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Draken35

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About Draken35

  • Birthday 01/29/1968

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  • Flight Simulators
    DCS
  • Location
    Space Coast, FL

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  1. The only one who can is the author of the campaign. https://forum.dcs.world/forum/1286-f-16c-arctic-thunder-campaign/
  2. By human, looks like it.... Error? Don't know... Hope so...
  3. That's called mixed reality and it is indeed a possibility ... I tested it briefly and found that, for me, it doesn't bring much to the table and it did break my immersion... But, with a 1 to 1 cockpit and the proper environment it would work (for me, I think)... I also tested hand tracking with and without PointCtrl and found, that for me, it required either no devices around or that the bare minimum (stick and throttle) were set in a 1 to 1 configuration, because, if they aren't, they will get in the way to operate the virtual buttons, levers or switches... Of course if I only flight one aircraft, that would be relatively easy to accomplish, but it is really difficult when flying two or more. For you, perhaps, not for me, and, I'm sure we both will find other fellows that agree with either (or none!) of us. How we experience DCS and how we expect it to entertain us is a very personal experience. YMMV
  4. I even switch aircrafts in the same session! Moving the throttle assembly to the side and bring up the collective assembly it the only thing I change when switching wing types
  5. I fly only in VR, multiple fixed and rotary wing aircraft and I do not have a 1 to 1 setup. I use a simpit and hand controllers and it is very comfortable! The JetSeat even give me massages! Simpit buttons and switches are used when I am NOT looking, while the hand controllers when I'm looking. Zero immersion kill for me. A 1 to 1 setup would be cool but I do not have the space or the money to make one for every module I fly...And it would be easier to list the ones I don't: I-16, MiG-19 and Christen Eagle. At the end of the day, do what is best for you.
  6. 70 fps...per eye... Remember that for VR 2 sightly different frames are needed
  7. It is indeed brilliant and I wish I could claim the credit but it goes to @SorelRo... He posted about it in his F-5E Black Sea Resolve '79 Campaign. Share the mass/skill values please... I'll do the same when I get to test it.
  8. The "UFO effect" can, usually, be mitigated by adding mass using setUnitInternalCargo ... The skill level is a factor in determining how much it needs but it is a trial and error process.
  9. Excel and some trigonometry can give you that, but it will not be enough since you also need to be at the right speed at the release altitude, which is function of your entry speed (at roll in) and how many g's you pull in the roll in (plus throttle position, drag fact and who knows what else...). Also, it assumes that you have a way to determine the distance to target. Another way to do it id using cockpit/canopy/wing references... Put the target at the reference position, at a given altitude and speed and pull the same g's in the roll in every time. Attached is an old kneeboard I generated a while ago...
  10. Draken35

    Ordnance

    Right click stations 7 & 5... The tiny tim are there...Bat bomb is on 6. null
  11. I don't see any there Parent folder has one Their MiG-21 has the same folder structure btw... (Shapes folder in the parent, none in "Cockpit")
  12. How to control the mouse cursor in DCS is a very subjective experience and your overall setup matters. I have a dedicated simpit and I've tried using a traditional mouse, trackballs, trackpads, hand tracking, VR controllers (Quest 2 & 3) and a set of PointCtrl... For me, VR Hand controllers works best, but I echo @Hempstead advise, try then and form your own opinion.
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