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Everything posted by Jel
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Me: Host Friend: Client Both of us flying the F18 in close formation, both of us carrying Harpoon and SLAM/ERs. Friend launches 2 SLAM/ER to a given target, we both see them releasing properly from the pylons. Then, few seconds later, i see both SLAM/ER continue flying our heading, Friend tells me "i see both of them turning to designated target heading". From my perspective, the SLAM/ERs are flying 060° / 25.000ft straight (also on the F10 map and F6 view), from his perspective both SLAM/ER are flying 095° / 25.000 ft (also seen in F6 view and F10 map). I also saw both later splashing into the ocean while he still saw both on course and even got a live feed from his DL pod during Terminal. What the F ? Any idea why two ppl on the same server see the same weapon do 2 different things ? No, there weren´t any other SLAM/ERs in the air, it´s just the 2 of us online. Edit: Watching my own track (server host), all happens as describend from my own perspective.
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I hope OP is not referring to "those" videos where the A10CII is doing airshow displays with clean config, minimum fuel and in a dive - thus reaching a pretty high airspeed.
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Since ch9.3 doesn´t exist, i highly assume you are on ch9 But yeah, i see your point. About the map: Mainly because of what i wrote above. Carrier was set to ch1 ICLS - F14 ICLS didn´t work. As i changed the carrier to ch2, it did work. Happend on 3 of my maps (marianna, sinai, kola). Other maps, ch1 worked just perfect. Also as i change the carrier channel on those 3 mentioned maps BACK to ch1, it still works. So still, I don´t know why. Oh and yes, ch1 was perfectly set before since it did work with the F18
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That´s why DCS has given us Zoom View. Quite easy to tell if you look closely As mentioned above, it only seems problematic when i use channel 1. Other channels do work so i guess i just adapt my maps accordingly and be happy.
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Edited the map and changed Carrier ILS Channel from 1 to 2. Now it works just fine. I really can´t tell why
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There is no track. If there was, i would´ve uploaded it From my description, should there be anything else missing ?
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Several months back in the office, i notice the ILS won´t show, neither in VDI nor HUD. Configured: Landing mode set, HUD and VDI both set to "ILS", ILS system powered ON and switched to correct channel (checked in editor, carrier is on ch.1, channel 1 is dialed), set steering command to AWL/PCD, carrier tacan (75X) set. Using ICLS with the F18 works on the same carrier, the F14 won´t show me needles. Checked manual and couldn´t quite find any missing points. What am i doing wrong ?
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CAT 3 Crew slow to react to recovering aircraft
Jel replied to Boosterdog's topic in Bugs and Problems
Seeing the same. Deck crew leaves the area just as the AI plane calls the ball. I think this also relates to another issue where the deck crew directors "think" the deck is clear and direct you to places you don´t wan´t to because you see another aircraft coming in Something´s quite off with AI since the update. -
gonna push this. According to ingame map. Bug ?
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hm, i just tested this on mariana map. Weather set: Preset cloudy+rain 4 QNH 28.35, cloud base 8202 ft (Wind settings don´t seem to matter at all) -> Carrier is on Case II recovery.
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AI planes parked on elevators can use it and taxi inside the hangar. Very unrealistic tho as no plane does that in rl with engines running - but that´s how DCS handles it. As player you can´t use the elevator actively.
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It appears the holdback bars do have the right colors now when deck crew carries them to your aircraft - that´s neat ! As soon as the bar is installed, its color changes back to orange - maybe a small tweak suggestion for future updates
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Did ED test their new deck crew feature with the T45 ? Or how come such "obvious" things make it into release ? Saltmode aside, the issue is not just the parking itself but also the taxi INTO this position. AI and players alike, do have to taxi over the line, deck status "foul", which is often ignored by landing AI aircraft, causing collisions.
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Somehow confusing, sure you did the correct order ? You start by getting your designated pattern altitude and call "established". Afterwards, after the designated time, you start your approach, calling "commencing", lady then tells you to "switch approach". Here you "check in" (meaning "hey i´m here") and continue your path - your check in should be validated by a "roger" from approach. Once you reach "platform" -call it.
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Approach in DCS is the same freq. You can´t tell carriers to use several freqs afaik, so just stay on your dialed numbers and you´ll be fine.
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Ground crew directors don't acknowledge static objects blocking cats
Jel replied to Tom P's topic in DCS: Supercarrier
Empty deck is the best you can do atm. Although not even that might do it every time I experienced AI aircraft crashing into each other on an empty deck - one was taxiing to parking, the other was just catching the wire. If you watch this from the Airboss station you suspect why: During taxi on deck, the deck is "foul" - no landing permited. As soon as an aircraft rolls behind the line, deck becomes "clear" and AI will start to land. But: as taxi continues, the AI aircraft every once in a while crosses the line again, deck status changed from "clear" to "foul" again and back, sometimes 10 times in 10 seconds, all while the next bird is already in the groove. Maybe this throws off the AI pattern. -
need track replay Do not click on "request launch" if AI is using elevators...
Jel replied to Jel's topic in Bugs and Problems
I cannot since i haven´t saved that one. You can try this yourself: Get yourself trapped and parked somewhere there is no taxi route to cat from. Then Get an AI plane to land and park on the elevator. As the elevator moves down, tell your parking menu to request launch, it should teleport you to the next spawn point from where there are taxi routes available. If this spot happens to be on the elevator, you´re screwed -
Ground crew directors don't acknowledge static objects blocking cats
Jel replied to Tom P's topic in DCS: Supercarrier
I do not suggest you block those spawn points with statics - unless you don´t want to land on that carrier. From what i experienced, after the trap your director will guide you off the deck to the right, just via the spawn points 1 and 2, depending on where he parks you also through 3 and 4. This gets even worse as soon as an AI plane is landing, those just ignore the statics anyway. -
Tastenkürzel stehen soweit ich mich erinnere in der Dokumentation des SC. STRG+SHIFT+ALT+P sollte dabei das Parkmenü aufrufen/ausblenden
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Is it possible to remove some of the flight directors?
Jel replied to markturner1960's topic in Wish List
You can´t really chose your spawn point as a client, can you ? It would be possible if we could place statics on the other spawn points to block those, but that´s impossible without interferring with the directors pathing right now. They just direct you into anything that´s in the way -
Is it possible to remove some of the flight directors?
Jel replied to markturner1960's topic in Wish List
Currently, it is not possible to remove the cat crews. Just place your statics there, they won´t bother. If you have AI aircraft departing, tell them which cat they have to use, this works ok. But: With the new deck crew update, you always get directed to cat 1 - no matter if this cat is available or full of parked aircraft. So i suggest you keep your deck clean until ED has solved this mess -
What happened: AI F18C showing us a wire3 landing, director then took over and made it taxi to a parking spot in front of the island. Then, right before reaching the final parking spot, it moved nose right and maybe then wanted to turn left into the spot - if there wasn´t the second bird just catching the wire and both machines collided. sorry but wtf ? Just 2 AI units trying to land. No wind, nothing fancy. It seems that even this seems too much now with those fancy directors "Can you provide a track?" - Yes i can, see link: https://www.dropbox.com/scl/fi/gaux20x616qxrco8clh90/F18-trap.trk?rlkey=s6ra3fwae4lxcvpe2y5199rv5&dl=0 Tracks shows the third attempt - everything just exactly as before, this time the first bird took the swing nose right some seconds earlier, still very close to collision. One might see the issue. I wonder if the deck status has anything to do here ? What you can see is, that the deck status is "foul" only when a substantial part of the AI aircraft is over the line. As soon as the nosewheel get back behind the line, deck status changes to "clear" - even if the rear is still way over the line or even further in the zone. (Watch from airboss or LSO view to get the idea). Please tell me what´s wrong here.
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Ach LOMAC - vergangene Zeiten DCS gabs etwas später.
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afaik you can toggle the menu with CTRL+ALT+SHIFT+P (or was it +M ?) Have a look at the Supercarrier documentation, the keyboard shortcuts for those actions are listed there.