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Ithronwise

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Posts posted by Ithronwise

  1. On 7/11/2025 at 1:58 AM, Lumis2012 said:

    Hello, is this Mod not available anymore?, All the links are not working anymore

    It is available and very much alive on the Chiller Juice Studios Discord channel:
    https://discord.gg/gpUqaPwztq

    A hint when you join the Discord channel: Please, before asking questions or posting an issue you have found, read the faq and check the bugs-and-polishing thread (especially its Pin section) as well as the q-and-a thread. Additionally, use the search function. 99% of issues that users face are already known and have been answered/solved literally hundreds of times. Thanks in advance.

    • Like 2
  2. On 6/26/2025 at 8:08 PM, AndyJWest said:

    Seems fine to me, though you need to use high gain (NWS HOTAS held down).

    And if this doesn't help, the Harrier has a "reverse gear", so you can push back and correct, if the angle is too tight. I always park it backwards after landing on Tarawa, America or Hermes. 🙃

    • Like 1
  3. 2 hours ago, ATD123 said:

    1) I can't seem to arm any rockets on this mod. What am I doing wrong?

    Nothing, the Superhornet doesn't carry unguided rockets because of the canted pylons. 

     

    2 hours ago, ATD123 said:

    2) I also can't seem to effectively arm 2x CBU-99s the way I could before. Also the method for arming the stations does confuse me a bit, so I try to arm from the inside out, if that makes any sense.

    Just study the loadout options carefully. They tell you all what you need to know. 

    The first part (STA 02 ... STA 03 ... STA 03 | 04) tells you on which station(s) the weapon(s) will be loaded. The station number correlates with the numbers in the head of the loadout table. The second part (1x ... 2x ... 1x / 1x) tells you how many weapons will be loaded. 

    You only have to consider not to load conflicting loadouts (e.g. STA 02 | 03 on the outboard station and STA 03 on the midboard station).

     

  4. 1 hour ago, SOLIDKREATE said:

    Will it ever be possible to load all three pylons?

    It already is possible with some limitations, and some loadouts allows you to carry more weapons than the legacy hornet. If you mean, whether it will be ever possible to have 11 fully functional pylons, then the answer is: only with a completely own FM written from the scratch.

    • Like 1
  5. 12 hours ago, Paladin1cd said:

    Edit: ok I heard the loadouts had to be wonky due to coding issues... Am I doing something wrong or can it not support a cheek TPOD and a corresponding wing drop tank? Or am I missing something? 

    If you want to carry a wing tank on the inner left station and the targeting pod on the left cheek station you have to load the wing tank by using the FUEL TANK menu for the left midboard pylon and then choose one of the STA 04 Fuel tank options.

  6. 10 hours ago, Sorata said:

    Looks like latest DCS update broke the mod now. Cant get pylons to work. Some wont mount at all and you can only select two tanks never 3 except on the E models preset but if you ever make a change you lose the missile pylon entirely 😞 Tried to change from Aim120C to Aim120D and welp deleted the missiles and now I cant mount anything there.

    On my side it works as intended on Echo and Foxtrot.

    DCS 2025-05-10 13-02-47.png

    DCS 2025-05-10 13-03-09.png

    DCS 2025-05-10 13-04-15.png

    DCS 2025-05-10 13-05-05.png

    DCS 2025-05-10 13-06-42.png

    DCS 2025-05-10 13-06-58.png

    DCS 2025-05-10 13-07-29.png

    DCS 2025-05-10 13-10-06.png

  7. 7 hours ago, MAXsenna said:

    Comes off as pretty entitled IMHO. 

    Calm down, it wasn't meant this way. Maybe you should think for a moment that not all here are native english speakers and therefore not every sentence may perfectly enunciated. To instantly insinuate a bad purpose is a strange attitude and I can't believe that I have to defend myself for a simple suggestion, which one and only reason was to show a way that would allow to see these mods are still working in two or more years. This forum is full of great but dead mods because the developer has given up and there was no successor.

    Anyway, I am out here. I don't need this hostility.

    • Like 4
    • Thanks 1
  8. 5 hours ago, tobi said:

    Do you really believe that some who would like to take the code does not take it and compile it to a non readable binary because it is a GPL licence??? Sounds like letting doors open and putting a sign please don't steal something. 

    Open source and GPL don't work this way. All large and smaller open source projects out there are published under some sort of GPL and there is no case known where someone has "stolen" source code from another because the code is free and it is forbidden to change it to closed source or make profit with it if the origin license doesn't allow it, otherwise it is a violation of the license and this will be very expensive for that one. The compliance of the GPL licenses is controlled by the open source community. Even large companies like Microsoft or Alphabet adhere to this (and are part of the open source community because they have a lot of own open source projects and support a lot of others).

    But anyway, as I wrote, it is your decision. I just wanted to show you a way how your mods could be further developed in the future. There is no reason to be upset. It was just a suggestion. 

    • Like 1
  9. 1 hour ago, tobi said:

    Free "product" is not fair enough?

    Free software and open source software are two completely different things. The first one just allows the user to use it for free. The second one allows the user to use it for free and additionally allows other modders to continue the development, create new content, keep it up-to-date and so on.

    If you want to avoid that someone is using your work to make profit you could publish it under an open source software license like GNU GPL (General Public License): https://www.gnu.org/licenses/gpl-3.0.en.html

    Of course, it is your software, your work, your decision and I hope you understand this just as a suggestion of mine, because I like your and Eightballs mods. Without further development and maintenance it is only a question of time until some future DCS update will break them.

    • Like 1
  10. On 3/6/2025 at 8:13 AM, tobi said:

    I don't think you can talk about leaving quickly here. I was thinking about for several month now. I have put a lot of my free time into these topics for more than 5 years.

    I have written an exporter that has made many other mods possible, I have helped with many mods and even if it was only small things and there is still a complete helicopter with good quality for a piece of software given as a gift, which does not get any new features for the time being but is still maintained. I think that's more than one should ask for.

    I can at least say that I can go into modding retirement with a clear conscience.

    Everyone understands your decision. Life changes and there are many more important things than a dcs mod. But it would be fair to the community that loves your and Eightball's mods to make them open source so other talented modders can continue the work of you two.

    • Like 1
  11. 5 hours ago, TBarina said:

    Thanks for sharing your opinion. However I don't think that upgrading would fix and surely I'm not going to spend 1.500 euros every two year just to cope with new maps.

    In your case the upgrading from 4790k to 14900KS was worthing; 4790k was released 10 years ago and the gain in performance is about 70%. 5800X3D has been released in 2022 and I9-14900ks offers only +27% gaining.

    Also I can get steady 75 fps in any other complex missions (sometimes getting steady 100 fps)

    If you open that particular mission in ME will find out that there more than 500 static objects at the airport, which is insane. And after a minute or so from take-off  I can reach steady 75 fps.

    Many thanks for your answer that I much appreciated

    I guess, SharpeXB didn't talk to you but to the thread starter. He has an I7 4790K.

    • Like 1
  12. 5 minutes ago, Blaine Stars said:

    What a magnificent solution, you have a beautiful map and you have to run it on the minimum graphics, great solution genius, you missed the opportunity to keep quiet.

    And you missed the opportunity to stay friendly.

    • Like 3
  13. 1 hour ago, impreza said:

    hi all. I made a good installation according to the manual( with cws) but i cant enter in the cockpit. I dont have the su 35 mod.

    Check your antivirus program, the Su30cws.dll is recognized as a trojan by a lot of antivirus software (incl. Windows Defender) and will be deleted or moved into quarantine. Without it you cannot enter the cockpit when you have installed the mod including cws. 

  14. On 1/26/2025 at 1:01 PM, Lexikdark said:

    At the end of the day DCS is just a game, A simulation Game, but a game none the less. and honestly. I've been feeling Much greater about DCS since I started looking at DCS as just that. and it's an old one with a lot of new features coming to it. So why not a Super-Hornet too? ^^

    To be honest, I like the idea that a plane in DCS is close enough to the reality that I could cold start the RL counterpart, bring it in the air, fly, navigate and communicate, use the weapons and counter measures and bring it back safely to the runway. And that are my minimum expectations for a module with a price of 79.99 $. Since I started to play flight simulations in the early 90's I was on the search for a simulation that brings me as close to the reality as possible, especially in the technical aspect. Before DCS I played the other great flight simulation that simulated the F-16 (I don't write the name because of the forum rules but the most of you will know what I mean) and also its forks for long years and that already was a very realistic simulation of the real viper with a steep learning curve.

    So, I don't see DCS as a game or a simulation game but as a simulation with gaming elements.

    • Thanks 1
  15. 25 minutes ago, DmitriKozlowsky said:

    If you have Syria map. Please take a look at this track. Above 125 knots, and at 130 OH6 experienced retreating blade stall with unrecoverable roll. The rotor stops turning.

    Note how fast it goes from stable fwd flight to catastrophic roll, with very little warning. My immidiate action is reduce collective and pull back on cyclic to reduce speed. But often this is not enough to arrest.

    130 knots is the maximum cruise speed for the OH-6A, you should never exceed it.

    • Like 1
  16. 8 hours ago, Nealius said:

    Hobson's choice and deflection to invalidate a reasonable grievance and slander the person instead of objectively addressing the issue is textbook internet goonery. I've tried skinning. Can't get it to work at all. Now, good day, sir, since you seem incapable of objective, critical thought.

    Bullsh** bingo as an answer, great. Your "critical thoughts" are nothing more than plaintive demands. There are already more than 350 liveries for the Superhornet available (some of them are still waiting to be adapted to v2.4). We're not going to change them or create new ones just because you want us to (even if we wanted to, we wouldn't have the time). If you want them customized to your needs, do it yourself. If you can't, that's not our problem, just learn it like all the other liveries creators did, it's not quantum physics (and by the way, changing the carrier names in one of the dds files is a very simple act).

    • Like 2
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