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Everything posted by Jel
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Several ppl reported login issues after the latest update: As far is i know, the server also tries to authenticate when started, so maybe that issue is related.
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We´ve been flying for years and never had this desync thingy appear, all standoff systems went super smooth - which is why i initally posted this. Good to know this issue got placed long ago, so i guess there will be some fixes "soon"
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Not for myself but several ppl here got the same issue. Germany.
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I somehow struggle to remove FC aircraft since we want to stay open for newcomers as well. Unfortunately, unchecking the "comms" option for the FC plane in the editor doesn´t really do anything, i hoped that would just turn the comms off for them completely... Any ideas welcome.
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i know, that´s why i was wondering if there is anything wrong here. that explains a lot i guess. I didn´t know they listen to ALL freq., just thought they listened to the one seen in the editor (vhf 124). Guess they just have to set their volume to 0 then
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So i got a map built for multiplayer, including some slots for the SU25. We also have some radio stations with music playing on frequencies FM 33.3, 33.2 and 33.1, also on VHF 116.4 and 116.5 I noticed several ppl telling me, that when they hop into one of the SU25 slots, the radio is already playing for them. The plane itself is set to comms on VHF 124.000. I never touched the low-fi planes myself, so i don´t really know how their systems work. How can it be the music is heard when the plane doesn´t even have the righ freq. dialed ? Is it maybe the client has "easy comms" activated (even tho i enforce settings "realistic comms" through the map) ?
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I was wondering: Is there any Addin, some kind of Plugin for Discord to see and maybe manage the DCS Dedicated Server ? We started using a vServer lately and are looking for a convenient way to - let´s say restart the server from time to time, without having to connect or navigate the actual vserver interface first. Some Tool to enable users entering a certain Discord Channel to use a simeple "restart now" button for example, or see the server stats, etc.
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Here´s the track from the host: https://www.dropbox.com/scl/fi/2hcpzafbgg3ulr76fqezu/server-20250125-150809.trk?rlkey=7qdvpmaer7lzcv175lxq5910c&dl=0 This one´s the track from the client: https://www.dropbox.com/scl/fi/i7os6i99ard3dmfdmcklb/Free_Flight_Marianna_AFB_-20250125-150740.trk?rlkey=vw1oe3b8jt2glcfitc3tmodfi&dl=0 note: The client´s track doesn´t seem to load for us.
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Me: Host Friend: Client Both of us flying the F18 in close formation, both of us carrying Harpoon and SLAM/ERs. Friend launches 2 SLAM/ER to a given target, we both see them releasing properly from the pylons. Then, few seconds later, i see both SLAM/ER continue flying our heading, Friend tells me "i see both of them turning to designated target heading". From my perspective, the SLAM/ERs are flying 060° / 25.000ft straight (also on the F10 map and F6 view), from his perspective both SLAM/ER are flying 095° / 25.000 ft (also seen in F6 view and F10 map). I also saw both later splashing into the ocean while he still saw both on course and even got a live feed from his DL pod during Terminal. What the F ? Any idea why two ppl on the same server see the same weapon do 2 different things ? No, there weren´t any other SLAM/ERs in the air, it´s just the 2 of us online. Edit: Watching my own track (server host), all happens as describend from my own perspective.
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I hope OP is not referring to "those" videos where the A10CII is doing airshow displays with clean config, minimum fuel and in a dive - thus reaching a pretty high airspeed.
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Since ch9.3 doesn´t exist, i highly assume you are on ch9 But yeah, i see your point. About the map: Mainly because of what i wrote above. Carrier was set to ch1 ICLS - F14 ICLS didn´t work. As i changed the carrier to ch2, it did work. Happend on 3 of my maps (marianna, sinai, kola). Other maps, ch1 worked just perfect. Also as i change the carrier channel on those 3 mentioned maps BACK to ch1, it still works. So still, I don´t know why. Oh and yes, ch1 was perfectly set before since it did work with the F18
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That´s why DCS has given us Zoom View. Quite easy to tell if you look closely As mentioned above, it only seems problematic when i use channel 1. Other channels do work so i guess i just adapt my maps accordingly and be happy.
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Edited the map and changed Carrier ILS Channel from 1 to 2. Now it works just fine. I really can´t tell why
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There is no track. If there was, i would´ve uploaded it From my description, should there be anything else missing ?
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Several months back in the office, i notice the ILS won´t show, neither in VDI nor HUD. Configured: Landing mode set, HUD and VDI both set to "ILS", ILS system powered ON and switched to correct channel (checked in editor, carrier is on ch.1, channel 1 is dialed), set steering command to AWL/PCD, carrier tacan (75X) set. Using ICLS with the F18 works on the same carrier, the F14 won´t show me needles. Checked manual and couldn´t quite find any missing points. What am i doing wrong ?
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CAT 3 Crew slow to react to recovering aircraft
Jel replied to Boosterdog's topic in Bugs and Problems
Seeing the same. Deck crew leaves the area just as the AI plane calls the ball. I think this also relates to another issue where the deck crew directors "think" the deck is clear and direct you to places you don´t wan´t to because you see another aircraft coming in Something´s quite off with AI since the update. -
gonna push this. According to ingame map. Bug ?
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hm, i just tested this on mariana map. Weather set: Preset cloudy+rain 4 QNH 28.35, cloud base 8202 ft (Wind settings don´t seem to matter at all) -> Carrier is on Case II recovery.
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AI planes parked on elevators can use it and taxi inside the hangar. Very unrealistic tho as no plane does that in rl with engines running - but that´s how DCS handles it. As player you can´t use the elevator actively.
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It appears the holdback bars do have the right colors now when deck crew carries them to your aircraft - that´s neat ! As soon as the bar is installed, its color changes back to orange - maybe a small tweak suggestion for future updates
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Did ED test their new deck crew feature with the T45 ? Or how come such "obvious" things make it into release ? Saltmode aside, the issue is not just the parking itself but also the taxi INTO this position. AI and players alike, do have to taxi over the line, deck status "foul", which is often ignored by landing AI aircraft, causing collisions.
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Somehow confusing, sure you did the correct order ? You start by getting your designated pattern altitude and call "established". Afterwards, after the designated time, you start your approach, calling "commencing", lady then tells you to "switch approach". Here you "check in" (meaning "hey i´m here") and continue your path - your check in should be validated by a "roger" from approach. Once you reach "platform" -call it.
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Approach in DCS is the same freq. You can´t tell carriers to use several freqs afaik, so just stay on your dialed numbers and you´ll be fine.
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Ground crew directors don't acknowledge static objects blocking cats
Jel replied to Tom P's topic in DCS: Supercarrier
Empty deck is the best you can do atm. Although not even that might do it every time I experienced AI aircraft crashing into each other on an empty deck - one was taxiing to parking, the other was just catching the wire. If you watch this from the Airboss station you suspect why: During taxi on deck, the deck is "foul" - no landing permited. As soon as an aircraft rolls behind the line, deck becomes "clear" and AI will start to land. But: as taxi continues, the AI aircraft every once in a while crosses the line again, deck status changed from "clear" to "foul" again and back, sometimes 10 times in 10 seconds, all while the next bird is already in the groove. Maybe this throws off the AI pattern.
