-
Posts
34 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by ViolentNomad
-
No burnouts for me mate, just very limited time to deal with the daily life chores and even more limited for DCS modding, RL keeps getting in the way, meanwhile i have @Petr005 working on the long awaited changes for the 3D model, extensive cockpit object modeling, to bring the details to a higher level.
- 204 replies
-
- 16
-
-
-
Thanks, and I understand that is a small but loud portion of the people that act like that, apologies accepted, lets carry on. It's just not me, but all others that contribute one way or another for this project to keep getting better and better, like Nibbylot dedicated his time to help me and created a brand new Flight Dynamics Simulation for the Cobra, Tobsen that is always there helping since the beginning, Hayds, Brian and Sina for all the improvements and things we create to make modding less tedious, there's a lot of people really, and for all the support guys like you and many other friends we make along this journey.
- 204 replies
-
- 14
-
-
-
That's the sad truth of the majority of the people who offer themselves to be a "tester". @ST0RM Thanks for the wise words brother! Dear People, As for time frame, just don't. before you ask about how long, think for a second, how long it takes for an official studio with a bunch of experts do a module for DCS. I'm just one guy, so... it takes time, just time, so chill, it will come. and for the mod a lot of progress has been made lately, if i'm gone radio silent it means I'm BUSY. But work on the AH-1G continues, even if only a quick 30min session just to check some code or adjust a simple thing or a error i spotted, anyway...
- 204 replies
-
- 15
-
-
-
No problem at all, I'm making the external model UV optimal for a Liveries Template first, but, since I'm constantly improving and changing the art side of the project this will be on absolute bottom of my todo list. As for the HMLA369 Scarface the VT-7, I already posted some pics here.
- 204 replies
-
- 15
-
-
-
Next Changelog will be pretty big, i'm still developing a few things, big necessary changes and stuff, when i get there i will release a new video, still some features missing id like to implement before. Meanwhile, just a quick video showing a bit of standoff attack, range is about 1nm and height about 300ft. Digital Combat Simulator Black Shark 2025.01.21 - 18.25.32.01 - Trim2.mp4
- 204 replies
-
- 20
-
-
-
- 204 replies
-
- 12
-
-
LMAO From Scratch.
-
- 602 replies
-
- 11
-
-
- 204 replies
-
- 17
-
-
Past three months were basically bug hunting, fixing my own screwups during the learning process, a lot of code purging, i had to rename all my textures to avoid conflict with existing ones, mount over 300 textures across all models, like custom weapons, main model and such. Also added a bunch of functionality to the cockpit, added new animations... also revision of over 18.000 lines of code, one by one... So yeah, i've been pretty busy, and nothing much exciting to show for now. People on the mod discord are more updated on the latest news. Here are a few Screenshots
- 204 replies
-
- 38
-
-
-
Wrong, its a device, nothing to do with your radio channel frequency or ME...
-
Digital Combat Simulator Black Shark 2024.07.08 - 04.45.24.12 - Trim.mp4
-
Yes, i added a Music Player to the mod recently, it was planed for quite some time. as for updates, there's not much to see, other than countless strings of code i'm still writing, adding cockpit functions, reworking some of the script logics... just the boring stuff...
- 204 replies
-
- 11
-
-
@ST0RM know what is about real testing. Just having VR don't help much on real testing schedule, First you need to be familiar with the airframe and provide actual feedback that is relevant. And another important skill is knowing some of DCS modding regime, to not ask silly things, you know modding is prettymuch limited compared to a Full Fidelity Module, due to the lack of documentation, rudimentary approaches and lots of workaround to make simple things work. This are some of the reasons why It takes so long and a huge amount of work to put something into DCS.
-
- 204 replies
-
- 13
-
-
- 204 replies
-
- 12
-
-
-
- 204 replies
-
- 15
-
-
-
Some People? where? and who?
-
- 204 replies
-
- 10
-
-
- 204 replies
-
- 15
-
-
- 204 replies
-
- 12
-
-
- 204 replies
-
- 17
-
-
-
I can't really put this to numbers, or a specific date, all i can say is progress has been made on a daily basis, and i continue as i overcome the difficuulty walls that lies on each challenge.
- 204 replies
-
- 10
-
-
-
- 204 replies
-
- 17
-