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Meliok

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Everything posted by Meliok

  1. Yes the option to embark troops was already here, but as @Abburo said, you can now trigger it via the Comm menu while inside the vehicle. As @Flappie said, I saw many inconsistencies (bugs?) which will not be qualified until we have a proper description of this new feature. To be honest, I'm a bit disappointed as I thought it would be a first step towards a Combined Arms enhancement which seems necessary before CH-47 and C-130 release, and today, I don't see the point of putting such a "minor change" ( from what I guessed, perhaps I'm wrong ... ) in 2.9. Time will tell... ( I'm currently putting together which basic features I think would be needed to enhance ground combat, would probably submit the ideas to @Flappie when done ) NB : Also add the flying APC bug when trying to embark in an IFV whith 0 place left. The marine bumped it 10 meters up
  2. Will PM you tomorrow then. I have to quickly merge before to version 2.4 as it was developed in 2.2. Normally, I tried to keep your coding style, but don’t hesitate to change anything you like. I’ve got 4 functions, but 2 are currently mission dependent. Nethertheless, I think they can be modified to work independently. These are: Currently mission dependent: -Group perform a CAS on a given area -Group perform a SEAD on a given area …and the 2 mission independent : - Place a Marker at given coordinates ( using the different formats of -coord ) -Artillery group perform an artillery strike at marker position
  3. Hi CakeSorbus ! Is there a github or something else for GameMaster ? I'm currently adding some functions for my own need and think this could be shared with everyone ( with you permission indeed! ) Best, Meliok
  4. Here are my 2 cents ( will edit if something else is coming back to my mind ) : -General - Ability to entrench vehicles able to do so - Ability to use smoke generator and defensive smoke grenades on vehicles able to do so - Smoke should be able to disrupt AI vision according to their capabilities - Ability to create/modify/disband Groups - Ability to restrict Group commanding to a specific commander slot ( eg : 1st platoon commander only have command on 1st platoon vehicles/mens ) - Map visibility according to currently occupied commander slot -Infantry - Ability to take direct command of any unit ( I don't care if they stay ugly looking and moving, this is not arma 3, but it will ve really helpful for recon purpose at least ) - Suppression effect ( they are currently completely fearless ^^ ) -Artillery - Smoke barrage - Minefield laying barrage -Boats / Subs - Ability to directly control them ( even in external view, "Cold Waters" style )
  5. With many helicopters coming out, I definitely hope that some love will be shown towards Combined Arms. With some tweaks and some additions, this module can really be a game changer !
  6. Same for me, able to login on website, but not in DCS
  7. Merci Nicolas ! EDIT : Quand tu dis : Cà concerne aussi le Leclerc ? (Je ne vois plus le répertoire séparé pour l'optique dans l'archive ... )
  8. Answering my own question : if you want to add helicopters, edit PersianPower.lua line 2032 : Replace : do -- CLIENT SET CLIENTS_SET = SET_CLIENT:New() :FilterCategories("plane") :FilterOnce() end With : do -- CLIENT SET CLIENTS_SET = SET_CLIENT:New() :FilterCategories({"plane","helicopter"}) :FilterOnce() end EDIT : Planes were working, That's what guided me to an answer
  9. Hi! First of all, great missions! I tried to add some planes ( & helicopters ) to fit the needs of my small community of dcs friends, but unfortunately the "Persian Power" menu does not appear for those. Did this change with 2.7 ? Bests, Meliok
  10. Didn't test with latest version. Was it before of after yesterday update ?
  11. Hi, Since last version, we have experienced netcode desync each time when firing Harpoons ( and only Harpoons, everything else seems to be working right ). Here are the Tacviews ( included directly, mine is pretty funny too ^^ ) and a link to the track files ( unfortunately, heavier, sorry ). Meliok Harpoons netcode desync from Delmos.zip.acmi Harpoons netcode desync from Meliok.zip.acmi
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