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Xtorris

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Everything posted by Xtorris

  1. Yeah, there is an issue with some assets in the saved games folder, not properly loading. It's affecting custom sounds, and my custom pit skins. Sometimes they load, and sometimes they don't. Been going on, for a few months now.
  2. Regardless of the future, always put forth your best effort. https://www.digitalcombatsimulator.com/en/files/3344572/
  3. I gave you a play-by-play of what happened in two identical encounters, which has only one variable. Yet, I am more or less being called incompetent or a liar. That's one way to lose a customer.
  4. I can put an enemy F-4E (heading 214 magnetic), 50 miles away at 20,000 feet, and Jester calls out the contact at around 42-45 miles. I can take the same mission, add in an enemy AWACS (heading 122 magnetic) roughly 6.8nm @ 127 degrees from the enemy F-4E and he won't call out either contact. He finally calls out the inbound F-4E at 9-13 miles. This has nothing to do with the radar. It's like he becomes saturated, if there is more than one target out there.
  5. It's fun! Flying a two-seat aircraft, so not all of the workload is on the pilot. Yet, in Jester's current iteration, it's twice the workload because he is usually working against you, or simply is not responding.
  6. It would be nice if they let us have the option to short press, long press, double click with one button (current iteration), or making those bindings available individually.
  7. Well that sucks. I'd imagine it's going to stop working with DCS eventually, and it will take the devs forever to implement their own version.
  8. If you want to use it, I attached a zip file with modified SDEF files. I reduced the cockpit engine, ICS, and wind sounds by 30%. Extract the zip file and place the Sound folder, in your saved games folder. Sounds.zip
  9. This was so helpful, for mission making. Sad to see it go.
  10. Imagine someone new to DCS, and this ends up being their first experience in multiplayer.
  11. Sorry to necro this thread, but does anyone know what file this code is in for the F10 map view during a mission? The original post is great, but it only works in the Mission Editor. Thanks.
  12. A loading screen I made. Main menu background:
  13. Load in pre-fabricated grease pencil drawings? i.e. Server channels and their respective comms?
  14. Please fix this. My migraines will thank you.
  15. Don't sweat it then, man. Your mod cuts down on a huge majority of the ABRIS input, as it is, and me assigning names to the ABRIS waypoints give me something to do while the PVI-800 aligns.
  16. This is amazing! Thank you! Is there any way to have Shark Planner name the waypoints, which are entered into the ABRIS?
  17. ...waiting for the bullheaded response of, "please PM me any unclassified evidence to support your claim."
  18. I also noticed shrinking, or enlarging the IHADSS causes horrible amounts of parallax. Bad enough that is becomes really difficult, to tell how far away a waypoint actually is, by looking at it through the IHADSS.
  19. As Gunslinger mentioned, look for these actions:
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