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commiccannon

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  1. Hi Mike Force Team, Sorry for the delay, no we are not big enough to have multi time zone ops however we do have pilots from other countries so your more then welcome to join, our op times may just be a bit inconvenient unfortunately.
  2. Hi everyone, We are an Australian early - mid Cold War server flying: A-4 F-5 AJS-37 F-14A Helos (Mi-24P, UH-1H, SA342M(Gazelle) and looking at starting a helicopter squadron and a F-4 squadron once its released. Any interest please feel free to DM me or join the discord and ask away. Only mod required is the amazing A4EC The Warmest Cold War Discord: https://discord.gg/CfhBEmNjyC
  3. Hey, just did some testing and when i trigger a slot blocking it kicks whoever is in that slot, is this a config option or am i missing something? Attached is the test mission, Always blocked is well always blocked, works as expected, the sometimes blocked should be blocked when the someone is in the never blocked aircrafts spawn location Test3.miz
  4. Thank you, this is perfect then, any way of setting it up en mass or do i need to have triggers for all ~60 slots and ~600 aircraft
  5. Anyone know if its possible to change the port of the web interface?
  6. So to more explain the situation, each road base can handle 2 aircraft, however because i wish to have many different aircraft i have F14-1 and F14-2 spawning in slot 1 and slot 2 respectfully, i also have Av8b-1 and Av8b-2 also spawning in slots 1 and 2 respectfully, what im trying to do is if someone is in the location of spawn 1, (whether its a client meant to spawn there or someone landing there) i need to stop anyone else spawning in a slot 1 aircraft otherwise they spawn in the same location and the result is explosive
  7. Ok, i have a mission with a large number of roadbases, the issue im having is that every roadbase has 2 spawn positions and every type of aircraft can spawn at either of the two. im sure you can see where im going with this, im wondering if i disable a slot with this script will it kick the player currently in that slot?
  8. IIRC its an anti-anti-laser counter measure system, ie it attempts to get arround anti laser countermeasures, as DCS dosnt have anti laser countermeasures, not great ground AI, and no counter counter measures its not implemented IIRC
  9. Not a massive problem but, place your cursor over the blank panel where the ARC210 will go and you will see the tooltips for some of the controls
  10. You think Aussies dont fit into the insane category?
  11. Apparenlty trains on the other hand are pretty easy to sink, just ask the USS Barb
  12. Only issue with this is it wont be coming out on a phriday
  13. No problem, ill have to have a look at your other campaigns after i finish this one.
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