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	yup, understood. How about adding an EQ (sound equalizer) option to the engine/motor sound?
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	stumbled upon an Me-163 attacking a poor B-17 with the 30mm rounds. for all of the 30mm "purists": why aren't the wings coming off? b17-vs-me163.mp4
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	The in-cockpit engine sounds like the fw190 A8 when viewed outside. O. Key. Weird. Devs, please, give us the ability to modify the motor sounds if needed (don't encrypt them). So I can add the low fq rumble, or just bump up the bass here and there...
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	yup, you're absolutely right! It's a server/mission setting.. why.. sigh.. anyhoo, thank you for looking into it, I thought I was going mad :D
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	this looks very cool. Quick question though: are these ruined objects Dynamic in nature, i.e. they appear after a bomb explosion? Or they are static 'theme' that'll always just be there? Or are they based on the mission editor trigger (there's some triggers for damaged scenery something)?
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	that's some next level larping Awesome job, sir!
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	absolutely beautiful !!!
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	I was suspecting this, but is it really feeding fuel to the engine continuously if one doesn't push the throttle to the max 1.8ATA/max RPM? I thought it'd do it only in the max position?
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	there has been an 'engine cooling' update about a year ago, or more, not sure if you haven't flown for that long. For the most part if you stay within the advertised engine regimes there's not a lot of 'bugs' that pop-up. However, if you start firewalling the throttle (even for very short periods of time) the answers to the questions such as "why did this fail?" become pretty elusive. That's DCS for you.
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	he's talking about the mw-50 vs fuel in the mw-50 tank. Technically, you overboosted the engine only once (without mw50), so this switch's position shouldn't really matter that much so early into the flight time, however I noticed you got to 2600rpm & 1.4 ATA pretty quickly and stayed there until the engine failure. Try limiting to 1.3 ATA max and see if that extends the engine's life (don't over-boost to 1.8 ata either, even if just for a split second). null
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	carefully look at the rudder pedals and you'll see they dance around like crazy without the input. It's in MP, wolfpack server.
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	hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with D9. It's the same story with the A8. I'll open a bug report there as well. Cheers.
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	hi, @NineLine The auto-rudder is back on during the take offs. DCS does not honor the "no auto rudder" setting in the Special menu, and it's turning it on on every take off / landing. I'm not attaching a track because you can replicate it by trying to take off with A8. It's the same story with D9. I'll open a bug report there as well. Cheers.

 
         
	 
					
						 
					
						