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Thanks for the shout out! In addition to the mission generator we now have a multiplayer server with rotating missions and some neat tricks...especially if you have SRS. Server name: ROTOROPS OFFICIAL https://discord.com/invite/rotorops
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Dedicated server not showing up
Grimm replied to Matt Glover's topic in Multiplayer Server Administration
Do you recall the rule name or any details? The visibility issue is affecting many servers and there are several threads about it. -
Splash Damage 2.0 script (make explosions better!)
Grimm replied to Grimm's topic in Scripting Tips, Tricks & Issues
Sure, just set the damage_model option to false. -
Dedicated server not showing up
Grimm replied to Matt Glover's topic in Multiplayer Server Administration
You fixed the server visibilty issue by making a firewall change? -
Mike Force Team started following Grimm
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Hmm that's cool. I didn't even think to try putting slots on the FARPs we use for the PERKS script. If it's that easy, we're most of the way there and just need to figure out the slot blocking so the slot is reserved for the player that set up the FARP. In this way it could also work for our AI fatcow. Mark a point on the map, call the AI Chinook, and provide support on the way. Once landed and setup you could spawn there.
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Thanks Floyd. For anyone not aware, it works like this: 1) Fly the CH-47 or another refuel-capable aircraft 2) Land anywhere and select Player Fatcow FARP via F10 menu 3) White smoke marker and FARP assets appear (tent, ammo) 4) Friendly players can land at your FARP and refuel, rearm, and repair 5) Once you take off, the FARP is deconstructed (unlimited redeployments) I fully agree with the points made about requiring the CH-47 pilot to remain on the ground as their buddies come and go. If it's requested, it likely wouldn't be too hard to leave a static CH-47 in place when the pilot chooses another slot. Right now the implementation is such that it is easy enough to setup your Fatcow FARP on request from friends, and there's perhaps not much reason to stay on the ground waiting for the next pilot to need you.
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RotorOps PERKS - Points and rewards script (featuring Fatcow FARPs!)
Grimm replied to Grimm's topic in Mission Editor
A quick update as we head into the CH-47 release. The PERKS script has been in use on the "ROTOROPS OFFICIAL" server for the past several months. From day one of CH-47 release, the script will support 'player fatcow' perk, which will allow anyone flying the Chinook to land and deploy a working FARP for their teamates (no points required). You can checkout the functionality on the ROTOROPS OFFICIAL server with the Mi-8 or UH-60 right now. -
Splash Damage 2.0 script (make explosions better!)
Grimm replied to Grimm's topic in Scripting Tips, Tricks & Issues
Hi guys, I have merged any open merge requests (updated the script based on other code contributions). I'm much more available for discussion on the RotorOps discord: https://discord.gg/QEEmtp5NM9 -
Perks is a standalone script that enables a points and rewards system. You can use this script on its own or together with CTLD and/or RotorOps. There is no configuration necessary, and it works with single player or multiplayer. Why a points system? This was developed to incentivize teamwork in multiplayer support roles, and to enhance single player experiences with more control over the battlefield. How to earn points You can earn points from actions you take directly, like kills, or indirectly like kills from troops you drop. These are broken down into the points categories below. See the script for the actual number of points per action. Direct Kill infantry Kill vehicles Kill helicopters Kill planes Kill tanks Kill ships CTLD rearm vehicles CTLD unpack crates Indirect Dropped troops kill infantry Dropped troops kill vehicles Dropped troops kill tanks CAS Bonus When you kill enemy troops or vehicles near your friendly ground units, you earn a hefty CAS bonus for supporting the war on the ground. How to use Perks Spend points on Perks by using the 'ROTOROPS PERKS' F10 menu. Perks can either be activated at your current position, or at a position that you mark on the map. Fatcow FARP Request an AI CH-47 Chinook that will land at your designated position and deploy a working FARP for refuel or rearm! Available at your current position Available at your mark on the map. Name the mark 'fatcow' To use this, a CH-47 must be placed on the map, set as late-activated, with a group name of 'FAT COW'. Also support statics must be placed on the map in order to be teleported to the new FARP location. See the RotorOps Perks demo missions for details. Instant Strike Request a cruise missle strike at a designated location. Right now this is essentially a demo for the perks system, and will likely be removed or modified in the future to be more realistic. -- Available at your mark on the map. Name the mark 'strike' Perk Options The script is desinged to be easy to create your own perks for your use or to easily modify their attributes, such as: Cooldown time Max uses per player Max uses per mission Points cost ######################################################################### Current state of the script in a nutshell: Works in singleplayer, multiplayer, and dedicated servers. Multicrew supported. Demo mission attached. Just pure quick fun. Enjoy, and please let me know your feedback! ROTOROPS PERKS - Black Hawk Down Pt. 1.miz
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New update v1.3.2 out now! Changes in this update: For users: -Added KA-50 III and AV8BNA Harrier to slot selection -Changed message in mission generated success dialog -Zone protect SAMs now part of 'Advanced Defenses' feature -Advanced Defenses is a new feature that adds IR SAMs, MANPADs, and other AA to enemy zones. Being detected by the Dog Ear radar unit will trigger an enemy fighter intercept. Stay below 1000ft AGL and take it out. -Late activated friendly/enemy CAP units are placed in mission as a template for Deployed CAP fighters (ie will not be active unless using Advanced Defenses or 'DEPLOY_FIGHTERS' name for radar ground unit) -improve idle troop behavior at bases/FARPs For Mission creators: -Updated pydcs library supports new units such as technicals -Updated pydcs library supports Falklands map -allow troop pickup from HELO_CARRIER -enemy units with radar can be designated to deploy intercept fighters on detection (see RotorOps.fighter options in RotorOps.lua for details) with options for min detection altitude and distance (min detection altitude allows helis to fly 'under the radar') -Insert RotorOpsServer.lua script and trigger actions if option set in scenario config: rotorops_server: true (if you would like to create templates for the RotorOps MP server) -scenario template triggers should now be 'untouched' after mission generation, allowing previously unsupported triggers and actions to be used, along with color coding -block adding player helicopters if slots locked in scenario config -Added RotorOps.draw_conflict_zones setting to give users the ability to disable or enable displaying of zones on the map. -allow disabling spinboxes in scenario config -mission ends 10 mins after mission success/fail -copy helicopter start type from templates Join the discord: https://discord.gg/axV72dZrvY
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Splash Damage 2.0 script (make explosions better!)
Grimm replied to Grimm's topic in Scripting Tips, Tricks & Issues
Adjusted the rocket multiplier that we've been using with RotorOps...3 was way overpowered. Merged develop into master. https://github.com/spencershepard/DCS-Scripts/blob/master/Splash_Damage_2_0.lua -
RotorOps Turkish Roadbase - Syria Map 0200z on Sunday September 25, 2022 Limited intel brief, subject to change. Expect technicals and insurgent forces scattered throughout the region and near villages. EWR on the far side of the gulf will trigger a fighter response if we're detected above 1000ft within the circle on the map. Expect manpads, AAA, and IR sams in the vicinity of ALPHA, BRAVO, and CHARLIE zones. Size of the force to expect is unknown at this time. Enemy aircraft at Incirlik to include KA-50 Recommend we leverage our ability to deploy air defenses via CTLD and mark targets with JTAC units. Clear the zones in order and we can establish FARPs for respawning, rearm and refuel. We begin at 0200z on Sunday September 25, 2022 Join us! All are welcome. https://discord.gg/gekD2QCRXt