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SerpentSouris26

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  1. Only doable through settings in the ME as far as I know... The IR Suppressor of the SA342 Gazelle can be added/removed through the Rearm/Refuel menu.
  2. Adding the ability to add/remove hard points and IR suppressor using the rearm/refuel menu
  3. With the C130 to come, and its cargo logic, it would be good if the CH47 (or any UH) cargo logic would have the same behavior: weight and space limitations. As far as I know, for now, the cargo weight & volume are not linked to its content as I can load 100 units of each weapon in a 1500kg cargo box. Taking the AIM-120C as example: It seems its weight is around 156kg. WIth 50% of fuel aCH47 should be limited in weight to 60x AIM-120C. Same with volume: taking the hypothesis we do not have a container for each missile, 3.66x0.64x0.64m = 1.5m3. A CH47 cargo is around 43m3... So, only capable to load 29 missiles without containers. For the gameplay, I can understand that realistic limitations may not be the solution, but it would be good to let mission creators defining the limit per cargo: content and associated weight. A solution could be using 2 factor parameters based on munitions weight and dimensions. To get closer to reality, facors could be above 1 to reflect the existence of containers, like 1.2 for space, and 1.5 for weight. For gameplay needs, mission creators would be able to use factors below 1, like 0.1 meaning that they will be able to load 10 times the default cargo capacity. Just thoughts...
  4. Hello, I do not find any mention of it, so... Tel-Nof paarkings seem all messed up. Listing them will be difficult. Some examples: ME menu 02 = map 01 ... ME menu 15 = Map 09 ... ME menu 81 = Map 85 ... ME menu 83 = Map 87 ME menu 84 = Map 88 ... A weird one is the one on ME menu H19 which is positioned above H05 at +215m AGL, falling like a stone if cold.
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  5. @toutenglisseThank you!
  6. Triggers are setup: First : time sup 1s > declare groups stopped using Group Stop function Second : trigger on mark #1 + 10s > Group resume on a specific group. I did another mission in which I have similar issues... It lets me think that is related to specific AI units. Not for all of them. A sI remmeber, it was with APC Cobra. By removing it by a BTR-80, it worked well. _mp_new_mission.miz debug_group_resume.trk
  7. On discord, you will find RC7.
  8. Thanks @xvii-Dietrich !
  9. Not sure to had clearly understand... Is ther a Discord server where the BO105 progress is followed?
  10. Definitely pleasant to see the work progress. Look amazing. For sure the BO105 will be part of my fleet! Keep going!
  11. Petite vidéo intéressante :
  12. Bonjour, ; Certains profils sont déjà mis à disposition sur le site via les fichiers utilisateurs. Exemple du M2000 : https://www.digitalcombatsimulator.com/en/files/2629478/ Mais j'avoue que ca devrait être enrichi, ne trouvant pas moi-même ce qui m'intéresse sur mes modules
  13. Solved. I just start the game in an Administrator mode, for being able to edit and save the mission after moving the land pad for Meatboy.
  14. Hi all, Do you knwo if there a fix for mision 3? Meatboy is landing on my helipad, generating damages on the gazelle before having time to take off ! Thanks for your help
  15. Confirmed. Removing the french pack mod lets the game starting properly.
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