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Devil 505

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About Devil 505

  • Birthday 05/04/1981

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Texas
  • Interests
    Military Aviation, Diving/the Ocean, Working Out, Family, Shooting
  • Occupation
    DOD Aviation Contractor

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  1. This is a hot topic I wish many would not get so upset about, especially with the C-130, Chinook, and some of the new Helos coming out. DCS has first and foremost been a military simulation platform putting realism and authenticity at its core, so be it first person shooter, armored module, or maritime assets, I would expect nothing short of the same. There is absolutely a solid way to sell the first-person modules in my own opinion. One of the biggest complaints I hear is the ground scenery not being high fidelity and not being able to enter buildings, small arms ballistics do not exist on top of the obvious soldier mechanics right now, and the FPS turning into a call of duty style game. Let's break it down for each one of these. Let's start with the call of duty style gameplay. I find this to be a mute subject simply for the fact that ED and third-party game developers would not be creating a module that allows for the non-realistic environment the COD franchise has succeeded on. For the exact same reason we have people fly DCS and not War Thunder. A solid way to sell a first-person experience in DCS would be to create generation/branch/time specific units for as a module pack to include axis/ally in the pack to balance the gameplay and create realistic scenarios. A good example from my own experience in the service would be early era 2000's with Seal units and Taliban/Al-Qaeda terrorist. During this period, Seals were using very specific weapons during the early war to include MK-18 Mod 0 with Trijicon's mounted with Doctor sites while Al-Qaeda terrorist were the predominate threat before ISIS. During the early days of the war in Afghanistan the Uniform used in the Middle east for Seals was old school vs what they wear today. Creating module packs with very specific attention to detail on uniforms, weapons, attachments (down to different suppressors for god sake), gear, and the same for axis units could be huge sellers. Unit packs could be created for time specific regions such as the maps we have now and in the future. I would expect nothing short of the level of detail we see in the aircraft to be put into the character models, weapons, and gear. Body movement would have to be spot on and VR would need to be a must since there are those of us who only play DCS with VR. This could open up an entirely different market to 3rd party devs and ED. I could write an entire article just on this topic alone and how to set up a module pack. Within the pack you should have designated roles as in real life such as comms, sniper, medic, breacher, ect..... The second topic of concern is the environment or lack thereof for assets and buildings. I feel there is a solution for this similar to what is out there for the WW2 assets pack. The difference would be building packs with high detailed interior/exteriors that can be inserted into any map where content creators or campaign developers could create historic missions. Maybe include some base detailed buildings with the Unit module packs such as the early era Seal/Al-Qaeda pack coming with some detailed FOB building and mud huts. Other larger buildings such as the Osama Bin-Laden compound and larger structures are included in building asset packs, again time period specific. This would open the door for historical combat operations with high fidelity such as the Bin Laden raid, patrols in Afghanistan, Special operations missions ect..... DCS would become a virtual playground for content creators who want authenticity and realism over the closest thing we have now which is ARMA. The ability to recreate what so many have experienced and to do it with the fidelity ED can do would bring a lot of attention to ED and I personally feel, is a great way to remember our fallen brothers and sisters by never forgetting what they did. The last concern I will not spend time on because I think it is a moot point. The current way infantry works on the ground and the ballistics is a given, it's not up to par. This would obviously be worked over to the same degree they do the aircraft modules and we would receive nothing but the best work ED could push out. I feel Wags statement is correct, that this is not an if but a when will it happen. I could not be more pleased when I heard him mention this. There are so many fine details that need to go into place to make this work, I would not expect anything soon, but the prospect of being able to carry out full combat operations online with my boys overhead while I conduct a raid with the guys would be an insane experience, especially in VR. I hope the enthusiasm continues to grow for this future feature to DCS World and look forward to the first iteration of the first-person experience, which I believe will be walking from the ready room on the super carrier to our aircraft up on deck. Once they pull this off, I think it will it the first-person experience in motion.
  2. June is not far around the corner but still, I had to see what we were in for or close to it. I took the new OV-10 up over the southwest region flying out of Kandahar in MSFS. I sure wish someone would do a full fidelity OV-10 module for DCS. This one was a blast to fly.
  3. Any updates on this awesome mod? New video or pics lately? Can't wait to get her into the Marianas.
  4. Any updates for pic/videos of this mod? Been watching too much old school Magnum P.I lately and need my DCS OH-6 fix!
  5. I know it's a lot to ask, but is there any way we can get a model of TC for a pilot from Magnum PI? Maybe the Vietnam version?
  6. Damn man! You and the OH-6A group are making it harder and harder to be patient pushing out these awesome screenshots! Outstanding job. Any chance we could get a sneak peak of what progress is looking like in the CPG seat up front? Keep up the amazing work brother, fired up to get this on the Marianas map and start some old school Helo operations.
  7. Between this and the OH-6A, I am looking forward more to these 2 mods right now than I am the Third Party stuff we have been waiting on. Very fortunate to have such talented individuals making these Iconic Vietnam Helos for us. Thank you for the continued hard work and love you are pouring into this! It will be flown for many many hours for sure!
  8. Is it bad to say I am looking forward to this more than any Third Party Module right now? Hell of a job Gents!!!!!!!!!!!!!!!!! You are filling a gap we all have been waiting for. Can not wait to get my hands on this in VR.
  9. Trying out the Liberation Dynamic Campaign Generator with Kandy.
  10. DAMN! I cant wait for this to release. Outstanding work! Cockpit is looking fantastic. A little bit of a silly request, but my buddies and I only fly in VR, any way you can make the canopy handle clickable to close similar to the Apache? This way we do not need to bind a canopy open/close button?
  11. Good times! Looking forward to the next flight. Highly encourage others to meet friends in the DCS world and get after it like this. Makes the sim so much more rewarding coordinating attacks and flying together. Especially when everyone makes it back without a loss and all targets are hit.
  12. There is also the Sikorsky H-34, another solid one for MAC-SOG operations, SAR, and Cargo.
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