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Smashy

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About Smashy

  • Birthday 01/01/1968

Personal Information

  • Flight Simulators
    DCS, IL-2
  • Location
    Texas

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  1. Thanks for the update, @baltic_dragon. I guess this also explains the similar situation in M11 where the lead element of my flight fails to enable D/L. While inconvenient, it forces me to work harder for SA so it's a fun challenge.
  2. I just completed mission 10 and had a problem with the datalink. It looks like all flights enabled the D/L except Chevy (Hammer). It made joining up pretty challenging. I did launch before Cajun and am wondering if that broke something. I'll try again and launch last to see if that changes anything.
  3. With the 2.9.17.11733 patch today, the QAG has been significantly faster when regenerating missions. Great job, guys.
  4. Ah, thanks. I was checking the module's update_id value in the associated entry.lua file and wasn't sure if that was the definitive name.
  5. Marianas WW2 ID is "MARIANAISLANDSWWII_terrain" (I think).
  6. Weird flex in a flight sim forum.
  7. I've got a Simfab setup and love it. When planning my setup, Simfab went way beyond what I was expecting in helping me pick the right parts for my gear. I highly recommend giving them a call or dropping them an email if you have any questions at all. I know this sounds like an ad for Simfab but I'm just a really happy customer, nothing more.
  8. I grew up watching Baa Baa Black Sheep. I'm beyond stoked for the Corsair!
  9. @Minsky, this is absolutely incredible work. Thank you so much for creating these outstanding kneeboards and sharing them with us!
  10. I found something interesting today while looking at some Hornet LUA files. Go to [DCS base directory]/CoreMods/aircraft/FA-18C and search for "COCKPIT" in these files: FA-18A.lua FA-18C.lua FA-18C_hornet.lua (this is the Hornet available to the player) Check out the values associate with the "critical_damage" variable here. If anyone's interested, try running the attached test mission and change between the 3 Hornet versions, you'll notice how the AI pilots in the FA-18A and FA-18C_hornet versions always die. The "critical_damage" values for these planes are both "1". The FA-18C value is "8" and the AI pilot's survival rate is much better. You can adjust the FA-18C_hornet value in this file but it will certainly break IC. _Hornet survivability.miz
  11. I gave this a try and while it sharpens up the HMD symbology, it also makes the HUD look a bit janky. The AMPCD font is also adversely affected. I poked around in some of the Hornet LUA files to see if I could isolate the parameters that affect the HMD but was unsuccessful. Hopefully ED will address this issue. I was doing some guns-only in the Hornet today and that HMD kept making me say, "Look how they massacred my boy!". It looks awful. edit: After removing the mod and restoring the original files, I edited MDG_strokesDefs.lua and changed line 3: original: stroke_thickness = 0.8 new: stroke_thickness = 0.4 YMMV but my HMD looks a lot better now.
  12. This does not fix the problem.
  13. The QAG in its current state is pretty painful to use. It's incredibly slow and isn't a fun experience. I'm hoping development of new features like the QAG and DTC continues full speed ahead. It's a bad feeling when cool new features get added and then seemingly set aside when focus shifts to other cool new half-baked features.
  14. Appreciate the input @Mapi. Unfortunately, I'm on a 6800 XT GPU so I don't think this tweak is applicable to me.
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