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LegionCW

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Everything posted by LegionCW

  1. Hmm. I had issues hooking up at Vody regardless. Both sitting infront and hovering above, took about 20 mins for it to finally register/show the cables attaching. Also not straightfoward to tell which is crate 1 and which is crate 2. You run the rick of aligning infront of the wrong one and swinging it into the other. I still think it's more straightforward to just keep it CTLD like the rest of the FARP and unit building.
  2. @Alpenwolf Just did sling loading on Open Range. Not sure if it's the nature of DCS, latency or desync, but the gentlest hover down still has the crate teleporting around with a radius of 5-10m. I thought CTLD was made/brought in to alleviate the MP issues with slingloading? Hoping we can CTLD capture the airfields like Nalchik to activate the Fulcrums. Isn't Nalchik neutral by default anyway? Why not just have that objective be "Capture Nalchik with CTLD units to activate"? Currently the slingloading desync reminds me of Gmod...
  3. Been working, trading some crypto, doing GCI more, and also more on the Blue Flag 80s as I rarely get the chance to see missions here with flankers (if ever). Good point about the Ka-50 - as I feel the Ka-50 + T-72 is fairly balanced vs Gazelle + Abrams. The A-10A vs Su-25A argument on the other hand... I think I got 1 KH-29L off before I could do a second pass, but switched to the A-10A and rippled all my fire and forget mavs. It does seem to me you have been adding the 25T to more missions. Looks like the currently active one doesn't though.
  4. Leopard 1A3 is player-controllable. Early-mid 70s. "I dont think you should compare price to determine balance" - then pray tell what should we balance the capabilities of the CW stuff against? Why are there more -21s than F-5s, or 29s than F-14s? Production? If so, the point still applies.
  5. Kontakt on the T80 is one-use isn't it? And spotty coverage at best. Abrams I doubt has composite fatigue modeled, ergo it has a constant equal level of protection (source: those 3 shots frontally that did sweet FA within 200m.
  6. Not sure what the quickest way to check the list of current DCS tanks is. But yeah, jesus. Just saw we have M1A2s fighting T-72Bs. Alpen may just wanna check the price difference between those two. Somewhere in the realm of more than an order of magnitude difference. Hell, we could have 5-10 T-72B3s(2016) for a single M1A2.
  7. Day before yesterday we did fight Island, I moved 4 T-72s north of Qeshm, and all 4 got 1-tapped by 2 Abrams coming from the north. Manually fired one of the T-72s 2-3 times at the Abrams front, nothing. Ai controlled the other 2, and I manually hid the last T-72 behind a corner. The Abrams rolled past and didn't notice me in the last surviving T-72. I rolled out, shot an Abrams point blank into the side and it did nada. It 180s the turret and one taps me in the last T-72. Do we have any updates on what the tanks are getting balanced to? Closest matches I can think of are early T-64(A), T-72(1973) vs M60A3, or T-80 vs M1(not A1 nor A2) Abrams (ie the 105mm one). M60A1, T-64A are mid 60s, the -64B and M60A3 are both bang on 1976.
  8. And about the external view thing, is that enable-able by itself, or is it bundled with all the other markers in the mission settings?
  9. Is the external view enabling also grouped with all the aforementioned stuff? Can't say I know what everyone else thinks as to why they come to this server: for the immersion of no markers, external view etc; to fly Cold war stuff vs Cold war stuff without having to face modern aircraft (PVE or PVP); or a combination of both. On another subject, what're your thoughts on the trend I see where at the beginning of missions, blue outnumbers red, then red matches the number and starts clubbing blue, blue players leave, then red players leave. Similar thing happened in Eyes in the Desert I think, where we knocked out 2 of their EWR sites very early completely, and knocked out the radars of the other 2 sites shortly after. Half the blue team just vanished after that. Got any ideas? AI to drain the ammo of whatever mob gets the upper hand and starts dominating? Can't say I know the solution, as the AI might also add to the numbers of the side that gets the upper hand. Buuuuut it would also encourage people to join at any time, knowing that there'd always be targets for them to shoot.
  10. Good reminder. Had completely forgotten about it, but I feel like with most modules, it's years away. How long's the Flogger been in development? 3 years? Definitely looking forward to it. Just a shame I won't be able to enjoy looking at the external model on the CW server tho .
  11. You got a source on that Su-17 being added? I can find a guy making a 3d model but nothing beyond that.
  12. For me it happens when you go to any airfield other than the one you spawned at. Can't rearm or refuel on any first attempt ever.
  13. Are you sure? I had no such success after the patch. Engines off as well.
  14. Damn. Good to know at least ED is aware of it, shame it didn't get fixed this patch. Kinda makes all FC3 runs one-way trips.
  15. I'm experiencing the same thing - even with engines off, FC3 stuff can't rearm/refuel at airbases that weren't the one you spawned at. Experienced on Caucasus and PG.
  16. Meanwhile I was curious about the F-4, spawned on the Roosevelt, brakes weren't on by default - kept sliding backwards and bouncing off the deck crew. Whatever they're made of, they should really strap them to the F-4s or make a plane out of them.
  17. Can you imagine if the Cold War server was about dogfighting and not having half your team roleplaying as War Thunder Ground Forces? It's almost as if the entire logistics side can be done on literally any other server if people fancy scratching their heli itch.
  18. Speaking of HAWK sites, I feel like there's barely any space over which the dogfighters can actually...dogfight. You come barely north and you guys get Kubs in the face, meanwhile I spend 20 minutes draining your HAWK sites of ammo, wait for enemy fighters to show up, start the merge aaaaaand...HAWK to the face. Maybe I'm just looking for a Cold War server that doesn't exist yet.
  19. Isn't there an in-game overlay and an out-of-game overlay?
  20. You can use the bindings in SRS to increase and decrease freq without using the overlay for FC3 stuff. I use Down 10, and Up 1 bindings. In other news, bloody hell it's impossible to do squat at night when trying to find people on the deck. Not like radar's gonna work at low alt.
  21. I know the Hoggit devs already have this in place on their servers. They have a channel specifically for developers so they could easily help you out. https://discord.gg/hoggit
  22. You do know that 3 of the Tomcat kills yesterday were from them yeeting themselves into Shiraz' air defence? That is literally the opposite of sensible flying, and yet we never saw an end to the Tomcats coming in.
  23. Yeah, it's annoying that yesterday we splashed like 6 Tomcats at least, but it doesn't really have an effect on the mission beyond regularly wiping red, given that that's only half of their Tomcat reserves, and by then everyone was logging off.
  24. Everyone please stand for the Cold War server national anthem, a tribute to all merge calls when we're blind.
  25. Please see definitions for: Reduction vs Prevention. And this has nothing to do with navigation. This has to do with (as you've asked my situation) me taking a glance at the map to see "are there any friendly aircraft nearby, or do I have free reign on the black blob flying in a straight line 2 miles from me, enough for me to fire a missile but not enough to identify in VR?", which I would know if we had simulated GCI that would tell me if there are, regardless if people are on comms or not. You're also avoiding the issue of people playing in VR, people with different eyesight, glasses, monitors, graphics settings and can't visually identify stuff from the same distance because everything has the same shape due to DCS' bad spotting and rendering mechanics.
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