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About Smashy
- Birthday 01/01/1968
Personal Information
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Flight Simulators
DCS, IL-2
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Location
Texas
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Thanks for the update, @baltic_dragon. I guess this also explains the similar situation in M11 where the lead element of my flight fails to enable D/L. While inconvenient, it forces me to work harder for SA so it's a fun challenge.
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Smashy started following QAG - Disappointing , Mission 10 departure problem , QAG performance improvement and 4 others
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I just completed mission 10 and had a problem with the datalink. It looks like all flights enabled the D/L except Chevy (Hammer). It made joining up pretty challenging. I did launch before Cajun and am wondering if that broke something. I'll try again and launch last to see if that changes anything.
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With the 2.9.17.11733 patch today, the QAG has been significantly faster when regenerating missions. Great job, guys.
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GUIDE / INFO : DCS Updater Usage, Version Numbers, Module IDs
Smashy replied to SkateZilla's topic in General Tutorials
Ah, thanks. I was checking the module's update_id value in the associated entry.lua file and wasn't sure if that was the definitive name. -
GUIDE / INFO : DCS Updater Usage, Version Numbers, Module IDs
Smashy replied to SkateZilla's topic in General Tutorials
Marianas WW2 ID is "MARIANAISLANDSWWII_terrain" (I think). -
Weird flex in a flight sim forum.
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I've got a Simfab setup and love it. When planning my setup, Simfab went way beyond what I was expecting in helping me pick the right parts for my gear. I highly recommend giving them a call or dropping them an email if you have any questions at all. I know this sounds like an ad for Simfab but I'm just a really happy customer, nothing more.
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I grew up watching Baa Baa Black Sheep. I'm beyond stoked for the Corsair!
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Aerodrome Data and Frequencies - Updated 23 June 2025
Smashy replied to Minsky's topic in General Tutorials
@Minsky, this is absolutely incredible work. Thank you so much for creating these outstanding kneeboards and sharing them with us! -
Severe loading performance issues with 2.9.16
Smashy replied to Nightstorm's topic in Game Performance Bugs
sounds like my prom night -
I found something interesting today while looking at some Hornet LUA files. Go to [DCS base directory]/CoreMods/aircraft/FA-18C and search for "COCKPIT" in these files: FA-18A.lua FA-18C.lua FA-18C_hornet.lua (this is the Hornet available to the player) Check out the values associate with the "critical_damage" variable here. If anyone's interested, try running the attached test mission and change between the 3 Hornet versions, you'll notice how the AI pilots in the FA-18A and FA-18C_hornet versions always die. The "critical_damage" values for these planes are both "1". The FA-18C value is "8" and the AI pilot's survival rate is much better. You can adjust the FA-18C_hornet value in this file but it will certainly break IC. _Hornet survivability.miz
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I gave this a try and while it sharpens up the HMD symbology, it also makes the HUD look a bit janky. The AMPCD font is also adversely affected. I poked around in some of the Hornet LUA files to see if I could isolate the parameters that affect the HMD but was unsuccessful. Hopefully ED will address this issue. I was doing some guns-only in the Hornet today and that HMD kept making me say, "Look how they massacred my boy!". It looks awful. edit: After removing the mod and restoring the original files, I edited MDG_strokesDefs.lua and changed line 3: original: stroke_thickness = 0.8 new: stroke_thickness = 0.4 YMMV but my HMD looks a lot better now.
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This does not fix the problem.
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The QAG in its current state is pretty painful to use. It's incredibly slow and isn't a fun experience. I'm hoping development of new features like the QAG and DTC continues full speed ahead. It's a bad feeling when cool new features get added and then seemingly set aside when focus shifts to other cool new half-baked features.
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Appreciate the input @Mapi. Unfortunately, I'm on a 6800 XT GPU so I don't think this tweak is applicable to me.