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Everything posted by Xtorris
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That would work since it goes to the Install directory, but it would also cause Integrity Check issues. Which is the exact reason, I have my mods use the Saved Games directory, for installation. This isn't a saved games vs install directory issue though. The problem here is, the Customized Cockpit option is not functioning properly, for the AH-64D module. This exact same option works for my A-10C, A-10CII, Chinook, and KA-50-3 modules just fine. Shown here, the mod named 'CleanMFDs' has been selected. However, once I load into the AH-64D, the modified textures are not loaded. i If I take that exact same mod, and rename it to 'Default' it works just fine. As seen below.
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That's just fine. The problem, is making something functional, and then breaking it. This isn't the first time they've broken the CDU, and you're not talking about an overly complex device. To horribly break something and not fix it, in a timely manner just screams apathy, in regards to this module.
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Same. Zero issues here also.
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I started off with the idea, of just doing a helmet for the 355th skin. Well, it snowballed into doing all of the helmets, for the the A-10CII skins. I still have to finish, and the revise the helmet skins, but here's what I have so far. Once I'm done, they will be available in the User Files section. Some will have warthog teeth sides: Some will have shark teeth sides: 104th FS Maryland ANG: 172nd FS Battle Creek ANG: 23rd TFW England: 25th FS Osan 1: 25th FS Osan 2: 355th FS Eielson:
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DCS World 2025 Screenshots and Video Thread
Xtorris replied to ST0RM's topic in Screenshots and Videos
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Regardless of the future, always put forth your best effort. https://www.digitalcombatsimulator.com/en/files/3344572/
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I gave you a play-by-play of what happened in two identical encounters, which has only one variable. Yet, I am more or less being called incompetent or a liar. That's one way to lose a customer.
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I can put an enemy F-4E (heading 214 magnetic), 50 miles away at 20,000 feet, and Jester calls out the contact at around 42-45 miles. I can take the same mission, add in an enemy AWACS (heading 122 magnetic) roughly 6.8nm @ 127 degrees from the enemy F-4E and he won't call out either contact. He finally calls out the inbound F-4E at 9-13 miles. This has nothing to do with the radar. It's like he becomes saturated, if there is more than one target out there.
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It's fun! Flying a two-seat aircraft, so not all of the workload is on the pilot. Yet, in Jester's current iteration, it's twice the workload because he is usually working against you, or simply is not responding.
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reported earlier OpenXR Toolkit no longer works - Oculus update
Xtorris replied to kraszus's topic in Virtual Reality
Well that sucks. I'd imagine it's going to stop working with DCS eventually, and it will take the devs forever to implement their own version.