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peachmonkey

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  1. thank you, @BIGNEWY
  2. With WW2 assets ED follows the non-standard approach of "over promise, and under deliver". When they were steadily releasing new features/assets 3-4 years ago I was fully on their side, and by "steadily" I meant once in every 6-8 months. As of today, and for the past 2 years, we haven't gotten anything new in ww2 genre from them other than the canned response of "WW2 is still in development / the team is small / we are working on something / we'll let you know as soon as we have news / Mariana ww2 is coming soon (in 2 weeks)", essentially bignewy's response above. Except for the occasional weekend influx of players the MP ww2 scene is pretty much dead. As they say - it is what it is.
  3. I ordered the BSB2e (with eye tracking), however, initially the unit will be released without eye tracking for DFR (it'll only support Vrchat eye tracking using some game api), with fully functional eye tracking DFR support coming later in 2025. I'm getting it for night flying in DCS, can't wait for that OLED goodness (still remembering my 'wow' days from the VivePro1 time).
  4. like SUNTSAG said you need to press the Comms key which is mapped by default to \ key on your keyboard (or you can change it in the 'assign controls'). The F10 selection will appear in there as per screenshot. Hint for the future: all maps, missions, MP servers, utilize this Comms menu and F1 through F12 for mission customization, target selection, etc. It is a seriously archaic interface and the most confusing for the newcomers, but it is for it is. Maybe one day ED will add something more modern that's actually easy to use and understand...
  5. @SAB0T thank you for the quality cockpit, sir! It's like I'm flying a brand new module!
  6. wait till you upgrade to FFB A bit cheaper approach: get yourself either a buttkicker or build one out. It'll give you the buffeting effects under your seat so you'll have a physical input for a pre-stall event.
  7. this may be a speculation, but one of the complaints I've seen about bf109 is that the non-mw50 AI 109 performs just like the one equipped with the mw50 option. If there was never a track depicting this behavior then it's just a rumor, I guess.
  8. The latest Nvidia Inspector allows you to pull the latest DLSS .dll directly from the Nvidia driver installation, i.e. you no longer need to replace the DLL inside DCS install folders. Check it out here: NVInspector Revampled link: https://github.com/xHybred/NvidiaProfileInspectorRevamped?tab=readme-ov-file
  9. yup, had a similar experience flying last week with our squad. We were doing 420mph IAS at 20,000 ft and the altimeter arrow was trying to break the 430mph mark when we tried to climb higher... It was experienced both in my and my squadmate's p47.
  10. well, to give ED credit, they did simulate the Mosquito Merlin engines that way, i.e. you can firewall them at 3,000rpm and 18lbs boost and fly a whole hour or more and they'll be fine. With Spit being one of the early released modules I guess their modeling was rather conservative then. In any case, this what makes DCS 'interesting' as each module is drastically different from another, and makes it stand apart from other w2 sims where everything behaves the same way behind some aesthetic smoke and mirrors.
  11. the historical records vs. what ED can simulate are two separate things it seems I read that P47 engine could run for ~10 mins with no oil. In-game such a scenario gives you about 1-2 minutes tops. However, DCS A8 can chug along with no oil (no more oil leaking out, oil pressure on 0) for about 15-17 minutes. Go figure.
  12. it's a bug. If you overspeed the turbo the light on the dashboard comes on and the engine dies immediately (its starts grinding and stops within 30 seconds). P47 "engine degraded" situation arises after you stop using water/full power, and in my observed cases it happens 10 to 30 minutes later (happened to me on the ground when I landed), not during the full power use. It's a bug.
  13. wow, this is awesome news! The release of La7 will surely supply the much needed blood infusion for the WW2 scene in DCS. Can't wait!
  14. As far as "low graphics preset" for Normandy: it may be due to the fact you have a Normandy 1 map only. The updated version of Normandy (Normandy v2) requires a paid upgrade (~$14, I believe), it will unlock the high level detail in the map. I hear ya, go where your heart takes you I've played Il2Box for 4 years prior to diving into DCS, and even though IL2 has a lot more 'battlefield' content I grew tired of it once I learned all 'gaming' aspects of the sim, and wanted something a bit more challenging as far as the flight model/system damage goes. DCS fills that niche quite nicely. The DCS sound design alone (true engine and weapon sound recordings, directional sound design, etc) is levels higher than the other sims with their synthetic sound engines.
  15. rgr, thank you!
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