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Fresh

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  1. @Rudel_chw Hi Eduardo, sorry, I didn't realise you didn't approve of your mission/tutorial files being upleaded to the user section. Sincere apologies. I have deleted the file from the user section. This will also avoid confusion when 1.2 comes out.. Sincerely, Fresh
  2. Hey, try displaying the control indicator overlay and checking that no controls are deflected by accident by another axis, e.g. left throttle also bind to rudder, or some button also adding right rudder trim whilst e.g. trimming nose up etc.
  3. There's a comment about pilot body in the "known bugs" on initial release.. I'll post it in a sec.. It is not exactly what you described, but I guess the pilot body movements are still WIP...
  4. I fully agree with this... please add your commets to my wish-list post:
  5. Hi there, please have a look at the keybindings, at the moment it is very inconsistent: some switches toggle irrespective if I click left or right mouse button. Even some three way switches toggle through the three states with any mouse click. Also some dials I can mouse drag them (e.g. when setting the altimeter) and that works fine in 2D and in VR (I have mouse disabled in VR, and use my head movements as a mouse controller), however other dials, like the lighting don't work with click and drag in VR when using head movement. To summarise my wish: 1. All switches that go down, should be left click 2. All switches that go up, should be right click. 3. Rotary switches, like the fuel tank selector: left-click should turn it anti-clockwise, right-click should turn it clockwise. 4. All dials, like altimeter setting and lighting should be able to click and drag in VR with mouse disabled 5. All dials as in point 4 should also work using mouse scroll wheel 6. Include keybinds for all switches, please include a bind for each state, and a bind for toggling a state. E.g. there is no keybind to show/hide the pilot body. Please also make gear and hook as toggle buttons as well. I think something like the master arm only has one possible state at the moment. Many hardware users need ON/ELSE or OFF/ELSE type key binds as well. (Look at the Hornet for example, the "special" cases). Thanks in advance! Fresh
  6. Check out this post to make a keybind for the pilot body:
  7. @_Hoss Try clicking on the payload restriction box, see if that helps to show the possible ordinance.
  8. I tried flying at night, noticed that the "M" label that is stamped on the mixture control, does not match position with the lever, but floats a bit aft of it. (Misaligned texture I guess.)
  9. You can load them on an air start mission. I selected the option to see the station limitations, and then selected them like that, but it didn't work in the usual manner.. but maybe I did something wrong...
  10. I fixed the Tiny Tim rockets mission, see attached .miz file. Fresh F4U - 08 - Tiny Tim rockets.miz
  11. They forgot to add them.. I edited the mission and included them. See attached. Cheers, Fresh F4U - 08 - Tiny Tim rockets.miz
  12. Hi Ginsu, can you post a track? Did you try another date with GPS to troubleshoot? Is there wind? Thx, Fresh
  13. Hi, please post a track so we can help you. Thx Fresh
  14. Hi, I've experienced a couple of occasions where the required ground speed puts me at TOT over the waypoint before my target, i.e. at my IP. I have not been able to find what causes this. I created a mission to test this. It has 6 waypoints, each 6nm apart from each other (total 36nm). If you delete waypoint 3 the total distance is then exactly 30 nm. Flying at 360 knots GS means it takes either 6 minutes or 5 minutes (depending if you delete waypoint 3 or not). If I delete waypoint 5 the total distance and time is the same, since it is a straight line between waypoint 4 and 6. In the replay you can see the HSI wants me to come to a standstill at waypoint 4. Something is breaking the calculation. I have SEQ1 boxed, AUTO is boxed and the next waypoint ahead is selected. This sometimes works and sometimes it doesn't. Deleting a waypoint in the sequence (before entering any TOT data) might be one of the causes, I can't show it conclusively. Fresh TOT with GSPD bug.trk TOT Test Caucasus.miz
  15. The possibility to load a DTC to all aircraft in a group is nice, but with complex squadron missions, with perhaps 10-20 groups of the same type it would help mission makers and updaters' life much easier if you could assign a default (and preloaded) DTC to all aircraft of a specific type in a coalition. The current "load to group" option is cumbersome, as each group has to be selected, and the first in the group clicked to see the rest. Even now, the DTC is inserted in the jet to be activated later. It would be better if it would be directly active on mission start. (At the moment this is only possible via the attributes tab, and has to be done for each jet.)
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