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Mediocre_Chaos

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  1. Whatever was done in the last update has caused the AIM-120 to go stupid against any jamming target during the terminal phase right before impact, causing the missile to miss by what looks like feet every single time. I watched 10 120's (B's & C's) miss in the manner on a multiplayer server against a Su-27 that was flashing his jammer. Whatever was done in the last update needs to be rolled back. These should have been hits as jamming inside that range will have no effect as the missile's radar will burn through any jamming.
  2. Since the last OB update, the acquisition source crosshair only appears towards the edges of the IHADDS display. The crosshair is not present in the center and most of the IHADDS display. This is on a multiplayer server in VR. I haven’t had the time to test in SP and generate a track file / screen shots / video.
  3. Is there any plan in the near future to address the issue? Having ground units that detect, track, and engage aerial targets more effectively than dedicated anit-air units is frustrating, unrealistic, and frankly degrades the simulation/gameplay.
  4. You're seeing the heat of the rounds through FLIR, not tracers. The projectiles are quite warm once fired.
  5. I don't know that tracks would help with this issue as the problem relates to non-AAA ground units' ability to instantly detect and overly-accurately engage a threat. IRL, visibility is extremely limited from within an armored vehicle. Target detection against a moving aerial threat is actually very difficult. These vehicles are designed to detect ground threats and their systems/optics/sensors are often only designed for that purpose. The AI now seem to instantly detect a threat by simply being within LOS, which is not realistic. Then there is also the issue of overly accurate gunnery. Un-aided gunnery is difficult against ground targets, let alone an aerial target moving through 3D space at unknown distance, speed, and angular velocity. Non-AAA ground systems are typically not set up tracking aerial targets. The laser-range finders in these vehicles are not designed to track a fast-moving aerial target and compute the lead required to accurately engage that target. The truth is that most fire from these systems would be mostly harassing in the general direction of a threat and at best cause a threat to go defensive. The vast majority of rounds fired would be misses, especially in the initial bursts before the gunner can start adjusting fire based on the path of the tracers. The current perfectly led and accurate fire is simply unrealistic from these platforms. Hits would mostly be rare and after fires were adjusted. This doesn't even take into account that most vehicle crews likely rarely train on aerial gunnery, if at all. To be more realistic, non-AAA ground units should have a reduced/slower threat detection/reaction ability and a vastly decreased chance of a hit when engaging a target, especially with the initial bursts.
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