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swift

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Everything posted by swift

  1. Namenlos you go it! :)
  2. First blood! :) Name this aircraft
  3. You win the intriguing question of the day award, congrats :) The only clue I can think of is the RWR chirp if a friendly radar was painting the poor guy, but it'd be very ambiguous. The cursing over the net and the words blue-on-blue would give some hints too.
  4. I'm enjoying A LOT with the beta and we'd been told about the product is feature locked, but I wonder how many unseen features (if any) are waiting until the final release. Personally just want stability and finalising the current content, but who can resists the taste of an unforeseen sweet candy made by your favourite Russian developers? :worthy:
  5. As far as I know, no, owning the DVD doesn't give you access to the download version. Like owning a paper book doesn't give you access to the e-book :book: Would be great though.
  6. Wow, great video thank you. What a gathering at 7:18, can you buy small arms at local merchant? The guy at the end almost fly :)
  7. Yeh the skin and 3D model looked like A4, but their flight model is from the Mig 28. No way, it can't be! How come dressed like aggressors wtf? the spook haxx the simulator, those cheating uber Migs are so overmodeled, be sure :beer:
  8. Watch what happened to poor Doug, music ruined his SA and those sneaky Migs got his behind :music_whistling: Good luck with your request anyway :)
  9. Well, as laughable as it may seems, technically it's not illegal. Flight Gear is released under GPL license, and you can sell GPL software as long as you offer to provide source code. Isn't cruel the e-Darwinism?
  10. Yeah, it's a Flight Gear rip-off scam. And seems like is fishing some fellow simmers.
  11. What's the main advantage of a rotary wings aircraft Vs fixed wings aircraft?
  12. Every time you kill an entire group it'll give you score points, check the triggers section of the generated mission. As you said right now it only provides a very basic battleground with a couple of waypoints and defensive/offensive moving troops. The type of mission templates that you described would be great, including others easier to implement like strike, interdiction, SEAD, etc. I hope that eventually we'll have them all. I guess that the mission generator is a work in progress, maybe not completed before the release of the A10C module. But when is the software 'completed'? :renske:
  13. Strizhi! [VV]16710107[/VV]
  14. But why the DCS manual is flooded with the words 'Litening II AT Targeting Pod'?
  15. The point is generate missions instead of loading missions already made. In fact the scenario would be similar to the one you said but before loading the mission it would evaluate the events of the current/previous missions and create a new one with the mission generator functions. As mission designer you loose control of the exact situation, everything is driven by templates and nodes now, but you gain a great deal of randomness and the missions have some relation with the previous ones. With the new scripting capabilities inside missions, you can even create your own logs of the mission and save it to files. Those logs could be used to generate more missions based on the previous results.
  16. Just thinking out loud. I've been fiddling around with the mission generator and it's great, it'll be a stellar feature (brilliant stuff Nikolay). One of the best things of it is that all the code, as far as I know, is coded in Lua. Therefore that code could be called externally and generate missions, in theory. The point is, that you could code a slick mission script that based on the success or failure of the current mission and the events of it, generates a new mission with the mission generator Lua code and load it. The process would involve toying with this function parameters in MissionEditor\modules\me_generator.lua It's not the Dynamic Campaign Valhalla, but it could be an interesting way of generate random missions, with some relation with the previous mission. Think about the possibilities of a multiplayer server generating dynamically linked missions. If somehow, a droll like me, can think about coding this, what can't be done by inside coders? DC?
  17. Nice asphyxia kill! :thumbup:
  18. Alternatively you can press 'U' on your keyboard to set HUD as SOI. BTW in guns mode you can't cycle through weapons profile with DMS but gun reticles.
  19. Hey Yuya don't leave, it's just language barrier that many of us have to handle. Don't take things too literally, try to give a second though when you feel threaten, this forum is very friendly. See you around :beer:
  20. It's all about business, and actually the business is in the military contracts. If some army wants a specific simulator (air, land or sea) with the level of detail and quality that only ED gives offering a juicy contract, you can guess what would happen. Honestly, what I really want is that ED become so rich that we can enjoy their developments many years to come.
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