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Draken35

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About Draken35

  • Birthday 01/29/1968

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  • Flight Simulators
    DCS
  • Location
    Space Coast, FL

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  1. Having native PAR would be awesome! But that, most likely, would be tie to the (new) ATC system
  2. He's talking, I think, about SimShaker for Aviators Beta vs Stable
  3. Let's see how this work: In all cases I was looking directly at the top of the tower 1.trk 2.trk 3.trk HMD Issue.miz
  4. Ok. That assumes a cold and dark scenario and yes, you would be correct in that case it could be, easily user error... But in a hot start it would perfectly aligned so an incorrect alignment procedure wouldn't be a factor, right? I'll try to add a track / screenshot later today or tomorrow: Hot start, on the ground, looking at a well define object.
  5. Honest question: Can you determine from a track file where the HMD is pointing to? Or where the center of the physical headset is pointing to? If so, we could setup a mission, look to a particular object (head level and object 'centered' in the line of vision ) so you can grab something useful from the track file. I think this has been done with screenshot, but if that helps you somehow, I can do it.
  6. @BIGNEWY Sorry, I fail to see how a track would help here. This is the same Quest 3 too high issue that had been reported multiple times in the past 2 or 3 years with different modules that had a helmet mounted sight. Here are a couple of the threads: This is a physical headset issue that can be only solved by making the HMD adjustable in the special options of the respective module, like the BS3 has.
  7. Since we now have user deployable RSBM / PRMG systems in the sim, can we have a deployable ILS? https://www.icao.tv/thales/videos/thales-atm-d-ils
  8. Confirmed. Created new mission: Single (to rule out taxi interreference) veteran AI Harrier at Batumi, take of from parking, with a few waypoints including a landing one. Plane goes to runway, nozzles to 10° and seems to me adding power but moves only inches at the most. Seems to be stuck in the runway.
  9. 250914B (September, 14th 2025) - Support for UH-60L DAP 2.0 mod added. https://www.digitalcombatsimulator.com/en/files/3344152/
  10. 250914A (September, 14th 2025) - Support for UH-60L 2.0 mod added. Support for prior version of the mod deprecated https://www.digitalcombatsimulator.com/en/files/3344152/
  11. The question is about if is is working (as is not broken), not if it is supported…
  12. So... Went ahead and did a sanity check before making changes and found that I was able to reproduce the issue in 2D and SP, which seems to indicate that it is something in my client PC. Then I deleted the fxo and metashaders2 folders to no effect. Decided to double check everything before reverting versions (since it was working fine after the last update). First, I turned the PC off and booted again to go into the BIOS (PC is turned off every night). Nothing changed there as expected, but "saved" and exited the BIOS anyway. Tested DCS again and problem went away... So, I'm scratching my head a little bit...
  13. Thanks, will try later today
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