Jump to content

de.Impact

Members
  • Posts

    163
  • Joined

  • Last visited

Posts posted by de.Impact

  1. Alright. Did an hour of testing since this bug is incredible annoying.

     

    In the last year, there was a change to the Stinger and Igla Seekerhead lua values.

    After that change, most AI or player launched Manpad missiles on Multiplayer servers had a huge missrate on the most simplest shots.

     

    Cm083bh.png

     

     

     

    I did testing with stingers against AI hornets flying at 6500 ft overhead. Ai is set to not react to any threat, so no flares.

    Singleplayer: 4 Shots, about 50% hitrate. The missing shots pass very close by the target, which is not maneuvering at all.

    Multiplayer: 4 Shots, about 25% hitrate. The missing shots pass very close by the target, which is not maneuvering at all.

     

    All the missing shots change course after passing trough the target.

     

    Tracks and videos attached. And yes, I waited for the tone.

     

    Singleplayer recording:

    https://streamable.com/qjjp5r

     

    Multiplayer recording against AI aircraft :

    https://streamable.com/6xwy0d

     

    This bug needs especially to be tested against other players on mp servers. There is a difference when testing this in singleplayer and multiplayer.

     

    *edit:

    Did AI vs AI tests at 2k, 5k, 7k, and 10k feet. with > 10 units

    https://imgur.com/a/7Fjspu0

    Above 5000ft they dont seem to hit at all, even with 2 shots.

    SP 4 stingers 50 percent hitrate .trk

    MP 4 stinger 25 percent hitrate.trk

  2. Its very nice to see the neutral coalition back in DCS.

     

    I did some testing regarding AWACS and IFF in single and multiplayer and realized sadly, that in multitplayer, the AWACS declares any neutral aircraft as a hostile by default. They also show as hostile on the F10 map.

    In singleplayer, its declared unknown and stays that way. F18 and F16 showed the same behaviour.

     

    Multiplayer Track and mission is attached.

     

    ME setup:

     

    u6oC18k.png

     

    Hornet SA page contacts from awacs in Singleplayer (own radar silent): Neutral aircraft declared correctly

     

    L5jMgId.png

     

    F16 DL contacts from awacs in Singleplayer (own radar silent): Neutral aircraft declared correctly

     

     

    I4qy6Je.png

     

    Hornet SA page contacts from awacs in Multiplayer (own radar silent): Neutral aircraft declared wrong

     

     

    JBzV2wo.png

     

    --> The AWACS AI should not declare them hostile by default in multiplayer.

     

    Having this fixed would open up a whole new world of scenario possibilities.

    neutral test.miz

    tests-20200618-183235.trk

  3. Your mods are nice, but what we need are more ships in the game, available for everyone without installation.

    With the Marianas map coming, there is a whole near water only map and mission designers cant even place any modern tankers or shipping vessels.

     

    All we need is at least the current ships that are already modelled as statics on the PG map as basic AI units that can at least move. Take the 3D modell and add a basic ship logic already available from the other civil ships. Done.

  4. League: Gold

    Squadron Name: TAW Wolfpack

    Teamspeak/Discord: tawdcs.org

    Contact person: Impact#0574 (Discord)

    Aircraft Selection: F16 / F18 / F14 / J11 / F15 / M2K / JF17

     

    Pilot Roster:

    TAW_Mago

    TAW_PREACHr

    TAW_AirHog

    TAW_Badlego

    TAW_AgsOriginal

    TAW_Impact

    TAW_Noctrach

    TAW_Spectrumm

    TAW_Venom

    TAW_Insidior

    TAW_Tucano

     

    Timezones are EST+-

  5. Runway bomb craters vanish after 60mins.

    When bombing a runway with anti runway bombs or any other bombs the craters disappear after 60 mins. Happens in singleplayer and multiplayer.

     

    Im not sure if this is intended behaviour, since it makes any anti runway mission useless. Some months ago those craters stayed until e.g. the map was restarted.

     

    The best thing would probably to add a static 3D damage modell instead of the current bomb crater that persists until the mission is ended.

     

     

    Repair time should depend on bomb size and type and any additional bomb should reset the timer.

    One hour for some Mk82 craters, okay maybe.

    One hour for 4 GBU31 V3B deep penetration bombs? Nope, sorry.

    The main problem again is that this stuff changes without being in the patchnotes.

     

     

    Tracks and screenshots attached.

    New craters after bomb impact:

    WddMNV7.png

    Old Craters after ~59 min:

    DYYvkxw.png

    Craters are gone after 60 min:

    hCuQ0fy.png

    runway damage gone after 1h.trk

  6. Has anyone tested if airframe RCS is a factor for notchability in DCS at all ? I could imagine it only affects long range detection for aircraft radars (in DCS) ?

×
×
  • Create New...