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GatorNutz

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About GatorNutz

  • Birthday 01/01/1976

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  • Flight Simulators
    DCS
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    United States

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  1. Hello, is there a way to translate a tacview file from DCS into a "database" of activities? For example, missiles shot, by whom, towards whom, weapon, hit/kill?, etc? Can just be a list of events from DCS (S_EVENT_SHOT, S_EVENT_HIT, etc). Something like this table (from the DCSServerBot). nullThe events can be displayed in Tacview...but is there a way to extract shots and kills? null
  2. I was testing a mission to try and kill a surfaced submarine (depth = 0) with the F-14B with the Lightening Pod, but Jester could not find it. I had a map marker and did a QDES on the map marker precisely where the submarine was located, and had Jester searching for Ships (Active), but he could not find it. I changed the miz to use a small boat instead, and he was able to find it. For some reason, he is unable to find surfaced subs with the Lightening pod.
  3. ...also, with the improvements to the SD-10, the JF-17 "should" be more formidable. But the lack of DL is a hindrance.
  4. This significantly limits/hinders the JF-17 in multiplayer environments, especially in competitive matches. I hope this is addressed quickly! @BIGNEWY
  5. Squadron Name: SPQR Aircraft Selection: All Pilot Roster: Will update soon
  6. SPQR F-4, F-5, F-86, MiG-19, MiG-21, Viggen, MF1 Caucasus, Marianas
  7. SPQR would prefer Sundays 18:00 - 22:00z due to work schedules Maps: Caucasus, Syria
  8. Within ME, there are three options to hide a Group: hidden - boolean whether or not the group is visible on the F10 map view hiddenOnPlanner - boolean if true the group will be hidden on the mission planner available in single player. hiddenOnMFD - boolean if true this group will not be auto-populated on relevant aircraft map screens and avionics. For instance, SAM rings in F-16/F-18 and AH-64 threats pages When "Hidden on Map" ("hidden" above) is true, then "Hidden on MFD" is automatically ALSO true. This removes the flexibility of hiding units from F10 (hidden = true), but allowing them to appear on the MFD (hiddenOnMFD = false).
  9. Squad Name: SPQR Squad Lead: SPQR Praetorian and/or SPQR AlphaGator Time Zone: UTC-5
  10. track file attached. you can see speed decrease once CBUs are added to PACS, then increase again when pylons set to "NONE" f-15drag.trk
  11. One of the folks in our squad (Royal Waffles) found this...you can load bombs, then take off WITHOUT adding them to PACS (A2G Armament) and the jet will fly as if it is clean (achieving M1.5+), then while in flight, if you add the bombs to PACS, the jet will suddenly slow down, which suggests that the drag of the bombs is not modeled until they are identified in the armament page. This video shows the F-15E at M1.53, then when the CBUs/etc are entered into the armament page, the speed begins to decrease without any adjustment to the throttle. This can be exploited by flying to the AO "drag free", then entering the armament just before attacking, saving fuel/etc.
  12. I am trying to use GB-6 SFWs on a site that has SAMs protecting it (the SAMs shoot down the GB-6). I know how to use "PP1" map markers (channel 36) for the GB-6, but how can I convert a map marker (e.g., "WPT1" map marker) to a SPI for the LD-10 (in Active mode so they loft)? I tried doing a copy/paste of DEST 36 (PP1) to 40 (SPI), but that didn't seem to work. Does it require that I use a sensor to create the SPI (e.g., A2G radar or TGP)? Thanks in advance.
  13. Squadron Name: SPQR Aircraft Selection: F-16, F-18, JF-17, F-15, F-14, Su-33, J-11A Pilot Roster: SPQR | Praetorian SPQR | AlphaGator SPQR | TheGopnickTsar SPQR | TheMooseMaruarder SPQR | DSplayer SPQR | ZimG SPQR | Smooth SPQR | Coma SPQR | Mach2Mav SPQR | Assassin SPQR | PVNK
  14. Squadron: SPQR (in partnership with 364th Aggressors: Fully Torque) Timezone: 1800z-2200z Aircraft: F-16C, F/A-18C, F-14B, JF-17 Maps: Cauc Point of Contact: SPQR | Praetorian
  15. Squad Name: SPQR Squad Lead: SPQR | Praetorian Time Zone: UTC +5 (on average)
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