Chinese's network quality is not good as other users around the world. If ED can make this rule more friendly that would be great, for example: if DCSW lost 10 or 20 ping response continuously then log off the player. I believe this would be an easy change.
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The master server ping package between DCSW master server happens every 60 seconds, but if DCSW didn't receive the response from master.digitalcombatsimulator.com then player will be kicked from any connected host. Can ED make this policy more kind? There might be only few players complaints about this issue but actually most players in mainland china are facing this problem: always got kicked because they lost the connection with master server. They have bad connections to master.digitalcombatsimulator.com There might be some solutions: 1) If ED can setup a backup master server, say master2.digitalcombatsimulator.com in Korea / Japan / HK / even Mainland China that would be great, so if dcsw failed to receive the ping package from master.digitalcombatsimulator.com, it can try to ping master2. 2) Make this policy more kind, For example: if they lost 10 ping packages continuously then they got kicked.
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Multiplayer experience from mainland China are getting worse
overpro replied to overpro's topic in Multiplayer
My current setting is LAN, is there any recommendations on this? -
Multiplayer experience from mainland China are getting worse
overpro replied to overpro's topic in Multiplayer
Well, I'm not 100% agree your point, There are so many games we can enjoy the multiplayer smoothly, the problem here is the permanent master server connection requirement, If ED change this policy then we can host our server inside mainland china. I don't understand why DCSW requires a permanent master server connection. Is it due to the anti-piracy? -
Multiplayer experience from mainland China are getting worse
overpro replied to overpro's topic in Multiplayer
Holy crap, what the f*** is this? -
:mad: This is not my first thread talk about this, the users from mainland China are still suffering "Master server ping timeout" issue and it's getting worse. Ok, here is one case, we joined a server which was hosted by me, I lost master server connection 4 times within 30 minutes, other people lost connection with master 3~5 times, 2 players were not even able to login to multiplayer at all just because he can't connect to master. Why DCS requires permanent master server connection? If it's due to the IPR protection I have to say it sucks. The connection issue we suffered might due to the Great Fire Wall, but I won't give a s**t about it. The chinese players purchased the game and we have the right to use the multiplayer as other players around the world. Our local DCS community used to be very active but just because this issue only few peoples left. I heard someone said "I would never ever touch DCSW again", "Alright, it's time to go to Xplane/FSX steam edition", "Let's migrate to ARMA3" .... If ED really don't care about the users in mainland China, well, that's fine. More people will give up.
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+1
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an Arduino USB HID controller, composite USB controller
overpro replied to overpro's topic in Home Cockpits
Hi riclamer, Just as Peter mentioned, please can you confirm if you have multiple encoders attached without the diodes? There are 3 pins on the encoders A,B and Common Consider this situation: Let's attach 2 encoders common pin to row 1 and 2 respectively, and both pin A connected to Column 1 and both pin B connected to Column 2, if no diodes used on pin A,B it might lead to this issue. -
an Arduino USB HID controller, composite USB controller
overpro replied to overpro's topic in Home Cockpits
Well, there might be some issues in the code, let me get some 20 pulses encoders first and have it tested. I will provide some updates later. -
Users in mainland China have terrible multiplayer experience
overpro replied to overpro's topic in Multiplayer
Yes, I'm talking about the VPN for the user, and have no plan to use VPN for the server. -
Users in mainland China have terrible multiplayer experience
overpro replied to overpro's topic in Multiplayer
It would be great if ED can setup a master mirror in Asia, maybe in Japan or Korea or even in China. Anyway it would take a long time ( +oo ) I believe. For now, the VPN might be a practical workaround, and I also checked Wtfast, but it's a little bit expensive, with that price I can even setup a VPS by myself. -
Users in mainland China have terrible multiplayer experience
overpro replied to overpro's topic in Multiplayer
Well, I just tried pingplotter on master.digitalcombatsimulator.com, I have no idea why the packet lost is so high after *.mia.seabone.net