

negrete
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Everything posted by negrete
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I have them set the curves, but they seem to not affect the offset cursor.
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Good afternoon I would like to know if its posible to change the speed of the offset point cursor. My slew of the tpod is fine but when trying to offset it goes really fast imposible to adjust in combat. Looked in the forums but could not find anything not a dedicated axis or curve also. Thanks for the help
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"we should be allowed to know at least some sort of timeline when this is going to be resolved even if its a wild guess" I meant the time when this is going to be resolved. Is the time also confidential? Maybe my expectations are to high that the parties are going to treat us like adults and tell us a posible time of when this is going to be resolved. We paid for a product that was not delivered, and a few that may or are already in problems, so even if its early access and dont finish it, they at least should make an excuse or say someting about it. Early access is always a risk and we have got too used to get ripped of by unfinished products in all the game industry. Bignewy is a estimated time on when this is going be resolved also confidential? Im not asking if its prudent or not to say it, or if ED wants to say anything about it, that, I could understand it even if I dont share it. Due to people taken dates as life or death thing.
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If read the first post, but it says nothing. Lots of words but really nothing, if everything is confidential as they say, have the legal team of ED publish a letter of why its like this, and close this speculation. And if you add an aprox timeline then people will know, and wait, at least some. As a client being afected by all these issue we should be allowed to know at least some sort of timeline when this is going to be resolved even if its a wild guess, 5 years, 6 years, or maybe even more. Dont say its a firm date and it could changed, but at least know how much time aprox. Cause if this is going to court they should have a aproximate time line. But we are normally just numbers and money so I dont expect nothing.
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I know we have to wait for a resolution but in my personal opinion once a divorce is on the way and things go to lawyers and courts the situation is not going to be good. And if Razbam wins ED is not going to just bring them back in like best friends, or if ED wins, Razbam is going to probably finish the modules or what is mandatory and bail out slowly. Disclaimer "Personal opinion". As customer at least it should be good to know if there is a court date, or when this thing can or maybe be finished. Cause for example in my country Sapin court cases can take many years. Also it could be stated by ED a very neutral message to the comunity of whats going on in very general terms witohut braking any court restrictions like "We have a dispute over the F15E module and some copyright or intelectual property, or something of that style. Our Lawyers have stated that this may take between 3 years and whatever" This could help the comunity calm down and be more comprehensive with the matter.
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Good afternoon Guys I have a question, If been trying even before the update to set up a SA 15 Thor to defend SAM sites, but dont matter if, I put on him engage air weapons or not, or other options, HARMS just fly with the SA15 not engaging them. I know this new option now to evade ARMS missiles but with it on or of its also the same, If also tried green state or red with no luck. Has anybody set up a proper air missile defense with a SA15. Thanks for the help.
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Thanks for the help, sorry for late reply but was sick. Ill try and let you know.
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HI Raus Thanks for all the help. The map is Siria. And I think is that these temp folders are missing but probably im wrong. Thanks again. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Source directory not found: C:\Users\negre\AppData\Roaming\GV5Js\GV5Js Datacard Generator\1.8.13.0\temp\runCards at WindowsFormsApp2.Form1.CopyDirectory(String sourceDir, String destinationDir, Boolean recursive) at WindowsFormsApp2.Form1.saveDatacard() at WindowsFormsApp2.Form1.toolStripButton2_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9241.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DatacardGenerator Assembly Version: 1.8.13.0 Win32 Version: 1.8.13.0 CodeBase: file:///C:/Program%20Files%20(x86)/GV5Js/GV5JsDatacardGenerator/DatacardGenerator.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9236.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9241.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- GMap.NET.WindowsForms Assembly Version: 2.1.7.0 Win32 Version: 2.1.7.0 CodeBase: file:///C:/Program%20Files%20(x86)/GV5Js/GV5JsDatacardGenerator/GMap.NET.WindowsForms.DLL ---------------------------------------- GMap.NET.Core Assembly Version: 2.1.7.0 Win32 Version: 2.1.7.0 CodeBase: file:///C:/Program%20Files%20(x86)/GV5Js/GV5JsDatacardGenerator/GMap.NET.Core.DLL ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.117.0 Win32 Version: 1.0.117.0 CodeBase: file:///C:/Program%20Files%20(x86)/GV5Js/GV5JsDatacardGenerator/System.Data.SQLite.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.3.27908 CodeBase: file:///C:/Program%20Files%20(x86)/GV5Js/GV5JsDatacardGenerator/Newtonsoft.Json.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.9241.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.6.7.0 Win32 Version: 1.6.7.0 CodeBase: file:///C:/Program%20Files%20(x86)/GV5Js/GV5JsDatacardGenerator/AutoUpdater.NET.DLL ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- System.Device Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Device/v4.0_4.0.0.0__b77a5c561934e089/System.Device.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Hi Guys First of all thanks for this amazing program. Lately im having a error and cannot save the data cards: null If created the folder runcards and it fixes the problem for one save but only worked for a while, cause the program keeps deleting them. Is there any solution for this? Thanks for the help.
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Thanks a lot for the info, ill try it tonight.
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Hi, guys I'm not the most technical language kind of guy, but I would like to know if the F4 can emit a TACAN? So your flight members can find you. In the manual, I have this below, and I understand you can only receive information, not transmit it, but just to confirm. TACAN Function Selector Knob OFF: the TACAN system is de-energized REC: only the receiver is energized, and the system receives and decodes bearing signals from the TACAN station and provides bearing information for the HSI, BDHI, and ADI displays. T/R: the TACAN generates distance information along with bearing; the distance is then added to the HSI and BDHI, provided in nautical miles. A/A REC: the TACAN receives and displays bearing information for the HSI, BDHI, and ADI steering display from an aircraft providing a TACAN beacon signal. The channel selected must be 63 channels above or below the transmitting aircraft beacon, on the same X or Y channel range; for example, a tanker transmitting on 83X will be received on 20X. A/A TR: the TACAN interrogates the equipped aircraft beacon to add range information to the HSI and BDHI. The channel selection method remains the same as A/A REC.
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Going to check thanks did not look at the kneeboards yet.
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Hi guys cant find any info on how to change the laser code of th APKWS sistem. Is it posible? I know how to do it for the hellfire but not the rockets. Thanks for the help.
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DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks a lot Cfrag You are the boss!!!! I was going to try expansion as I saw it a few days ago but did not know about Proving Grounds, its a similar thing of what im trying to create, thats great ill check them both out. Have a good Sunday!!!! -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi cfrag or DD_Friar Sorry to bother you again but I think Im running into a DCS limitation and maybe there is a solution. Are the radio menus in DCS limited to 12 slots I mean F1 to F12, and there is only one other page? Cause Im missing some radio menus random at mission start, and I think i have to many, can I group them? For example I have 2 menus to spawn sams and each spawn 4 different SAMS. SAM OLD, and SAM NEW. Could I make one menu Called SAMS and inside SAM OLD,SAM NEW and then each spawn, there 4 sams? Thanks for the help again. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks a lot cfrag working like a charm now!!!!!!!!! DD_Friar ill also play with this idea it may be interesting for some missions I have planned. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi again cfrag thanks for all the help. Ill try to explain the best I can all the proces. Yes the verbose I know I just put it on the mission to see what was the error or what was happening. The main problem is some SAMS get deleted and others dont. So my training mission you can spawn SAMS in an area randomly, each time you spawn the previous gets deleted and choses a random new site: And after that I have a general wiper via menu that wipes all SAMS to reset the area, the problem im having is sometimes depending on spawn position or tipes of SAMS they dont get deleted, have a similar setup in another mission and its working ok. I thought in using 2 flags on the same spawn areas to wipe them in there own areas instead of a big area but havet been able to configure it. Thats the setup in the mission and acts very strange. Sorry for the hassel and thanks for the help. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi cfrag sry the message is on the image I posted. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Good afternoon cfrag Thanks for DML again its a great tool for mission editing. If got a little problem with a wiper, I post this to see if you can help me out. If got a training area for a Siria academy, with random SAM spawns, and if got a wiper via a radio menu to clean all the area of SAMS. The problem is the wiper only wipes certain SAMS and also in some areas it deletes them, and some not. This is quite strange. The mision has the 476 vFG - Air Weapons Range Objects mod. I get this message for the debugging information. Let me know if you need more info or if you can open the mission. Im going also to try the DML bombing range but would like to know if there is also the option of a gun range or if its planned for the future? Thanks a lot for all the help. Academia-Final-Siria.miz -
Thanks Rosly for posting this lets hope it gets fixed cause is very useful in base tipe misions so AI dont move.
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Hi Malir Thanks going to ask Dzsek if I could use that script or if he can publish it cause its quite usefull. I thought maybe it was a kind of function of Mist or MOOSE. Ill ask in his mission post.
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Hi guys Im starting to fly some cold war birds and would love to introduce to my missions for my squadron a better GCI or AWACS info, than the default one of DCS. If played in servers like Enigma or the Pretense missions have scripts that update enemy planes without the need of asking all the time via radio. Does anybody know a script that could do this? Been searching all the forums and have things for AI but not for clients. Or very complex like Overlord bot that Enigma used to use which was really great. Thanks for the help.
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Complete Transport and Logistics Deployment - CTLD
negrete replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi Captain Thanks for all the help, going to try and ill let you know. The 1680 freq is because it was like this on the SRS lets say map, and I was waiting to see what frequency was the JTAC choosing this 40.4 or something like this that it selects automatically. Sorry about not saying about MOOSE and other scripts but this has never happend to me before that different scripts interact with each other in strange ways. Still happens must be some type of incompatibility or something between CTLD and MOOSE without SRS probably going to need to use something else as JTAC. -
Complete Transport and Logistics Deployment - CTLD
negrete replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi captain None of the scripts in the mission call SRS, I have a version for dedicated server with voice and SRS that works perfectly but cannot be played in single player due to the CMD windows popping up. This version, if I only eliminate this call to the JTAC script works no problem at all, and SRS is not need nor present: ctld.JTACAutoLase('JTAC1', 1688, false,"all") if I eliminate this no problem at all only the JTAC dont work. What do you mean by this? the JTAC call is missing all of the information. The log of DCS is telling me that the JTAC CTLD script is calling SRS and dont know why when is the exact setup as the other mission. Ill try and load all the other scripts on the text mission to see. I HAVE FOUND THE PROBLEM but have no clue why? The problem comes from loading MOOSE with CTLD and the JTAC with no SRS, if you dont load MOOSE it does not make the error. Could this be a bug or what is going on this is beyond my knowledge. -
Complete Transport and Logistics Deployment - CTLD
negrete replied to Ciribob's topic in Scripting Tips, Tricks & Issues
For example this mission I made new it works: TEST-JTAC.miz Why is this mission of mine keeps asking for SRS when I dont call it? Is there some type of cache or log or something that could be bugged? The other is the mission I get the error. This is the difference between the 2 logs:LOG ERROR.lua Academia-Caucaso-Range-SIN-ATIS.miz