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peachmonkey

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  1. yup, understood. How about adding an EQ (sound equalizer) option to the engine/motor sound?
  2. stumbled upon an Me-163 attacking a poor B-17 with the 30mm rounds. for all of the 30mm "purists": why aren't the wings coming off? b17-vs-me163.mp4
  3. The in-cockpit engine sounds like the fw190 A8 when viewed outside. O. Key. Weird. Devs, please, give us the ability to modify the motor sounds if needed (don't encrypt them). So I can add the low fq rumble, or just bump up the bass here and there...
  4. yup, you're absolutely right! It's a server/mission setting.. why.. sigh.. anyhoo, thank you for looking into it, I thought I was going mad :D
  5. this looks very cool. Quick question though: are these ruined objects Dynamic in nature, i.e. they appear after a bomb explosion? Or they are static 'theme' that'll always just be there? Or are they based on the mission editor trigger (there's some triggers for damaged scenery something)?
  6. that's some next level larping Awesome job, sir!
  7. absolutely beautiful !!!
  8. I was suspecting this, but is it really feeding fuel to the engine continuously if one doesn't push the throttle to the max 1.8ATA/max RPM? I thought it'd do it only in the max position?
  9. there has been an 'engine cooling' update about a year ago, or more, not sure if you haven't flown for that long. For the most part if you stay within the advertised engine regimes there's not a lot of 'bugs' that pop-up. However, if you start firewalling the throttle (even for very short periods of time) the answers to the questions such as "why did this fail?" become pretty elusive. That's DCS for you.
  10. he's talking about the mw-50 vs fuel in the mw-50 tank. Technically, you overboosted the engine only once (without mw50), so this switch's position shouldn't really matter that much so early into the flight time, however I noticed you got to 2600rpm & 1.4 ATA pretty quickly and stayed there until the engine failure. Try limiting to 1.3 ATA max and see if that extends the engine's life (don't over-boost to 1.8 ata either, even if just for a split second). null
  11. carefully look at the rudder pedals and you'll see they dance around like crazy without the input. It's in MP, wolfpack server.
  12. hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with D9. It's the same story with the A8. I'll open a bug report there as well. Cheers.
  13. hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with A8. It's the same story with D9. I'll open a bug report there as well. Cheers.
  14. I assume it's still a work in progress type of a change. Based on Rudel's response above I feel they'll announce it when it's finished/starts working...
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