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About Draken35
- Birthday 01/29/1968
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Flight Simulators
DCS
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Location
Space Coast, FL
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So... Went ahead and did a sanity check before making changes and found that I was able to reproduce the issue in 2D and SP, which seems to indicate that it is something in my client PC. Then I deleted the fxo and metashaders2 folders to no effect. Decided to double check everything before reverting versions (since it was working fine after the last update). First, I turned the PC off and booted again to go into the BIOS (PC is turned off every night). Nothing changed there as expected, but "saved" and exited the BIOS anyway. Tested DCS again and problem went away... So, I'm scratching my head a little bit...
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Thanks, will try later today
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My wingman and I had been flying a particular mission for the last couple of weeks in my dedicated server. Until yesterday we both had excellent performances. Today, however, with no changes to my PC (DCS client), the mission or the dedicate server , my performance tanked while my wingman's remained unchanged... My dedicated server is in my LAN, 1ms ping, my wingman connects from the outside of my LAN. My SP performance is excellent but when I connect to any mission in my server , I get a slide show. I'm at a lost at the moment on how to approach the situation since I don't want to have a kneejerk reaction and changes configurations anywhere but ran out if ideas on how to troubleshot. Performance drop is apparent right at the start, in the join coalition screen, regardless of the complexity of the mission... Both machines were rebooted a couple of times each... I don't see any connectivity issue in my LAN... No windows update in the client or server, no driver changes and no AV software changes either. So, please, if you have an idea on what to look at, share it...
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3 years and 3 variants...
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Have you seen a telephone pole (SA-2) coming at your face yet?
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LOL... Welcome to the darkside! We have cookies... And unlimited settings tweaking sessions!
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Please Address Game Bloat from CoreMods & Excessive Liveries
Draken35 replied to celestHawk's topic in DCS Core Wish List
My only objection to this thread is calling this content "bloatware". Poor choice of words.. Now, as for making the handful of GBs of content optional (10-15Gb if I read the OP correctly)... Is it really worth the dev time and gained complexity for such a small gain? Because, I can see the complains already for the additional bugs in the installer and because the dev are dedicating time to this and not "that" feature or the "other"... null- 69 replies
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Please Address Game Bloat from CoreMods & Excessive Liveries
Draken35 replied to celestHawk's topic in DCS Core Wish List
What you call "bloatware" is not. It is not unnecessary (for me, an other who had posted here at the very least) and therefore it does not match the definition of bloatware. At best, or worst, depending on the point of view, it should be optional content.- 69 replies
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Draken35 started following Static Template for Kunar and Nuristan FOB's
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Hold shift while moving it
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Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
It was definitely the amount of menu entries... Had to rearrange some mission flows to fix. My estimate is the the dedicated server supports only between 10 and 20% of the total menu items supported by the client. -
Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
There might be something to this... Just did a quick test limiting the number or "missions" displayed in the menu to 1 per category and it does render the menus correctly... I will do some more testing and analysis tomorrow. Puzzling things is that the standalone client has not issues and the dedicate server does... Perhaps the menu rendering code is not the same. (BTW, my client PC and dedicated server differ only in GPU and total HD size) -
Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
Negative... Just tried that and switching slots while connected AFTER a slow repair of the server.... Thanks for the idea!