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chaos

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  • Flight Simulators
    current: DCS:World, SteelBeasts Pro.
    past: DI:Tornado, Flanker 1.X, Falcon 4
  • Location
    Ireland

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  1. Well, my two cents... In the replay is jitters quite a lot for me too. Single player and the only mods installed are the A-4 and TacView. I can post the *.trk file if needed.
  2. Unfortunately there's no way to trigger an overheat and I was hoping the damage system was "simple" enough to clear the fire once the engine was shut down. Furthermore, a nozzle failure or even an oil leak does not result in degradation of engine performance. Also, triggering a compressor stall results in 2 or 3 bangs and the fault clears itself. I cannot trigger it again after that so as to make it seem it is an ongoing issue and needs to be dealt with. The only option is to have the engine seize. I realize this is going beyond what an entertainment product is meant to be for the average consumer but it is nice to experiment from a nerd- point of view. Thanks for the reply.
  3. BUMP Related to this… I’ve created a mission whereby the user experiences an engine fire on takeoff. I’d like to make it so that, if the user completes the correct actions, the fire is contained . By using a “trigger” I can time the start of the fire perfectly. I can also trigger additional problems if the user “flips the wrong switch”. However, I can’t find a way, through triggers or otherwise, to stop the fire from “spreading”. Right now it just keeps burning, even after shutting down the related engine and it will eventually end up resulting in a catastrophic event. Is there a way to “stop” or “undo” an active failure? Can it be done by scripting and if so, how would one go about that?
  4. Thanks for the reply. I've adjusted the values downward (they were actually set at a default of 2% and 3,5%) and it does lessen the effect of bumping the pitch trim switch. Thanks for the back-story as well. Very interesting to read!
  5. Haven't "flown" the F-4 in a couple of months now and decided to revisit this excellent module... Would it be possible to adjust the trim speed to a lower setting? A tap on the trim switch results in a rather large control surface deflection hence I can never find a "perfect" (pitch-) trim setting. It often under- or over-shoots. Thanks
  6. I understand there's a wish to have some form of ATC in the game. Personally I couldn't care less as I find it distracting to dig down the menus in-game. To each their own I guess. In the meantime a quick-fix would most most welcome....
  7. BUMP ILS is still not functional at Paphos. Pls, this needs to be fixed...
  8. Just a quickie... Would it be feasible to quickly add the option to specify the runway in use at a particular airport? It's been one of my quality of life update -wishes that would significantly help in the creation of a mission and predict what the AI aircraft are going to behave like around airports? Thanks
  9. Much appreciated and it helps a lot with the porpoising but... now you're limiting maximum control deflection once you start mucking about with the -x and -y saturation (ie. you're no longer able to extract maximum roll or pitch rate). I'm in need of a full size Force feedback stick
  10. pitch & roll: deadzone 4, curvature 10 Yes. Never took to it. I cannot take-off much less -land that kite with the narrow track. It also exhibits the porpoising behaviour that should't be there IMO. I've been wanting to try force feedback for a long time and I do believe it would go a long way to solving the unstable feeling of the flight-model. Problem is that the vast majority are using a "normal" stick and rudder. It should work for those folks too. I don 't get why the jets are totally fine. Stable as a rock and a joy to fly. There's no reason why WW2 birds cannot. You can hit the numbers spot on. You can have the model follow the performance curves within a few percentage points and making it feel like you're flying a kite in a winter storm. However, I appreciate all the comments and suggestions! maybe it's just me but I do find it frustrating. DCS WW2 could be so much better if the "feel" was there...
  11. I have all of them and rarely fly them. The P-47 is my "favorite" but even that one is too unstable for my liking. I love WW2 aircraft but DCS isn't doing them right as far as "feel" goes... IMHO. I wish it was different because there's a lot untapped gameplay in DCS regarding WW2. Great terrains and unmatched fidelity. It just falls short...
  12. I get what you're saying but it shouldn't be _this_ hard. There's too much porpoising. IMHO it needs a lot more damping in the pitch axis especially. The point of any fighter, WW2 or modern, is to have a stable platform to use your weapons. If you're fighting the controls instead of the enemy you're doing something wrong. I've adjusted the axes but I can't make it behave.
  13. So.... I haven't been "critical" of any early access module that I've bought over the years... but it's hard to _not_ with this one. My first impressions are "somewhat underwhelming". It is early access and it needs a "bit of work". The biggest issue I have right now is the flight-model which makes or breaks it for me personally. I'm not a fan of WW2 aircraft in the sim because they all feel way too twitchy for my liking but this one takes it to a whole new level. To the point where I find it unflyable. The art work is good enough and the sounds are OK-ish. Again, I don't want to be too critical and I want the developer to continue developing this. I'm sure they put a lot of blood sweat and tears into it but... we're not there yet....
  14. I read the patch notes while downloading it and was pleasantly surprised that improvements were made to the flightmodel. I always thought it was a bit off, especially in the low speed regime. What a difference a patch maketh! The feel is now so much better without the "rubber-banding" and exaggerated adverse yaw. It has now become one of my most favorite module of DCS. I haven't been using it "in anger" but flying around and doing aerobatics is so much fun now. What I didn't notice in the patch notes was adjustment to the trim settings. Trim can be adjusted much more accurately now... or is it just me? Well done Heatblur!
  15. Yes, but...! We all know that Soesterberg en Twente in the Netherlands were the backstop that kept the Russians from overrunning the UK. So, the Netherlands definitely need to be modeled first.
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