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spatti

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  1. can confirm this. Several people in my multiplayer group have run into the same issue. Our current workaround is to only use LMC for tracking and disable it when we need to fire any weapons or laser.
  2. I second this
  3. 1) it would be awesome to be able to place active ground units on different sea shelf and ship objects. For example, insurgents on an oil rig, pirates on the handy wind, etc... they don't have to be able to even move just so long as they can shoot and be killable they'd be interesting and open up many mission possibilities. 2) Expanded "moving zone" triggers: for example "part of "coalition/group" "in/out of moving zone." 3) Dynamic embark/disembark features operated as a tigger. For example Switched condition: flag on 2 : unit "infantry 1-1" : embark to group "___" or embark to unit "___" or disembark from "__" You could allow units to load into helicopters, ships, transports, etc... An ambushed convoy could deploy it's troops, wounded soldiers would embark to the nearest helicopter, etc... 4) click and drag selection in editor, especially for static objects this would be cool 5) save static objects to template 6) trigger to give certain units different labels or hide their labels. fix: static objects spawning on sea shelf objects spawn under them instead of on them.
  4. This would be awesome. I see there already is a "static activate" trigger. Also, there's an issue with spawning static units on the oil rigs. They spawn underneath it in the water. Also the ability to place land units on ships and sea shelf objects would really add some dynamic mission choices!
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