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Everything posted by Bunyap
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Here is a recap of another mission flown in the Oculus Rift. It is part of my on-going Red Flag campaign but in a different format. All commentary is given after the fact and Tacview is used extensively. I was surprised to find that I was far more effective on this mission than before despite the low resolution in the Rift. Granted, it was partly because I am 40% smarter when I am not describing what i am doing in real-time but I think it is sort of like TrackIR, the more you use it the better the experience becomes. I can't wait for the CV1. :)
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Red Flag 16-2 Campaign in the F-15C Eagle
Bunyap replied to Bunyap's topic in Screenshots and Videos
The last engagement and debrief for mission 3 are up. -
Red Flag 16-2 Campaign in the F-15C Eagle
Bunyap replied to Bunyap's topic in Screenshots and Videos
Part 7 covering the first engagement of mission 3 is up. -
Hey, this is awesome so far. :) I'm almost positive you guys already have most of these but here is what I ran into so far: Mission 1 Briefing: - Pg 3, last paragraph; "relieved by Ford 5 and Ford 6 flights". Chevy 6 came on station at the end of our vul time but I never heard radio calls from Ford 5 or 6 that would indicate they were coming back to relieve us. - The briefing mentioned no AWACS/GCI would be available. If so, who were the radio calls from, Ford 4? - Pg 5; "Sun: West" should be "Sun: East" Mission 2 Briefing: - Pg 3, para 3; "behind the first four-ship" should be "behind the first two-ship" or just "behind the two aircraft in front of you". I caught on but only after they were airborne. :) - Pg 4, para 8, 9, and 10; "Texas Lake" should be "Coal Valley". - Pg 6, para below Mission Objectives; "(41 will be the player)" should be "(31 will be the player)" or whatever the intent is. - Same paragraph; "relieved by Ford 5 and 6 flights". I was listening for these but only Chevy 6 came on station at the end of our vul time. - Pg 6, second para from bottom; "Colt flights" should be "Uzi flights". Mission 2 in-flight: - The radio call at end of the tour referenced the CAP between stp 12 and 13. It should be between 13 and 14. - I know there has already been feedback on the lineup card timing but as a reference, I went on station for the CAP at 16:31 local. Awesome campaign so far!
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Red Flag 16-2 Campaign in the F-15C Eagle
Bunyap replied to Bunyap's topic in Screenshots and Videos
Part 2 is up... -
This is mission 1-3 of the Red Flag 16-2 Campaign for the F-15C Eagle. The campaign spans 10 missions and is a VERY accurate representation of a typical Red Flag scenario. This exceeded any expectation I had for detail and care put into the briefings and mission designs. I plan/fly/debrief the missions from beginning to end as usual and add Tacview views after the fact to show what is going on in more detail. The rest will follow as they are completed.
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Update for the 8th:
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Test Flight - DCS: Mirage 2000C Video Series
Bunyap replied to Bunyap's topic in Screenshots and Videos
Parts 3 and 4 are available above. -
Test Flight - DCS: Mirage 2000C Video Series
Bunyap replied to Bunyap's topic in Screenshots and Videos
Thanks! Part 2 covering Autopilot and Radar is posted above. -
Here is the first video in the Test Flight series for the Mirage 2000. Topics will be part of the video title and more are to come soon.
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Part 5 of 5 is available above.
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Thanks. :) Part 4 is available above.
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Thanks! Part 3 is posted above.
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Congratulations to the winners! Bombing Competition Winner: PitbullViscous - 4 feet Second: Frisco1522 - 5 feet Third: 408 X-Ray - 10 feet Aerial Gunnery Competition Winner: 104th Stuge - 144 hits Second: MidKnight - 128 hits Third: Mbot - 112 hits Team Competition Winner: 476 vFG (Stuka, Recon Stewart, Howie, Kimi) - 22 feet
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A quick update... I just finished double checking the scoring and am starting work on the video to go along with the results. Everything will be available on Saturday. Nice job everybody!
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Ok, part 2 is posted above. This is pretty cool if you are curious about the targets:
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Here is a guided tour of the NTTR terrain flown in the A-10. It includes identification of landmarks used for navigation, some weapons deliveries on various ranges, and some history of the area. Links are in the video description to information sources and maps used.
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Last day. :) Here is a quick update:
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Stuge, it is done in Tacview something like this: Frisco, it is only based on category and does not take aircraft into account. Stealth, good catch! A mission with the correction is now attached but just load up four FAB-250s if you do not want to download it again. :) Thanks Cibit!
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For the 27th:
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That was fun to watch! I would have gone to great lengths to make that first bomb count too. :) Clarification: I think I said 'Sunday' in the video but the event actually runs through Monday the 30th. Also, the targets should be indestructible and non-responsive. If anybody finds that not to be the case let me know. :)
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Welcome to an impromptu bombing and gunnery competition! Bombing Competition Winner: PitbullViscous - 4 feet Second: Frisco1522 - 5 feet Third: 408 X-Ray - 10 feet Aerial Gunnery Competition Winner: 104th Stuge - 144 hits Second: MidKnight - 128 hits Third: Mbot - 112 hits Team Competition Winner: 476 vFG (Stuka, Recon Stewart, Howie, Kimi) - 22 feet Competition Overview: How to compete: 1. Download and fly one or both of the missions attached at the bottom of this post while following the rules below. 2. Submit a Tacview acmi file for scoring by attaching it to a reply to this thread, by providing a download link, or by e-mailing it directly to bunyapsims(at)gmail.com. (It should have saved automatically to your documents/Tacview folder if you have Tacview installed.) http://tacview.strasoftware.com/product/about/en/ 3. Optionally, pilots without Tacview may save the .trk replay file by selecting SAVE TRACK from the debrief screen at the end of the mission. Submit the .trk as described above and I will score it using Tacview. 4. Be sure to include the name you wish to go by with the submission. Note: Someone is bound to point out that .trk replays are prone to losing sync and do not always represent precisely what happened while flying the mission in real-time. I made several test runs of the bombing mission and found that the difference in impact points between live and replay was never more than 1-2 feet for the type of releases we are performing. Dispersion of that size averaged over three releases is smaller than our ability to measure anyway and should not be a factor. If you still have any doubt, feel free to include your own tacview acmi and I will use it for scoring. The submission deadline is 30 Nov 2015 at 2359 EDT. Practice as many times as you would like but you may make only one submission for each category. Feel free to talk about your performance and show your own attacks but remember, displaying your own total score guarantees somebody else will work hard enough to beat it and is not in your own best interest! Individual Category Rules: Bombing Competition: Available Aircraft: A-10A, A-10C, Su-25, Su-25T, MiG-29S, Su-27 The bombing competition consists of three individual CCIP deliveries on the target. The target aim point is the center of the tank and not the smoke marker. A minimum pull-out altitude of 4,000 feet (1,219 m) ABOVE GROUND LEVEL is in effect. Pilots are responsible for ensuring the dive angle and release altitude they choose allows them to pull out of any dive before exceeding the limit. The target is at an elevation of 925 feet (282 m) so take this into account when planning your attack. Flying below 4,000 ft AGL during any weapons delivery pass will result in no score for that pass; however, pilots may make low passes over the target for BDA, photo-ops, etc, at any other time without penalty. Requirements: Number of Releases: 3 Weapon Type: GP Bomb HUD Mode: CCIP Release Mode: Single Minimum Pull-out Altitude: 4,000 feet (1,219 m) AGL Airspeed: Any Dive Angle: Any Aerial Gunnery Competition: Available aircraft: F-15C, MiG-29A, Su-27, MiG-21, F-86F, MiG-15 The gunnery competition consists of three individual guns passes on the target. (For the purposes of this competition, a ‘pass’ is defined as closing on the target from outside effective guns range, firing from a distance of not less than 1,000 feet, and returning to a position outside effective guns range.) A total of 150 rounds are loaded per aircraft and rounds must be expended on all three passes. Pilots are responsible for managing the number of rounds fired per pass to ensure this requirement is met. In the event rounds are remaining after the third pass, no further hits will be scored. A minimum range to target of 1,000 ft (305 m) must be maintained when firing. Consult your aircraft manual for gunsight range cues and if in doubt, fire from long range. Requirements: Number of Passes: 3 (Note: Rounds of some amount must be expended on all three passes.) Rounds: 150 (Note: The MiG-15 requires firing of both the 23mm and 37mm guns to achieve the 150 rd total.) HUD/Radar Mode: Any Minimum Range: 1,000 feet (305 m) Airspeed: Any Angle: Any Time Limit: None Squadron Competition Rules: Squadron members wishing to compete as a team in one or both competitions may do so by including their squadron affiliation with each individual submission. A minimum of three submissions are required from each squadron for that squadron to qualify. The top three individual scores from each squadron will be combined to determine the total team score. Pilots competing as part of a squadron are also eligible to compete as individuals and need only make one submission. Feel free to modify the missions in any way if you would like to fly them in a multiplayer setting so long as the changes do not affect competition conditions. Scoring: Bombing: The bomb impacts will be measured in Tacview from the point the bomb contacts the ground to the 0,0,0 point on the target model, the middle of the tank chassis at ground level. Any bomb physically contacting the tank will be scored as either 10’ or the actual impact distance from the 0,0,0 point, whichever is lower. The distance from the target in feet for all three releases will be averaged to determine the player’s total score. Aerial Gunnery: The number of hits to the target aircraft out of the 150 rounds will be the player’s score. Some aircraft do not have exactly 150 rounds due to quantity being set by a percentage in the mission editor. In the unlikely event this becomes a factor the winner will be determined mathematically. Prizes: The winner of both the bombing and gunnery competition will receive the DCS module of their choice. Full results will be released once all entries are scored. Helpful Videos: Current Submissions: These are the current competitors whose results have been scored. If you have submitted a file and do not see your name here within 24 hrs let me know. Bombing Competition: Hobbnob Howie (476th) Stuka (476th) Teh Colonel S3N7RY Arclight PitbullVicious =OPS=Slider1709 408 X Ray Frisco1522 Cibit StealthGunner385 Kimi (476th) ScAvenger001 MidKnight ReconStewart (476th) Assassinator Fracture Aerial Gunnery Competition: Teh Colonel =OPS=Slider1709 Stuge Mbot Fracture Banjo MidKnight MiRage (76.IAP) ReconStewart (476th) I tested each mission extensively but it is possible something slipped through the cracks. Let me know if you suspect something is not working as intended. The missions were built using DCS: World version 1.5 and I would be shocked if they work with version 1.2.16. Folks not using the 1.5 open beta who still wish to compete in the bombing completion may use the original Gunsmoke missions available here: http://forums.eagle.ru/showthread.php?t=144821 Mission Files: (Place in your C:UsersXXXXXSaved GamesDCS.openbetaMissions folder. They will be visible in-game at Missions ---> My Missions) TS_Gunnery.miz TS_Bombing.miz Results Nov 2015.zip