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Analconda

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Everything posted by Analconda

  1. Except I did turn the mic, every time I get in Tomcat the first 2 things I do are: turn on the oxygen and set the mic on. Nice try, bud
  2. Just tried it and I can confirm that the Catapult Salute does work, and grapes will react, but now I have a new problem: Crew Chief wont connect ground power or air supply (he wont react to the requests at all), making cold starts impossible Digital Combat Simulator Black Shark 2024.12.12 - 07.07.53.01-1(2).mp4
  3. In this particular mission, part of a custom campaign avaliable on the User Files, I saluted 8 times and nothing happened. I tried multiple missions on the Fear the Bones campaign and the results were the same. Digital Combat Simulator Black Shark 2024.12.10 - 23.41.08.02-1.mp4
  4. Digital Combat Simulator Black Shark 2024.12.10 - 23.50.04.03.mp4 This particular mission is the "Carrier Quals - CVN 73" on the Instant Missions tab. Grapes ignores me even when I got a hot start, and I had already saluted him 4 times Digital Combat Simulator Black Shark 2024.12.10 - 23.41.08.02-1.mp4 Digital Combat Simulator Black Shark 2024.12.10 - 23.50.04.03.mp4
  5. Will do in a few hours, when I get home from work. Thank you for the response
  6. The new update is awesome and im loving the new plane directors, but Supercarrier has acquired a few bugs. First of all, IFLOLS has stopped working on Case III landings. I have repeatedly tried Case IIIs to test it, and I have noticed that: I. IFLOLS is quite simply off during most Case IIIs; II. On the occasions where it does actually turn on, it does so WAY TOO LATE, well under 1nm. At this kind of distance you might as well not bother turning it on. As anyone might imagine, this makes Case IIIs harder and is simply unrealistic. Also, I might be doing something wrong, but the Tomcat simply cannot go through cold starts on Supercarrier with the new deck crews. The initial "grape" that authorizes startup after the first salute does not react to the salute at all, and you also cant tell the crew chief to connect ground power or external air, making it impossible to start the Tomcat. Lastly, I dont know if I can even report this on the same topic, but I have noticed that on some missions you cant pre-edit the loadout on the mission planner before the mission. I noticed this when trying to play the "SC Cold Start" for the Hornet on the Caucasus map: every time I changed my flight's loadouts and skins and left the mission planner, it reset to default
  7. Oh thanks, I read the logs extensively but must have missed this. Thanks a lot for the help, I will mark this as solved
  8. As the title clearly states, the Hornet's external lights (formation, position and strobe) are not working after a cold start, but if you get an airstart they will work just fine. This has started in the latest MT build (2.9.1.48335)
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