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atercygnus

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  1. Thanks ED for the new hornet update! I appreciate all the hard work, done by the team. Nevertheless, this issue wasn`t addressed despite the fact it was planned to. Any comments?
  2. I agree to pay twice for the hornet, if it will include this feature
  3. @BIGNEWY can you please uncover a little, what is this publicly avaliable, unclassified and unrestricted sources of information you are using for modeling hornet and it's sensors?
  4. Can you give a link to this publicly available documentation?
  5. For some reason. I`m not getting in-Flight feedback anymore( What can cause the problem?
  6. Can you please confirm real hornet consider friendly contacts as treats and bugging them? All I know about such hazardous hardware is that the developers of this things are super crazy about safety and shooting at something that was recognized as a friend should not be easy.
  7. I`m trying to make Bastion-P batallion, consisting of one Monolit-B radar and three TELs to fire a salvo of all it`s 6 missiles to a carrier. I setted up a waypoint action with a type "Perform Task" and action "Attack Unit" and rel qty setted to ALL. Despite this, it only fires two missiles at a time with different TEL`s. These crusing towards the carrier until gets destroyded, then the battalion fires another two. How to make a batallion to fire all it`s missiles at a time? This seems to be a similar question, but does not helps much. Tu-22 works fine for me. 01_ steel_nerves_0001.miz
  8. So, If we will have this proper MSI, we can just tell the radar to bug the target, currently presented with the C2 track? That sounds fine, no need to scroll and jerking antenna elevation knob. But I still can`t get how this will solve the problem of bugging(or designating) friendly targets? And why this still reasonable, to treat your buddy as a bandit, and potentially shoot him? Am I get it right, that when and if ED will implement this proper MSI, radar will know this trackfile is a friend, and will not bug him with undesignate button in TWS mode? Also can you explain what do you mean by MC level? Do you have any clues, is this things planned to be implemented by ED?
  9. Thanks! Can you explain this "lack of proper MSI" thing? How it should look like? Is it planned? And what is MC level?
  10. In a messy environment with lots of contacts this makes things really hard. It's not enough to just press undesignate, and launch another missile, you need to get sure contact, you just designated isn't a friend. It takes a seconds, that bandits can use to kill you. Why is this correct? I will be suprised if in real hornet beviour is the same... What is the reason to designate friendly contact?
  11. The problem there is it also auto-locks friendly contacts, which should not be the case. Otherwise, tws mode became useless, once in the pace of a battle you pick you buddy and can shot him easily.
  12. I'm interested. Neither of this aircrafts, but I think this still should work. UTC+3.
  13. Hostile surveillance enemy tracks, presented as empty red triangles(as expected) should became solid red triangles once seen by onboard radar. As per documentation, and youtube tutorials. Instead once being seen by onboard radar this red triangles became unknown contacts(white solid squares). Am I doing something wrong? bug.trk
  14. I`m on Cyprus, UTC+3 as mentioned. I'm playing at the evening on workdays, weekend is more of the free slots. Look like I had sent you invitation to get friends. I'm very new in discord...
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