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ZoomBoy27

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Everything posted by ZoomBoy27

  1. OK, for sim flyers it sounds like a good idea to do it sooner.
  2. Updated Version 1.11 - improved SEAD Tasking After the SEAD Group wipes out the theatre-wide SAMs, they spent time wiping out targets the Player has to take care of. ROE - WEAPON HOLD was tested and seemed to function But decided to play it safe and just destroy the SEAD group. Did make a message to appear as if they were RTB.
  3. Updated Version 1.10 - improved SEAD Tasking - improved mission messaging - improved mission success messaging - clarified smoke messaging - fixed artillery and mortar activation RE: Mortars - I've put messaging in for the mortar destruction - maybe the 2nd wave is doing too much damage
  4. Hi, the mission maker here. A) The SEAD Group (Su-25T) getting shot-down by the SAM missiles - a surprise. Usually the most boring part of setting up the attack. Flown it during testing and even tracked the missiles on the F10 map numerous times. Can set up flags to stop that. B) The comments The mission tasks were: Targets - Bunkers at beach line - HIGHEST PRIORITY (WP4) - Mortar Units behind Bunker beach line - HIGH PRIORITY - Artillery near town (Meore-Gudava) (WP5) I think my error here is that I didn't put direct messages to the Player when the 2nd and third tasks had been completed. As a mission-maker, you can get blinded by what you already know. Thanks. C) Frankly, here I hadn't expected them to reach their destination. It had been too murderous in the play-testing I had done. But I will add messages for their arrival and/or destruction. Them surviving was never a priority; the listed targets were the priority. I had left that protection idea for a later mission. D) A mission-end message or mission-end summary was wanted here. Had a message that was triggered if all three objectives are met. But Mission-makers sometimes know too much. Will fix. E) A philosophical difference and some shifting around of units As a mainly russian flyer(see my blog), I have little expectation that the information would be totally accurate or smoke thrown correctly. :) So, my standard method is to go into searching mode - even when flying an A-10C. My other A-10C mission has exactly that - A-10C Chikola Night Hunt Not a standard mode for a regular A10C flyer; more likely: smoke down means target marked. So either I will mark the targets exactly or warn the pilot that they'll have to search. With Georgian allies, they'll likely have to search. And the the town Artillery had a smoke marker, but in tweaking their positions (they can show up in different random locations), they got out of line with the marker. And the mortars are tiny and just difficult to spot. F) Do not know what was going on with that. Have joystick; Will test. OVERALL I'm really going to have to put on my A-10C pilots hat, before offering up another mission. Dig deeper and think harder, that's fine by me. My blind-spots showed up here. I was more focused on weapons handling. I fly sims - learning and improving - that's a pleasure. Thanks Spectre_USA. Once I work on this, we'll have a better mission for others to fly.
  5. We are a niche with a complex product with a much smaller market size. I have no objections to keeping the price high. I still get to choose what to buy at whatever price I want See my blog-post for a run-down of my choices so far http://www.lockonfiles.com/blog/10/entry-164-dcs-sales/ The DCS product still has some distance to go - but it's great to have some choice.
  6. You can try Paint Shop Pro - $50 to $80. It does layers - my main graphics program.
  7. You have to use the menu at the top of the Mission Editor File.... Save As Don't think you can choose MiG-21bis for CAP I just see Mig-15bis, P-51D, or F-86F
  8. DCS Ka-50 - Night Moves A mission using call-on-demand flare-bombs to allow the Ka-50 Black Shark to fight at night. Find the bunker and the enemy unit and destroy them. Night Moves The Ka-50 normally cannot shoot at night. But with coordination from an allied unit mortaring flare-bombs, it can be done. [ATTACH]105440[/ATTACH] Mission: Our Russian forces in Perveli Ohurey are dis-organized. The Georgian enemy is going to set-up areas for a start line at Achigwara North. Your Ka-50 wing is the only asset we have to disrupt an enemy advance northwards. - Destroy the Bunker at the North (Waypoint 2) - Destroy enemy vehicles. Check the three set-up areas shown on the briefing map. Night time mission. We have a scout unit at Observation Post 23 (OP23) that will be shooting flares to light the area There are two areas that are callable - NORTH and WEST They are call-on-demand using the Radio Comms menu. Each flare-bomb lasts 5 minutes. Read the Technical Notes in the briefing for reminders on night-flying There are 2 mission versions Ramp(cold) Start and Runway Start Discuss Mission Here Mission Makers I have a blog entry on how to provide flare-bombs to a night mission - see this blog entry. . . .
  9. A mission using call-on-demand flare-bombs to allow the Ka-50 Black Shark to fight at night. Find the bunker and the enemy unit and destroy them. Night Moves The Ka-50 normally cannot shoot at night. But with coordination from an allied unit mortaring flare-bombs, it can be done. Mission: Our Russian forces in Perveli Ohurey are dis-organized. The Georgian enemy is going to set-up areas for a start line at Achigwara North. Your Ka-50 wing is the only asset we have to disrupt an enemy advance northwards. - Destroy the Bunker at the North (Waypoint 2) - Destroy enemy vehicles. Check the three set-up areas shown on the briefing map. Night time mission. We have a scout unit at Observation Post 23 (OP23) that will be shooting flares to light the area There are two areas that are callable - NORTH and WEST They are call-on-demand using the Radio Comms menu. Each flare-bomb lasts 5 minutes. Read the Technical Notes in the briefing for reminders on night-flying There are 2 mission versions Ramp(cold) Start and Runway Start Mission Makers I have a blog entry on how to provide flare-bombs to a night mission - see this blog entry. . . . DCSW_Ka-50_NightMoves.zip
  10. Checked it out for the A-10C Found devices.lua in C:\Program Files\Eagle Dynamics\DCS World\Mods\aircrafts\A-10C\Cockpit\Scripts It has in it devices = {} devices["ELEC_INTERFACE"] = counter()--1 devices["MFCD_LEFT"] = counter()--2 devices["MFCD_RIGHT"] = counter()--3 devices["CMSP"] = counter()--4 devices["CMSC"] = counter()--5 devices["JAMMERS_INTERFACE"] = counter()--6 devices["AHCP"] = counter()--7 devices["UFC"] = counter()--8 devices["CDU"] = counter()--9 So that seems like a place to start. I can test in a A-10C mission. This is better: Just took a look at a A-10C training mission. It does use X: COCKPIT HIGHLIGHT ELEMENT1,(PNT-BTN-MFD-L-15,0) and it uses clickabledata.lua The TF-51D seems to have the same structure But maybe the Su-25T does not have that. Checked a few Su-25T training missions. Do not see any command X: COCKPIT HIGHLIGHT ELEMENT() hmmm....
  11. Looking to do tutorial missions that highlight features in the cockpit (starting with Su-25T) The mission Editor has X: COCKPIT HIGHLIGHT ELEMENTS() The DCS User Manual EN.pdf lists devices and elements Scripts\Aircrafts\Aircraft Name\Cockpit\device_init.lua Scripts\Aircrafts\Aircraft Name\Cockpit\mainpanel_init.lua. Where would I find these or find the Element ID's
  12. Had a problem like that with Auto Start-up - the APU was cutting out Check the engine dials 1 and 2 (Dual engine RPM indicator on the right forward panel) - both should be at the 8. Had to re-activate the APU, let it provide power and then restart Engine 2
  13. The simplest scenario - just dropping flare-bombs every 5 minutes TRIGGER>> MISSION START(SetupFlare) ACTIONS>> > FLAG OFF(1111) // Flag #11111 this is the flag for switching - starting OFF - First Bomb TRIGGER>> Once(1stFLARE, NO EVENT) CONDITIONS>> > TIME MORE(360) // the 1st bomb is dropped after 360 seconds - here it is 6 minutes ACTIONS>> > FLAG ON(1111) // Flag #11111 this is the flag for switching - turned ON > ILLUMINATING BOMB(TargetZone, 1200) // Flare-bomb dropped > MESSAGE() - if needed - Now Regularly Dropping the Flare Bombs TRIGGER>> SWITCHED CONDITION(DroppingFlares) CONDITIONS>> > TIME SINCE FLAG(1111, 300) // Dropped every 300 seconds - 5 minutes ACTIONS>> > FLAG OFF(1111) // Flag #11111 this is the flag for switching - turned OFF > FLAG ON(1111) // Flag #11111 turned ON again - this flips the Flag for the SWITCHED CONDITION > ILLUMINATING BOMB(TargetZone, 1200) // Flare-bomb dropped This allows you to have light and you can start it whether the target is within 5 minutes or an hour away. fin
  14. Final update done - see the new section - Just Dropping Flare-Bombs on A Timer [update] Night Moves Blog Entry :pilotfly: That should cover all your illumination needs
  15. Terrific - always glad to see an idea work out Still need to work out the simplest method - have flare-bombs spam on a timer
  16. UPDATE: UPDATE I have worked out how to have an allied airplane continually dropped flare-bombs (besides merely putting the flare-bombs on a timer) See the new section called "Simulating an Allied Plane Dropping flares [update]" at Night Moves Blog Entry Might be useful in some circumstances
  17. Never thought of that multi-player use. Glad to see it got used. Reminder to make the "arty" unit invisible. Don't want it to go dark for no reason. One can also try a timed release; maybe test a higher height.
  18. Posted a short tutorial on creating illumination on-demand for the Ka-50 Black Shark. Can be used for older planes as for targets at night. You would use the Radio Comms menu to order in a flare bomb to be dropped. Night Moves Blog Entry :pilotfly:
  19. To get tuned into A10C, I use the "River Raider" Mission You start mid-air and all you have to do is use the weapons. I usually start flying and anything I don't understand, I write down on a list to search in the forums or Youtube. I also use the auto-startup cheat RWin + Home
  20. http://store.steampowered.com/app/61000/ Spread the word :thumbup:
  21. When it comes to slewing, change the SLEW value from 5 to 1 And I'd agree with "Line up your Maverick attack so that the wagon wheel (Mav HUD symbol) is close to your TVV"
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