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Cyking

DLC Campaign Creators
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Everything posted by Cyking

  1. Hi @vracan thank you for your continued feedback. I’ve noted your points; however, please keep in mind that during all testing sessions with the testers and up until your comment, this hadn’t been an issue. That said, I agree that, in retrospect, I would handle the filtering/modulation differently today and use different software for it. To be honest, though, a replacement or rework of the voiceovers won’t happen until early next year. Nevertheless, I appreciate your feedback—it's only with insights like yours that I can improve the quality of my projects. Thank you! P.S. The ADF should be updated in the next patch. Unfortunately, the latest Syria update included some changes to the frequencies. Still, it seems you managed to find the ship; otherwise, you wouldn’t have heard the lovely voice of the ship operator.
  2. You made it, congrats! Respect for sticking with it and continuing to try. And yes, it really has to be a spot-on landing, very slow and smooth. Well done!
  3. Hi @vracan I'm sorry to hear that you're having trouble understanding the voice-overs. Does this apply to all characters, or are there specific ones that are challenging? I'm aware that not all voice-overs are perfect, but since this was my first project in DCS, I was heavily reliant on volunteers and had to learn a lot on my own. Today, I would probably approach the voice-over modulation differently. On the other hand, accents are also part of the immersion. In multinational operations, it's quite common that not everyone is a native English speaker, and communication and understanding can sometimes be challenging.
  4. I always approached from the side, also the wind is better there.
  5. no sorry, hopefully with next campaign patch, todays update is just a core hotfix I think. P.S. I tested the Mission again, successfully. So in general it is still possible to land on the rear container but you really need to be right in the middle of it and very smooth approach. But as mentioned earlier there will an "easier" version upcoming.
  6. Yes that's probably the reason, so there was a check flag missing on your way back and so the divert to Haifa did not trigger. I think I will adjust the trigger layout here to avoid sth like this in case the player takes off to early.
  7. Happy to hear it worked now!
  8. Hey @Dachs, Are you sure you are at the right place? You mean the "rescue" mission, right? You should get diverted to the Hospital in Haifa?
  9. Hey @jetsimace, Thank you for your feedback. I will have a look at it. I rebuild the UNFIL HQ after the recent Syria Map update, maybe I deleted the wrong unit. To be honest, I have not tested the NDB again after the update. I forgot about it. I will check!! DISCORD: https://discord.gg/3sdXtazjzQ
  10. Hey @Nyxx, thank you for your Feedback. Yes sadly sth. has changed in the detection of the collision model. I am currently reworking the Mission, but sadly it did not made it in the latest patch.
  11. Hey Dim, so as mentioned in mission 1 by Oberst Schroeder you should use the Nav Radio to tune in to the radio station. Otherwise you will block the frequency for the radio calls in some of t he missions. By using the Nav Radio you are able to listen to the music and the radio calls. Honestly not sure, why there is big noise if you use the vhf comms for it, it is kind of a DCS thing I think. I always used the Nav Radio for it in my tests.
  12. DCS 2.9.9.2280 - 30.10.2024 With todays DCS patch the following changes and updates are online: - Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions). - Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolution monitors. Mission 01 - Updated location and trigger zones for Camp Tyre in accordance with the latest map update. Mission 02 - Repaired Checkpoint Foxtrot VHF beacon. Mission 03 - Updated hospital landing location and trigger zones to reflect the latest Syria map update. Mission 04 - Removed debug message. Mission 07 - Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update. Mission 09 - Made all weapon loadouts available at the FARP. Mission 13 - Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update. That should solve all mayor known bugs, thank you for all your feedback and let me know if you see something else. Thank you!
  13. Hi, already adjusted the frequency on my end and should be updated with next patch.
  14. Hi, yeah sadly the latest syria update broke some of the missions. Should be solved with todays upcoming update.
  15. Hey DCoffey, thank you for your Feedback. First of all I am very proud you did not gave up so fast and tried it again and again. I am not sure what happend, but I agree sth changed with the collision with the containers. Back in the days when I build the mission and tested it severel times it worked fine. I am currently working on a new version of the mission with adjusted triggers or a new type of ship to make the landing easier.
  16. I was hoping with todays patch this issues should be resolved. I submitted a Patch to ED fixing it, but sadly it somehow did not make it into the patch today. Please be patient till the next patch. I am really sorry but it is out of my control.
  17. DCS 2.9.8.1214.1 - 15.10.2024 The following changes came with the latest patch. Sadly, ED did not publish the latest version of the campaign and the issues relating to the changes on the Syria map are not fixed yet. The changelog mentioned in the patchnotes is obsolete and where already in published in the patch before. Mission 16 - Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu. - Added "Operation Redeemer" coop version—fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - find the coop miz Mission within the campaign folder.
  18. Thank you very much, happy to hear you enjoyed
  19. Strange, just made another test. I cannot replicate that. Sorry for asking this: - You are sure you are on latest DCS version? - You have installed any mods? - You interrupted the rearming process somehow? I also checked the settings for the FARP, it is set to everything available and unlimited fuel and ammo. This makes no sense. I tested with both type of rockets. null I am sorry, I have not idea what is causing this for you.
  20. Yeah I build a statue there, it is kind of an easteregg. But, I adjusted it and should be fixed with next patch.
  21. I am sorry, I know it is quite hard to land there and it needs to be really smooth and steady. But as discussed in the threat below, I take the criticism and will adjust the mission a bit by putting in an addional trigger that you can also just hover over the containers. That will maybe make it a bit easier.
  22. Hey, just checked on my end. For me the rockets work as intended. Single or in Pairs or even all at once.
  23. I will check that on my end too, I am pretty sure this was fixed by ED in the latest patch. Which rockets you had?
  24. OMG ... great job ... so seems there is a challanging workaround for both issues available ... but Update is on its way.
  25. Hi, thank you for Feedback. Fair point, i will take look at it.
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