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Everything posted by Jel
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need track replay Do not click on "request launch" if AI is using elevators...
Jel replied to Jel's topic in Bugs and Problems
I cannot since i haven´t saved that one. You can try this yourself: Get yourself trapped and parked somewhere there is no taxi route to cat from. Then Get an AI plane to land and park on the elevator. As the elevator moves down, tell your parking menu to request launch, it should teleport you to the next spawn point from where there are taxi routes available. If this spot happens to be on the elevator, you´re screwed -
Ground crew directors don't acknowledge static objects blocking cats
Jel replied to Tom P's topic in DCS: Supercarrier
I do not suggest you block those spawn points with statics - unless you don´t want to land on that carrier. From what i experienced, after the trap your director will guide you off the deck to the right, just via the spawn points 1 and 2, depending on where he parks you also through 3 and 4. This gets even worse as soon as an AI plane is landing, those just ignore the statics anyway. -
Tastenkürzel stehen soweit ich mich erinnere in der Dokumentation des SC. STRG+SHIFT+ALT+P sollte dabei das Parkmenü aufrufen/ausblenden
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Is it possible to remove some of the flight directors?
Jel replied to markturner1960's topic in Wish List
You can´t really chose your spawn point as a client, can you ? It would be possible if we could place statics on the other spawn points to block those, but that´s impossible without interferring with the directors pathing right now. They just direct you into anything that´s in the way -
Is it possible to remove some of the flight directors?
Jel replied to markturner1960's topic in Wish List
Currently, it is not possible to remove the cat crews. Just place your statics there, they won´t bother. If you have AI aircraft departing, tell them which cat they have to use, this works ok. But: With the new deck crew update, you always get directed to cat 1 - no matter if this cat is available or full of parked aircraft. So i suggest you keep your deck clean until ED has solved this mess -
What happened: AI F18C showing us a wire3 landing, director then took over and made it taxi to a parking spot in front of the island. Then, right before reaching the final parking spot, it moved nose right and maybe then wanted to turn left into the spot - if there wasn´t the second bird just catching the wire and both machines collided. sorry but wtf ? Just 2 AI units trying to land. No wind, nothing fancy. It seems that even this seems too much now with those fancy directors "Can you provide a track?" - Yes i can, see link: https://www.dropbox.com/scl/fi/gaux20x616qxrco8clh90/F18-trap.trk?rlkey=s6ra3fwae4lxcvpe2y5199rv5&dl=0 Tracks shows the third attempt - everything just exactly as before, this time the first bird took the swing nose right some seconds earlier, still very close to collision. One might see the issue. I wonder if the deck status has anything to do here ? What you can see is, that the deck status is "foul" only when a substantial part of the AI aircraft is over the line. As soon as the nosewheel get back behind the line, deck status changes to "clear" - even if the rear is still way over the line or even further in the zone. (Watch from airboss or LSO view to get the idea). Please tell me what´s wrong here.
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Ach LOMAC - vergangene Zeiten DCS gabs etwas später.
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afaik you can toggle the menu with CTRL+ALT+SHIFT+P (or was it +M ?) Have a look at the Supercarrier documentation, the keyboard shortcuts for those actions are listed there.
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I´m midly confused as the manual says, the routes will adapt if the planned path is blocked. I expected this also be valid for blocked cats. Or maybe i´m just misunderstanding something... Anyways, it seems we have to edit our carrier decks now specifically not to block Cats. Pretty sad since those conigurations are just so damn nice to look at
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Was parking on deck an clicked "request launch". Plane got teleported right at the position on one of the elevators - too bad the AI was using it right at that moment. Since the elevator platform was lowered, my own plane dropped down a couple of meters - damaging the bird. I was expecting to get taxi instructions from where i initially parked - why are we teleported there anyway ?
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Ich will ja den Aufwand nicht schmälern, ebensowenig kleinreden wie genial der Effekt ist Jedoch war der Nebel früher ebenso "überall", ich dachte mit der Neuerung käme das etwas näher an die Realität. Wenn wir wenigstens das Meer ausnehmen könnten, wärs ja schon fast richtig - derzeit stellt eben die gesamte Flotte 500NM vor der Küste auf Cat3 um nur weil es in Mozdok etwas neblig ist - wenn man das als Erklärungsbeispiel versteht Das alles lässt mich nur noch gespannter warten auf die noch kommenden Features.
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Bedenke auch: Gehst du über den Menüpunkt "Multiplayer", so erscheint rechts zunächst nur die Liste der für deinen Server ausgewählten Karten. Diese Liste ist zunächst leer, sofern du hier noch nie einen Multiplayer Server gestartet hattest. In der Liste unten findest du ein "+" Symbol, damit wählst du die Karten aus, die du generell verwenden möchtest.
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Hm demnach haben wir nun neu die zeitliche Dynamik des Nebels aber weiterhin überall ? Sprich sobald wir Nebel haben - sagen wir Dicke 100 Fuß auf Sichtweite 500 Fuß - bedeutet das für die gesamte Schwarzmeerregion: Suppenküche ? Ich hoffte auf zumindest etwas mehr regionale Begrenzungen, Küstennähe, Täler, o.Ä. Die Neuerungen sind ein Schritt in die richtige Richtung, klingt allerdings aus meiner Sicht bisher nur bedingt erotisch...
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Nach wie vor doof, dass der Nebel überall zu sein scheint. Sprich nur Höhenabhängig aber nicht lokal begrenzt. Schaut einfach nach nichts aus wenn das gesamte Meer von Nebel überzogen ist - Oder überseh ich hier wichtige Optionen ? Na hoffen wir es wird daran weiter gefummelt.
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"Your flight is delayed to start, please wait" forever
Jel replied to discwalker's topic in Multiplayer Bugs
This affects all carrier based planes afaik. Still a massive issue - and we don´t have any idea about what the *meep* is being done about it. -
+1 auch hier. Der EU store ist zuverlässig, was am Ende als Preis zur Zahlung ausgegeben wird, entspricht den Tatsachen Lieferzeit bei verfügbaren Artikel ist zudem recht gering.
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Ach obsolet ist nichts, aus solchen Beiträgen lernen Andere. Ich teile die Auffasung von Boelke und Hiob zunächst die GPU anzufassen. CPU zieht oft auch den Boardwechsel mit sich, je nach Budget. Lass hören wie du dich entschieden hast
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Ich mapped throttle cutoff and idle, both working flawlessly. I can also see the throttle move back from idle into cutoff and staying there. Nevertheless it doesn´t shutdown. Also tried Keyboard bindings instead - same thing. As described above, i even tried cutting the fuel - engine keeps running at 25%.
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And here it is, recorded on Caucasus Map https://www.dropbox.com/s/5dxucen27klvwp6/MB339 Engine 2.trk?dl=0
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Recorded on Nevada Map. I can try and reproduce on Caucasus.
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sure, try this: https://www.dropbox.com/scl/fi/utljceti9ry8hb65q2k64/MB339-Engine.trk?rlkey=x9s6lvrgej1jtwhuhhcom5v56&st=q3vqbj29&dl=0
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One might have guessed Thank you for clarifying, makes sense.
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I recently hopped into the MB339 again and started wondering: Why is there a blind in the backseat but not for the front seat ? Isn´t the back where the instructor usually sits ? Why would he need the ifr hood ? Or are rl IFR trainings done from the backseat ?
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The problem is not bindings disappearing but rather having 2 of the same kind in the list - one can be mapped, the other can´t.
