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Dusty [CPC]

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Everything posted by Dusty [CPC]

  1. What happens on my side seems simple: keyboard PTT key is not recognised if TARS is enabled AND TS is connected to a server. Joystick buttons seem to be recognized (TM warthog DX)
  2. Still waiting for any hints on how to accomplish this...
  3. Thank you! Or if you could point me in the right direction, ie. tell me which type of object I should be looking for, I could also keep digging :book:
  4. Hi guys, I've been using MIST for a training mission, where I basically respawn ground units on demand. I can't seem to find a way to remove the destroyed units wrecks from the field. Group.destroy('group1')That removes the remaining alive units. That works ok. I tried for k,obj in pairs(mist.getDeadMapObjsInZones('Zone1')) do Object.destroy(obj) endBut I guess the wrecks are not considered standard objects, so it's not working. Anyone knows?
  5. I'm afraid not, I speed coded it so the parser is very specific to the airfields structure. I would need to either code a general parser (that takes a lot of time), or a parser that fits the checklist-specific text onto the small screen of the G15/G19.
  6. If you create an xml structure with the checklists, I could look into it. I just wish I had more time...
  7. Thank you for testing, I'll look into it.
  8. V1.1 is uploaded, here's a temporary link while it's getting reviewed. - Added the runways exact magnetic heading - Linked the MFC library as Static, so it shouldn't need VC++ redist anymore (if anyone could confirm) - Fixed the crashing on the G15 going backwards from 1 (*facepalm*). ________________________ As for a page for radio frequencies, it's on my mind, but requires time I have very little of right now. I'll try putting out a rough user-filled form linked with a radio page for the next release. Mission briefing or .miz file parsing will take some more time, and eventually I'd love to use TARS exported data to display cockpit frequencies in real time...
  9. It should work the same way as a G15. :)
  10. I'll look into it. Next release should have a page swap on the G15 to include G19-only's infos as well, so I'll try to had that too.
  11. You mean the exact decimal magnetic heading? Because the Runway numbers are already on both G15 and G19 (bottom left).
  12. Considering I hadn't touched C++ for more than 5 years and it is my first G Applet, it took some time to wrap my head around it :book: Notes and warnings, and pretty much all the data is courtesy of SHU77, taken from his Airfield Diagrams.
  13. Here's an applet I've created for me (G15) and a friend (G19), and I thought I would share. It's quite a simple list of the different information concerning the airfields, such as the tower frequency, the Tacan channel, etc. displaying on the LCD screen. Here's what it looks like on both LCDs: Thanks to SHU77, the data is taken from his awesome diagrams. Note: The applet has no priority, so you will have to select it from your keyboard once it's running. [update: V.1.1 is uploaded] [Link is pending review] [Temporary ext. link]
  14. Nice Work. :thumbup: The Summary Chart is missing Vaziani ILS Runway number (14) although it's on the map. Also I wonder if MSA could be found/added on each map? :pilotfly:
  15. not sure what you're talking about if it's related to the beta, but I doubt it's in the right section (or forum)
  16. I did a search prior to posting with DTS, DTC and LUA, nothing relevant came up. Could you point to it? Thanks.
  17. DTC Setup Is there, or will there we a way to prepare our DTC outside of the game? I'm thinking about MFCD arrangements, weapon profiles, frequencies presets etc. Things that could be prepared beforehand and not once we're in the cockpit. I've tried to look thru the lua files, but no luck so far... I think this is quite important (and one of the benefits of a DTC), as every pilot has its preferences and it would be annoying having to repeat the whole set-up process every time we enter the cockpit.
  18. Just a quick question (thinking about mission scenarios): Will there be an option to equip friendly movers with IR strobe markers (or at least any kind of markers) to differenciate them from hostiles, as done in real life?
  19. When attempting a sea "landing", once the airplane starts to sink the reflections on the water are way off (see screenshots). Also the low altitude trails on the water are very flickery. very decent framerate on HIGH settings considering my oldish rig (8800 GT, C2D) as long as I leave the AA alone and provided the mission isn't too busy. As I understand Nevada map is unfinished, I have a lot of flickering, as if the ground texture wanted to overlap with the object textures on top. Caucasus seems fine.
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