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Voy

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  1. The SA-11 in some situations is able to fire in an optical guidance mode which does not use radar, and hence you wouldn't get an RWR alert. This typically only occurs at relatively close range where the launcher could see you visually. Not sure if DCS models visual limitations with weather/clouds though.
  2. What doesn't make sense to me is that if you send a SEAD target over datalink, there obviously must be some kind of internal database that determines the size of the threat ring for that given emitter type, or else how would it know how large to make the ring. So if there is an internal database of emitter type to threat ring size, it means it was a conscious decision to not show threat rings around emitters on the HAD. Assuming ED's model is correct, it does seem rather weird.
  3. Yeah I also noticed this, quite annoying.
  4. They are similar to a certain extent, like they both have the same functionality of being able to step between emitters with the different modes like Latched, Diamond Float, etc. (Which is not actually modeled in either jet yet). But in terms of audio, The F-4's RWR generates a "fake" tone based on some parameters like PRF, but does not let you listen to the amplitude / raw PRF audio. That's why in the F-4, emitters in search mode are always just a solid tone. But what most people understand PRF audio as is that wide-open PRF audio you're maybe familiar with from BMS. I'm pretty sure the ALR-56M has more of that raw PRF style of audio, which is more useful because you can easily tell the difference between search and track modes based on if the audio is a more solid tone, or a periodic chirp.
  5. The way the ALR-46 (F-4) and ALR-56M (F-16) RWRs generate PRF audio is very different.
  6. I'm not talking about the F-14 though, the radars are modeled differently.
  7. True, I have seen cruise missiles. But never A/A missiles.
  8. So I was just thinking about it, and I don't think I've ever seen a missile on the radar in the F-16. My question is, why not? From a physics point of view, it should be totally possible, missiles are also big metal objects that reflect radar so...
  9. This used to be on the roadmap a few months ago, but was quietly removed...
  10. I absolutely love these kinds of details in modules, I really hope this gap doesn't get ignored. And ED please please give a new detailed roadmap when the Viper comes out of early access. Being able to see what's coming in the future (even if it's years away) really gives people more confidence in the product. The current roadmap kind of gives the impression that there are just a few big ticket items left but not really plans for more detailed systems.
  11. I would also really appreciate this. This has become more of a pain point ever since the RWR logic changed and most symbols are on the outer ring
  12. I get what your saying, but it genuinely does not sound like the same person. I just booted into the Apache to make sure I'm not going crazy, I mean even the way things are emphasized are different. Also I just noticed the order of the voice messages in the last video is different in DCS. Here's a more clear example:
  13. Hi all, I was wondering if anyone knows if the bitching betty voice in our Apache is authentic or fictional. I've came across a few videos of AH-64Ds and their version of betty doesn't even sound like the same person. Example: Just found it interesting, curious if anyone has any insight.
  14. Ok, thanks guys.
  15. Hello, I'm not sure if this has been reported already or not, but when playing multiplayer with a human CPG, our FCR pages are not synced, I cannot see what they are doing, what targets there are, etc. Also, on the TSD, the radar cone graphic is never facing the correct way, it's usually just off to one side despite actually looking forward. No mods, I ran slow repair, both me and my friend experience this issue. I have a video recording of the issue, but I'm not sure how tracks work with multicrew, is it just the same process as doing it in singleplayer?
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