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western_JPN

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About western_JPN

  • Birthday 02/21/1975

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  • Flight Simulators
    DCS, IL-2 1946
  • Location
    Japan

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  1. Hi. I've tried to build my own custom RAT .lua and .miz for Kola terrain. Loaded MOOSE.lua is 2.9.14 stable ; current Kola airports are correctly all written. In RAT missions progressing, two airports --- Kiruna and Enontekio --- are often buggy. The airplanes spawned there don't move even all engines are well idled , ready to taxi-out. Not two airplanes' taxi routes blocking each other or too large airplanes colliding with buildings. Enough small airplanes like Yak-40 and only one airplane spawned at an airport though, that trouble often come ... about 50 percent times. It looks like airports' tower AI doesn't answer the spawned airplanes for take-off request. I've not seen such trouble in other terrains Nevada / Syria. I feel Kola terrain's specific bug, but I cannot write a good bug report to send to Orbx. Non MOOSE missions "airplanes' fixed waypoints starting from Kiruna and Enontekio" run well, never troubled. How do you think it ? and How to ask Orbx to research and solve this trouble ?
  2. Links of ED's Yak-40 Historical skinpack 1 and its 2k template are added in my 1st post.
  3. 6000 meters MSL is too high to WWII Bofors 40mm , out of its effective range. Lowered Bf 109 waypoints to 3000 meters MSL .... Bofors start firing.
  4. Hi. I've got the latest release 2.9.14 lua and looking into it. Sinai terrain's last three new airport / air bases may not be added. "Khalkhalah Air Base" "King Feisal Air Base" "Taba International Airport"
  5. When you'll buy (or already bought) Normandy 2.0 terrain module for WWII props, WWII Asset Pack is necessary. Many ED official (bundle) Single missions / Instant Actions for Normandy 2.0 + WWII props use WWII Asset Pack vehicles like Willys Jeep. We cannot load / fly those Normandy 2.0 missions without WW2AP.
  6. I'm not sure helicopters' animation is same to fixed wing airplanes --- Yak-40 uses args 91 for ventral stair, An-26B and IL-76md use args 86 for tail cargo doors. They are animated in DCS ; in their start-up and shut-down times. Mi-26 uses args 38 for side stairs in its .edm , but not animated in DCS. Mi-8T's tail clamshell doors are assigned to args 86 , too. Flyable units' animations might be written in binary DLL even for AI. We cannot use it for pure AI unit , maybe.
  7. Yak-40 Historical skinpack 1 is published here. https://www.digitalcombatsimulator.com/en/files/3347545/
  8. About the forum topic, yesterday's changelog misses its version number.
  9. No. 145 GBytes installed folder size was the number in May/2024. It might / will be increased by update patches with contents addition (like more airports and more towns) , sometimes a bit decreased by optimizing. After today (Oct./2025) 's version 2.9.21 .16362 patch, Kola module installed folder size becomes 157 GBytes. And downloaded total file size is shown as 165 GBytes ( = 169246.7 MBytes ) in DCS Updater .... so +8 GBytes may copied to somewhere outside from Terrain/ Kola/ folder. I don't know where they are. In new clean installing of Kola module about version 2.9.21 .16362 , its downloading "packed file size" is 118 GBytes ( = 121058.6 MBytes ) . Here is a screenshot of DCS Updater.
  10. Perhaps ; Mission Editor cannot load ED official missions directly. Open two windows of Windows' Explorer application (or another filer app you like) , and open two folder paths --- "your user Saves Games/ DCS/ Missions/" and "DCS installed folder/ Mods/ aircraft/ aircraft module name/ Missions/ QuickStart/ " --- Copy some missions from DCS folder to your user folder. Copied missions maybe loadable by Mission Editor.
  11. Even not for a mod aircraft , I'm drawing historical liveries on ED's Yak-40. My plan for publishing date is in this October.
  12. Current DCS doesn't provide Soviet Tu-16 as an ED official ai plane. Your screenshot looks like user-mod Tu-16 published as Cold Wat Assets by tripod3. I've installed that mod and its Tu-16 doesn't have any liveries option even in version 1.2 . But mine shows generic metal body with red stars normally as its default. Your green blocks might come from the mod was broken in your user folder. DCS repair function works only for official contents, not for user-mods.
  13. Passengers skinpack 2 for A330 https://www.digitalcombatsimulator.com/en/files/3347122/ Former B757 skinpack's current condor scheme are in Red / Blue / Orange. Today's A330 are in Yellow / Green and only tailfin Blue.
  14. In DCS version 2.9.20 .15010 , yes, the livery folder name for LAZ-695 is changed (I don't know the strict date and patch number it was done, though) . The current livery folder name is "laz bus". To solve it in users' side, Touching DCS install folder is not smart --- make a new folder under User Games tree maybe easier and compatible , until newer DCS patch will solve the problem. Temporary solution by users. Open two folders "DCS installed drive..../ DCS World/ Bazar/ Liveries/ laz-695/" and "your user name.../ Saved Games/ DCS/ Liveries". Add a new folder "laz bus" under your Saved Games/ DCS/ Liveries/ . Copy 12x subfolders in Bazar/ Liveries/ laz-695/ into Saved Games/ DCS/ Liveries/ laz bus/ . My testing is OK. After DCS future patch will fix the bug, erase the user folder Saved Games/ DCS/ Liveries/ laz bus/ .
  15. Testing DCS 2.9.20 .15010 released in this September. Tel Nof AB's slot 23-24 taxi route is only straight out. It causes RW 18, 15L, 33R takeoff time detour with runway-taxing. Left turn will solve it.
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