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About Draken35
- Birthday 01/29/1968
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Flight Simulators
DCS
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Location
Space Coast, FL
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Absolutely correct! I use a Quest 3 and have no issue with the visor but the where the center of any JHMCS is too high for me. With the amount of possible different combinations of headsets, single and multiple monitors and particular user settings and resolutions out there, a "one size" kind of approach will never "fit all". Of course, that same combinations of hardware and software setting make the generalization of comments like "it doesn't work well for VR" (just an example, since I fly only in VR) absurd. What doesn't work well from one user might be perfect for others. Options about configuring these features is what we all need. It is definitely a challenge for the dev team.
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No F-14A-135GR Early listed in mission editor
Draken35 replied to Magot's topic in Bugs and Problems
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Ah! I see what you mean.. Never thought of testing the existence of a method that way... Gotta test that later And that was a weird error... I can see an initiator not existing when hit event triggers (long range weapon and initiator destroyed before it reaches the target) but since the initiator should be an unit, it has to have the method... Anyway, it would be interesting to dump the whole initiator object to the log to see what it is in there.
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Ohhhh! This was for Polar Shield? Thanks for the campaign! It is my queue to fly it
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My pleasure! You are missing a () after the getName in the and. Also, what was the error you were getting? That initiator did not had a getName() function?
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What error do you exactly get? Hit event initiators should be an unit object with a getName(). It is been a while but if I recall correctly I got into a similar issue with Hit event detecting the initiator when the target was hit with the bomblets of cluster bombs. That will fail if initiator is nil you can use a pcall to test the getName() if event.target.getCoalition and event.initiator then local status, a= pcall(function(p) return p:getName() end,event.initiator) end if status is true, a has whatever getName returned. If status is false, a will have the error description
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Best bet is to ask in their their discord and be prepared to share DCS logs... https://discord.gg/F7ZGzd54
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Enjoy you new eyes! Best procedure I ever had done!
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Ah! Gotcha... I do too, same reason... Thanks!
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Could you share the workaround please?
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Thanks! Just a quick and dirty script to test a concept. Those settings are the localization settings added bu MOOSE. This script doesn’t use them.
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Mission file finally approved: https://www.digitalcombatsimulator.com/en/files/3347231/
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S_EVENT_HIT will tell you nothing about where the bomb hit unfortunately. Worse, by the time it triggers, the weapon object will not longer exists and you will be able to get any info about it. The strategy is to detect a drop with S_EVENT_SHOT and track its position with a scheduled function every 0.001 seconds , stop when the bomb is not longer alive and return the position... I don't have an example without using MIST or MOOSE but attached is one of my scripts with MOOSE . If you look under my user files, you will find some of my range scripts using MIST (they are a bit more complicated to setup_ sbsa.lua EDIT to add: This script depends on another (for TTS comms with the player). To use you will have to make the highlighted changes: I'll post an example mission to the user files and when it is approved, I'll link it in this thread
