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carefully look at the rudder pedals and you'll see they dance around like crazy without the input. It's in MP, wolfpack server.
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hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with D9. It's the same story with the A8. I'll open a bug report there as well. Cheers.
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hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with A8. It's the same story with D9. I'll open a bug report there as well. Cheers.
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No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
@Cgjunk2 @Number481 got it, guys, I guess I just more sensitive hands lol But if the debug shows the spring center moving during the trim then I most definitely blame ED for the the 'slop' near the center of the stick... which technically may not even be that sloppy, it's just the FFB center spring dynamic range is very short, i.e. on the ground it's limp, and after the take off and past the 220-240km/h the center force reaches its max. In reality the stick center needs to get progressively harder to move the faster the plane flies, alas DCS doesn't provide for it. I think TelemFFB may come to the rescue here, I saw they started incorporating the new Rhino capability of the dynamic spring center, so the stick gets harder lol the faster you go, and thus would make the trim forces a bit more apparent. -
No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
ok, gotcha, so this 'movement' can then only be observed/felt while traveling at speed, and not on the ground, i.e. essentially a change to the spring center force. Well, I fly the 190A and D9 all the time and use the elevator trim to adjust for fuel changes and I never felt this 'change' in the Rhino FFB... and the spring center force comes from DCS, so I doubt it's Rhino's fault.. Headscratcher... -
No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
I get what you're saying, I'm not an expert, however doesn't P47 has special trim tabs that are controlled by the trim wheel? I.e. when trimming you're not moving the main control surface but a tiny little 'tabs' on them. Do these trim tabs exert pressure on the main surface and cause it to deflect (therefore moving the stick in the cockpit), or do the tabs simply change the airflow just enough to affect the aerodynamics of the plane therefore changing its attitude/aoa/etc. ? In case of K4 and fw190s the elevator trim is done by moving the whole stabilizer (not just the elevator surface), so again, I'm not sure how that'll affect the stick position in the cockpit, somehow it tells me that it won't... -
No stick displacement in Force feedback ?
peachmonkey replied to FZG_Immel's topic in Bugs and Problems
My Rhino FFB doesn't move when I trim in fw190a8, fw190D9, K4, P47, and Mosquito. Why is it supposed to move in F4U? -
don't be so harsh on yourself, I very much appreciate your work, waterman! I just can't play with your trains on the Marianna map because it gets 30fps in VR the map is seriously unoptimized for VR use.
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I've been going through posts and replies back and forth and it seems there is no direct response from the Devs if the water injected WEP is modeled or not. A bunch of folks are simply guessing based off the the instruments' read outs and the devs are silent. So a question to @-Rudel-: can you please clarify: - Is Water Injected WEP modeled ? - if it is indeed Modeled: how do you actually reliably engage it?
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Marianas ww2 map isn't optimized as the modern one, at least for VR it's very heavy even for my 9800x3d cpu with 4090. I quit flying it until ED updates the textures...
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I think this news letter is perfect. It highlights on what's coming, instead of regurgitating what's been released. I hope ED keeps the same cadence going forward!
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It would be great if ED worked on optimizing this map for VR. The modern Mariana was also pretty sluggish when first released, then about a year later it was nicely optimized and it performs excellent nowadays. The WW2 map is .. ahem.. a stutter fest on my 9800x3d + 4090.