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Dragon1-1

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Everything posted by Dragon1-1

  1. Again, that's the theory, but in practice, I observed a noticeable increase in VR performance after going from 2x16GB to 4x16GB. Nothing else changed. How do you explain that? It's not placebo effect, either, we're talking a measurable increase. By conventional wisdom, a four module configuration should be performing worse. In DCS specifically, it seems that increasing RAM to 64GB does, in fact, boost FPS. I doubt going to 128GB would do much, but I haven't tested that. My theory is, there are some optimizations involved that look at the total amount of RAM available.
  2. Depends on what you mean by many, the number of instructors is relatively small compared to pilots in general, so I'd imagine the competition there would be fierce. It'd still be the desk or the airlines for most. Plus, you have to keep in mind that as an IP, you'll actually have to fly and train people, as opposed to practicing your butthole-crawling skills at Pentagon, which often seem to determine whether you get to pin on a star than anything related to your actual job... So I guess it depends on one's career priorities.
  3. I wonder if he had mistaken the HMD for the HUD, and thought it was some gamey UI.
  4. In the US at least, it's actually more of a matter of how the promotion system works for officers. Promotions come after serving for a specified amount of time, and being passed over at any point is a career killer, particularly past captain, where the number of officers is fixed. So in practice, you either get promoted, or you retire to make room for someone who does rate a promotion. The end result is, you get your skill and experience, and then you get promoted out of the cockpit. Test pilots can be much older because they're not constrained by this. Endurance and health vary highly with age, some people can hold their own well past retirement. Bill Anders was 90 when he crashed in his T-34 a year ago. Something tells me that if you put him in a Voodoo at that age, he'd more than hold his own.
  5. It appears that what matters to most of the community is SP content, so you can't accuse them of poor focus. Perhaps the logistics features will make it to MP, but it might be hard to bring DC itself over, since it has to handle the flow of time, particularly if we're looking at a realistic downtime between sorties.
  6. Not necessarily, lowering latency will affect FPS. It's not the first thing people think of when looking at RAM, but it probably should be. Also, I did notice an average FPS boost after a RAM upgrade to 64GB, despite only a modest improvement in latency. Capacity does matter. I doubt expanding it further would help much, but it seems that below 64GB, DCS has to make some tradeoffs that pull FPS down.
  7. We need that oldtimey wooden ladder. It'd be correct for the state of our SPO-15.
  8. Our maps are late war, the area looked quite different during Battle of Britain. I'd rather have them focus on the Pacific.
  9. Probably, as this was quite an advanced radar, not to mention fairly large for a fighter. Tomcat's big nose allowed a hefty antenna and power to match. However, both jammers and radars are classified precisely so that such questions would be difficult to answer precisely.
  10. Generally, stated ranges are based on flyout range, not on what's practical. Heaters will usually be limited by their seeker. While ET might have a better range against a rear aspect target in full AB (in fact, it's really well suited to this scenario, which is otherwise difficult), its main advantage in other situations is mostly that it's got a lot of energy to spare.
  11. The AWG-71 supposedly blows it out of the water, including a special mode that can combine two Tomcats' radars into one massive radar dish, but it's still classified.
  12. Yeah, I wrote the wrong word. You need to wait for him to be there to get taxi permission. You can do startup before he gets there if you're too impatient too wait, but he won't clear you to taxi unless he's at the plane.
  13. When cold starting, you salute twice. First you report ready for engine startup, get a thumbs up, then you report ready to taxi once that's done. Also, you need to make sure the brownshirt is there to get taxi permission. Sometimes, he'll be over at some other aircraft and you need to wait for him to walk over. He'll only react to the salute once he's at your plane.
  14. He's mentioned somewhere on his Discord that he'd like to do that, but it'll be a significant rebuild. It's an old campaign, after all.
  15. I had my Winwing gear take such drops without problems (due to a design flaw in DIY desk mounts). If they ever make Tomcat handles, that would likely work. I imagine that will hold for any company that makes the mechanism out of metal. Throttletek stuff looks like some of the experiments I've made with DIY 3D printed hardware.
  16. This is mostly a result of large multiplatform engines that allow games to be developed without worrying about the particulars of running on Linux or Mac. Devs that don't use one of these would still have to code specifically for each platform. Linux is not going to take over the gaming market anytime soon, and given all the associated utilities, I especially wouldn't expect DCS to run on it outside Proton.
  17. B(U) us basically the D with the AWG-9 and no IRST. It seems that the idea was to make them as good as the D at air to ground, but without rebuilding them into fully fledged Ds (like what was done with some As).
  18. FC3 is not happening, though we might see it phased out in MP eventually. M2K is probably not happening because RAZBAM (it'll probably break one day and stop being an issue). F-16 and F-5 that we have use the ALR-56, so it should be easy to port over from the F-15. Hornet's ALR-67 is another matter, but that's just one RWR. JF-17 and F-14 are 3rd party products, I'd expect HB to get with the program rather quick (the current F-14s have the ALR-67, though an older version than the Hornet), you might have to wait a long time for the Jeff, but as it's a very modern aircraft, its RWR suite will probably be better than others even when updated.
  19. Maybe it will. Since ED has gone to such lengths to give the MiG a correct RWR, maybe they'll look into better modeling for Western ones, too. Maybe for the F-15C, at least at first.
  20. Also keep in mind that Jester can't see a damn thing in the forward quarter, and his ability to check six isn't that great. He can see real good at three and at nine o'clock, but not a lot beside. So if you try to manually point him at a target in your forward hemisphere, he'll never be able to see what you're pointing at.
  21. F-5 is extremely poorly matched, it doesn't even fit the external model particularly well. They updated the textures, but the underlying cockpit model is still quite old. The F-16 has some minor errors, but it seems fairly accurate, including how claustrophobic it feels in VR.
  22. Not necessarily, this is a well known problem with electric trim systems IRL. ED might tune it a little, but ultimately, such aircraft need constant trim adjustments anyway. Note that in a real aircraft (or if you have a realistic long stick), you can simply apply a little stick pressure, you don't have to trim it out to fly perfectly hands off.
  23. For your headset at least, really the whole point of this slider is that if your headset driver gets it wrong, you can fix it by adjusting it in the sim. Haven't had that problem myself, but I've seen posts from people who needed to tweak it in other sims.
  24. No, it's World Scale. In commonly used VR terminology (including every other program that has this setting exposed), it's called that. IPD refers only to the actual distance between user's eyes and the corresponding physical setting on the headset.
  25. It actually rescales everything else. Actual people with different IPD don't perceive the whole world as significantly bigger or smaller. Due to how VR rendering works, the base setting for world scale is tied to IPD reported by the headset, but this does not necessarily result in correct perception. In racing sims, it's immediately visible as the difference between the size of your real and virtual steering wheel, for example. The "IPD" setting in the sim is actually an adjustment factor to correct this.
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