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Cyking

DLC Campaign Creators
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Everything posted by Cyking

  1. Thank your feedback. To be honest, it is intended with the voice overs / radio calls play only on one ear. So the dialogs of Lex for example are only on left side. Tower and other on both. Regarding the quality, i will try to improve that in future.
  2. To be precise, it works but with one of the last updates a nex ADF on cyprus get added, which is nearly on the frequency. I changed it already on my end and submitted for update.
  3. Thank you for your feedback. I will take a look at it.
  4. Ok, I made a quick & dirty test in mission editor. I worked for me, see attached screenshot. But I maybe know what causes your issue. If you take a look at the third screenshot. You can see some floating objects (lights) at the edges of the helipad. I tested it, at it seems they are having a collision box. They have not been there before. I will report that to ED / Ugra Media to fix. The only workaround I can offer right now, is a clean center landing, sorry.
  5. How I love DCS. I need to check that, I am pretty sure the helipad worked fine without destroying the helicopter during all the testing. You hit the helipad in the center or more on the edges? No problems with helipad at hospital? If you have a track, can post it? I will test it ... sadly I do not have quick workaround for that. That is more a map issue, but I will take a look at it and let you know.
  6. Thank you for your feedback, happy to hear you like it so far.
  7. Hey Joker, sadly due to a bug the mission load within the mission is not working. It is already fixed on my and submitted to ED, like the other bugs we need to wait till next update by ED. Sadly there is no workaround for that at the moment.
  8. Yes, sadly there is a bug with the trigger zone of the northbound convoy. I already fixed on my end and submitted a patch to ED. But sadly we need to wait till they release it. Current workaround is taking the southern truck.
  9. Hey Talvid, thank you for your feedback. I am very happy you enjoyed the campaign, even if there are some bugs left. Stay tuned for the next update there will be an addional surprise for all campaign owners.
  10. Perfect! I know not easy, but as I said at least one mission I want to be quite challanging.
  11. Thank you ... strange, I will take a look. Normally it should turn away from a route to the divert helipad. Not sure if the DCS AI Tasking is broken there, will take a look.
  12. Hi Razer, thank you for your feedback. You are right Mission 7 is missing. It is a cutscene and no flying mission and due to some last minute changes on my end I messed it up before release. I already send an update to ED and waiting for next patch, hopefully soon. Meanwhile you can check: There you will find a link and can watch the cutscene.
  13. Hi, thank you for your feedback. I am sorry to hear that with VR, currently that is really hard for me to test because I use TrackIR and I need to enlarge my amount of testers. But I will keep that in mind. Nevertheless it is more a DCS issue I think. Would be great if the wipers would really work. Also I am really sorry for the know issues, I already send a patch to ED and will hopefully released soon.
  14. That is kind of the learning curve for me, to have also this kind of behavoirs on scope when a building a mission. I cannot expact that everyone is flying it like a real pilot. And you where not the first one encountering this. I adjusted the trigger in the mission with a addional check and limited the zone only to the helipad, so it should not happen anymore. I think in future I will take the DCS landing Event for such checks. But as I said, that is part of my learning curve in creating missions for the public and I am very happy for all your feedback.
  15. I am sorry guys, but I really needed to create one mission to f... you up. I know it is quite tricky, it is getting dark, it is raining, windy and on top of that you get some kind limited time to complete the task. Imagine, the first version of the mission was even more dark and windy. But after the beta testers and me felt like it is to hard, I made it easier. First of all listen to Lex, he tells you to take the container at the stern of the ship, the rear side. On top of that, take your time, do not let you rush by the timer or Lex. Slow is smooth and smooth is fast, that is the key here. And you really need to make a soft touchdown with the complete skids on the container. But trust me guys it works.
  16. Ok thank you, I did not have this technique on scope. I think I need to adjust that trigger then. Thank you for your Feedback.
  17. Interesting, how does this trigger fire even before you are landed? I do not understand and need to check that. I am only checking 2 values to know if you are landed or not. First being insinde a specific zone and the position of your collective. Assuming when user is landed the collective is below 20%. May I ask what Hotas you are using, you adjusted the curves of the collective? Maybe you have track file of the mission. I really need to dive into that, because makes no sense for me ... But yes I have seen it on the video. Did the castle leeds shot at the speed boats? I also just realized a bug in DCS while testing right now, the gun of the castle leeds has no more sound. I will report it.
  18. Thank you very much! And there will be definitly a new project upcoming once everything runs well with this. But please bear with me, there may be some bugs in the upcoming missions for you. You will find solutions/workarounds here in the forum. I already submitted an update to ED, but we will need to wait for the next update.
  19. Yes Thank you, I saw your response and the addional information. It is not the End of the world, but I do not like how the message looks like with this resolution and gui scale, so I will overthink the design and change it. Thank you again.
  20. Great, I will take a look tmr. Bed time here.
  21. Hi, thank you for your feedback. Let me have a look at the codes and the frequency again. But the 440 is quite hard to find because there is a other beacon on the map with same or nearly same frequency. Which was not there when the mission was created. I am on it to change it. Regarding the smoke, amazing scripting work, ha? ... Just joking, the smoke is part of the ship module. It just has smoke, but the smoke change to white color. It was black back in the days when mission created.
  22. Hi, thank you! Good point, i will adjust that.
  23. Yeah, only the cutscene is missing. Good idea with the video, let me do what i can do later today.
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