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de.Impact

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Posts posted by de.Impact

  1. You know that jet fuel is not flamable unless heated or vaporized?

    Also why would you expect the aircraft to blow up when it is hit by shrapnel/rod warhead type?

     

    Heres a quote by the pilot that fired the first Aim-120 shot and killed a Mig-25 Foxbat (a slighty heavier aircraft than the F-14). He described the moment of missile impact:

     

    “I saw three separate detonations, the nose and left wing broke instantly, and the tail section continued into the main body of the jet, and finally one huge fireball.”

    https://fighterjetsworld.com/air/fir...-amraam/13095/

     

     

    Yes. Missiles kill aircraft.

  2. I have the APMCD for the hornet exportet below my main screen:

    ptuf2oa.png

     

     

    In CA, the BTR-80 gunsight then looks like this (top left) and is therefore unusable.

    99k2E6U.png

     

     

    ["graphics"] = {

    ["DOF"] = 0,

    ["LensEffects"] = 0,

    ["MSAA"] = 0,

    ["SSAA"] = 0,

    ["SSAO"] = 0,

    ["anisotropy"] = 0,

    ["aspect"] = 1.015873015873,

    ["chimneySmokeDensity"] = 2,

    ["civTraffic"] = "high",

    ["clouds"] = 1,

    ["clutterMaxDistance"] = 0,

    ["cockpitGI"] = 1,

    ["effects"] = 3,

    ["flatTerrainShadows"] = 2,

    ["forestDistanceFactor"] = 0.3,

    ["fullScreen"] = false,

    ["heatBlr"] = 2,

    ["height"] = 2520,

    ["lights"] = 2,

    ["messagesFontScale"] = 1.25,

    ["motionBlur"] = 0,

    ["multiMonitorSetup"] = "2_monitors-fa18c_edited (1)",

    ["outputGamma"] = 2.2,

    ["preloadRadius"] = 150000,

    ["rainDroplets"] = true,

    ["scaleGui"] = false,

    ["shadowTree"] = false,

    ["shadows"] = 2,

    ["sync"] = false,

    ["terrainTextures"] = "max",

    ["textures"] = 2,

    ["treesVisibility"] = 5000,

    ["useDeferredShading"] = 1,

    ["visibRange"] = "Extreme",

    ["water"] = 2,

    ["width"] = 2560,

    },

     

     

    MonitorSetup and options.lua are attached.

    2_monitors-FA18C_edited (1).lua

    options.lua

  3. AI has the flight model that can not naturally react to the velocity field as PFM/AFM can. So, the same about EFM - different approaches of different 3rd parties will react in different ways - some of them will do it naturally and some - will have to imitate more or less.

     

    So, AI could imitate vortex effect in the future, but regarding the massive using of AI in the missions it can significantly affect the overall game performance. The main question is if we want it for such cost.

     

    Thanks for answering this :)

    I was mainly thinking about an AI aircraft that's chasing a player in a dogfight. Would be very cool to e.g. see the AI get spun around by the vortex aswell. Maybe it would be not as performance taxing if it would only react to "player vortex" ?

    Anyway- still great so see this ingame.

  4. Some quick testing with 20 AI Yak-52s behind a C-17 seems to show that the AI flightmodel is not affected by the wake turbulences at all.

     

    Any plans to change this ?

  5. In regards to IFF Wags already stated some time ago:

     

    "Yes, all you have to do is make sure IFF is "ON". Later we plan to add specific frequency selections. But, this will be a much more complex task as it will also require a rather large update to the AI logic to account for sqawks."

    https://forums.eagle.ru/showpost.php?p=3853101&postcount=64

     

    In most modules that have a transponder installed, the frequency buttons are clickable - even though they still do nothing.

     

    Realistic IFF is a very interesting challenge and I'm very glad that DCS is getting this aswell, even though it probably will still need a long time to arrive.

  6. The problem seems to be with the tomcat's AI damage model being way too indestructible, not a player-flown jet. I too have point blank lobbed multiple 120s and 9xs from behind at AI tomcats and they all land safely in some cases.

     

    The F14s I talked about were all player controlled aircraft.

  7. Heres a quote by the pilot that fired the first Aim-120 shot and killed a Mig-25 Foxbat (a slighty heavier aircraft than the F-14). He described the moment of missile impact:

     

    “I saw three separate detonations, the nose and left wing broke instantly, and the tail section continued into the main body of the jet, and finally one huge fireball.”

    https://fighterjetsworld.com/air/first-u-s-f-16-kill-by-shooting-down-mig-25-with-aim-120-amraam/13095/

     

    Meanwhile in DCS I've seen F-14s taking 120s to the face, sometimes didnt even start smoking and could still fly and shot back for several minutes.

  8. Azimuth and Radar elevation can get stuck by following those steps:

     

    -Weapon quick select Fox1

    -Point radar in a direction without contacts.

    -reduce sweep to smaller area ( e.g. 40°)

    -command STT lock in the area outside of the small scan area

    -quickly press Weapon quick select Fox3

    -Undesignate Lock

     

     

    See: https://forums.eagle.ru/showpost.php?p=3929954&postcount=16

     

    It was reported and apparently got fixed, yet it happens again if reproduced.

  9. The obvious question evolving from this feature for me is, when will we finally see a "neutral" or 3rd, 4th coalition, etc. on the battlefields in DCS. Because right now everything is automatically either friend or foe for the game engine. Id really like to see some "unidentified" contacts on the F10 map in the near future.

  10. I was still able to reproduce the reported bug again in the current Open Beta.

     

    Video: https://streamable.com/gk1fl

     

    How to (Same steps as described by Kapsu):

     

    -Weapon quick select Fox1

    -Point radar in a direction without contacts.

    -reduce sweep to smaller area ( e.g. 40°)

    -command STT lock in the area outside of the small scan area

    -quickly press Weapon quick select Fox3

    -Undesignate Lock

     

     

    Result: Unable to change radar elevation and the scan pattern is suddenly offcenter.

    Only chance to fix this is to take a new aircraft. This happened to me several times in the last months.

     

    Trackfile is attached.

    Radar elevation stuck .trk

  11. Kerman airport is located at ~ 5700ft MSL.

     

    With a weather setting where overcast clouds are below that altitude ( e.g. 3900ft + 656ft thickness + Thunderstorm setting) and the player spawning at the airport above the cloud altitude, you can hear the thunderstorm below you, "inside" the terrain, making you think there might be a bug with not loaded clouds or similar.

     

     

     

    5700ft <-------Kerman airport + player + thunderstorm sound without clouds.

     

    4500ft<--------Thunderstorm altitude end

     

    3900ft<--------Thunderstorm altitude start

     

    0000ft<--------Sealevel

    thunder at Kerman.trk

  12. Another gif showing the missile starts turning after losing line of sight to target. Target starts turn after losing line of sight. Shooter aircraft is lower than the lofting missile, so it cant update target position.

    Trackfiles for left and right turn after flying behind the mountain are attached.

     

    Again single player testing without any network desync.

    Right turn:

    https://i.imgur.com/VxZOHqK.mp4

    VxZOHqK.gif

     

    Left turn:

     

    https://i.imgur.com/gUWXhlZ.mp4

     

    gUWXhlZ.gif

    aim54 right.trk

    aim54 left.trk

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