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titi69

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Everything posted by titi69

  1. Hello SUNTSAG
    I am preparing Foothold mission for Normandy 
    i am actually using an old version probably 1.3
    it is less realistic than new version but it is in the context of Foothold better as it can work more like artillery
    i would like to ask you if you are ok if i can share this version with the mission on Github as i cannot found any working link for this version ( and i had to modify a bit the height and angle on the rocket on the ramp as it seems it was broken probably due to terrain updates)
     

  2. Hi i made new version with more options in case you are interested
  3. Hi All i have created small tool for mission maker to help with all airbases Dynamic set up that merged my 2 previous script to enable dynamic spawn and aircraft templates assignment This tool helps you set up dynamic aircraft spawning in your DCS World missions. You will be able to configure each airbase with all different options and assign Dynamic Template for aircraft, all in one place you can found it in ED user files: https://www.digitalcombatsimulator.com/en/files/3347203/ and for more details and updates in GitHub: https://github.com/sevenfifty777/DCS-Dynamic-Spawn-Template-Manager
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  4. apparently some change were made by ED, not sure how it will impact using Splash Damage 3.X on top of it
  5. Hi Gabreil you need to select your VHF radio in the KIOWA and set to 131, 133 or 134 as required the jtac should answer
  6. Hi , nice tool overall it saved me 40G, but i have noticed that for some texture it increased the size, so far i noticed it for the Kiowa (in coremods Liveries_US.zip) still testing if it can impact loading time for exemple
  7. I am not able to create local profile for OH-58D even if i have already flew it and saved my binding , simapp doesn't found my files it seems similar issue it was for F-14 does anyone have same issue?
  8. there is another way to get IntelliSense for any script file you open without having to add MOOSE folder for any new worspace created you need to create folder where you want, like : C:\lua-addons copy the moose framework folder inside this new folder (btw it works with MIST or even DCS scripting engine) for DCS scripting thx to omltcat , you can find the libraries here: https://github.com/omltcat/dcs-lua-definitions?tab=readme-ov-file in VScode in your setting, you need to add this folder to third party library for the user (it will be apply for every workspace ) or/and for workspace, by going to preferences, settings, and seach for "library" omltcat made also a great extension for VScode than can send your script to running mission to test any script without having to restart the mission https://github.com/omltcat/dcs-lua-runner
  9. This is a script to simulate Napalm effect ( just open this topic as there is more discussion about it than expected and easier to follow up) there is 2 version of this script: 1. Napalm effect integrated to Splash Damage 2. Only Napalm effect without Splash Damage Just create trigger (do_script_file) to load one of the script be aware that with lot of explosion , game can crash the effect integrate also flare effect, this can be disable in the script there is 2 options: change to false the effect you want to disable options = { ["napalm"] = true, ["phosphor"] = true, } you can add any weapons you want (avoid cluster bomb it doesnt work and can crash the game) actually , i have tested with MK81 and SAMP125LD, which work best so far) just find weapons name ( in splash damage you have plenty of them) and add it in the script (only last weapon line should be without comma) : napalmTable = { ["Mk_81"] = true, ["SAMP125LD"] = true } Credits: thanks to original splashdamage script for weapon tracking part and Olympus for napalm effect method i have modified bit of code from both to avoid using mist here is the link to user file download: https://www.digitalcombatsimulator.com/en/files/3340469/
  10. Try to disable the larger explosion options, but i am getting also error/crash when we get too many explosions, sometimes even without splashdamage ["larger_explosions"] = false, -
  11. Thanks appreciate
  12. I made small script to change setting for All base at once in the .miz https://www.digitalcombatsimulator.com/en/files/3339867/
  13. titi69: VF-142 Ghostriders Alert 5
  14. Thank you for the tips , i finally used the following option, it just create another layer ,just need to select this new layer before exporting , and it doesnt modify all other layers by merging them as i need to reuse this PSD with different layer base on pilot name or board number for example it seems simmilar to your 2nd option and result seems to be fine null
  15. work fine but it doesnt export all visible layer for BC7 of my psd, with other option i have possibility to select all visible layers is there a way to force it?
  16. statement from last update, but issue still there on my server : https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.58056/ MP. Issues with special characters in pilot name - fixed.
  17. I am having issue to connect on my dedicated server with user name like this [DEMON-6-2] after launching mission with script calling S_EVENT_BIRTH and event.initiator:getPlayerName(), i had many error with getPlayerName() returning null value after removing the script, error diseapeared, so seems related to user name and dynamicspawn even if dynamicspawn was disabled for all airbase since then i have the following message when trying to connect and i need to change my user name : DEMON-6-2 is working anyone getting same issue?
  18. I have same issue, this is probably due to how "Fire support" menu is removed and added with menu and submenu ID
  19. you can try to enable DLSS indicator do see in game what you get https://www.pcgamer.com/nvidia-dlss-indicator/null
  20. i have 2 warnings , not sure how to interpret the first one Do you have anything in the logs? or no logs at all? it will not load anything if you didnt apply the reg key whic should be part of the DLSStweak folder attached the key to register and other to unregister if DisableNvidiaSigOverride.reg EnableNvidiaSigOverride.reg
  21. i have 2 warnings , not sure how to interpret the first one dlsstweaks.log
  22. you should have dlsstweaks.log in your bin-mt DCS folder
  23. here is the link: https://download.wwsimstore.com/download/SimAppPro/SimAppPro Setup 1.9.9.exe
  24. ok , got it fixed installing previous version of SimappPro , bug is with new version in my case
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