commiccannon
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Everything posted by commiccannon
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Hi Mike Force Team, Sorry for the delay, no we are not big enough to have multi time zone ops however we do have pilots from other countries so your more then welcome to join, our op times may just be a bit inconvenient unfortunately.
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Hi everyone, We are an Australian early - mid Cold War server flying: A-4 F-5 AJS-37 F-14A Helos (Mi-24P, UH-1H, SA342M(Gazelle) and looking at starting a helicopter squadron and a F-4 squadron once its released. Any interest please feel free to DM me or join the discord and ask away. Only mod required is the amazing A4EC The Warmest Cold War Discord: https://discord.gg/CfhBEmNjyC
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Hey, just did some testing and when i trigger a slot blocking it kicks whoever is in that slot, is this a config option or am i missing something? Attached is the test mission, Always blocked is well always blocked, works as expected, the sometimes blocked should be blocked when the someone is in the never blocked aircrafts spawn location Test3.miz
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Change port of DCS World when hosting
commiccannon replied to Nu-NRG's topic in Multiplayer Server Administration
Anyone know if its possible to change the port of the web interface? -
So to more explain the situation, each road base can handle 2 aircraft, however because i wish to have many different aircraft i have F14-1 and F14-2 spawning in slot 1 and slot 2 respectfully, i also have Av8b-1 and Av8b-2 also spawning in slots 1 and 2 respectfully, what im trying to do is if someone is in the location of spawn 1, (whether its a client meant to spawn there or someone landing there) i need to stop anyone else spawning in a slot 1 aircraft otherwise they spawn in the same location and the result is explosive
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Ok, i have a mission with a large number of roadbases, the issue im having is that every roadbase has 2 spawn positions and every type of aircraft can spawn at either of the two. im sure you can see where im going with this, im wondering if i disable a slot with this script will it kick the player currently in that slot?
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Laser-Maverick: What is Countermeasure Mode?
commiccannon replied to Yurgon's topic in DCS: A-10C II Tank Killer
IIRC its an anti-anti-laser counter measure system, ie it attempts to get arround anti laser countermeasures, as DCS dosnt have anti laser countermeasures, not great ground AI, and no counter counter measures its not implemented IIRC -
Not a massive problem but, place your cursor over the blank panel where the ARC210 will go and you will see the tooltips for some of the controls
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You think Aussies dont fit into the insane category?
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Apparenlty trains on the other hand are pretty easy to sink, just ask the USS Barb
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Announcing the F-4 Phantom for DCS World!
commiccannon replied to Cobra847's topic in DCS: F-4 Phantom
Only issue with this is it wont be coming out on a phriday -
Emergency Procedures
commiccannon replied to commiccannon's topic in A-10C Operation Persian Freedom Campaign
No problem, ill have to have a look at your other campaigns after i finish this one. -
Hi, I am playing through the campaign up to mission 7 now and have had two engine failures, one must have just been a random failure and one was me getting to close to a zsu-23 and both times I had issues when I needed to rtb. On the random failure My wingman was constantly telling me to go to wp4 (Or whatever it was) and i had no way to declare an emergency. On the second i had to order my entire flight to rtb and checkout with whiplash. Is there any chance that there can be a trigger set to check if the IFF is set at 7700 and then abort all mission calls to my aircraft, reenable the atc and give me priority landing at an airbase? Other then that I'm loving this campaign so thanks heaps. Thanks
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Adding Bx points move flight waypoints
commiccannon replied to commiccannon's topic in Bugs and Problems
Thanks -
Adding Bx points move flight waypoints
commiccannon replied to commiccannon's topic in Bugs and Problems
Here is an even shorter track with just a single Bx point added. ViggenBugReport2.trk -
fixed Direct To set by CPG not visible to pilot
commiccannon replied to Seapiglet's topic in Bugs and Problems
Any updates on internal testing. Im still having this issue -
I have been attempting to use bx points as a target point for too bk90 attacks (Yes i know that bk90's are a preplaned weapon, i have my reasons to try too). Anyway the issue is when making bx points with the radar the main b points move. I have attached a track file. ViggenBugreport.trk
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fixed Direct To set by CPG not visible to pilot
commiccannon replied to Seapiglet's topic in Bugs and Problems
Try setting a target point as the direct to. I have found nav points put in by the mission editor work absolutely fine however tgt points made wither by coords or tads dosnt work. -
IHADSS wont boresight if its not on when you press the boarsight button the first time. Cannot get the target if i forget it the first time.
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This is exactly the sort of thing i was thinking. Is this in game already or have you done some photoshop trickery?
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Wishlist: Can we please get options for changing the fuses on all weapons that can have fuses changed. Mk80 series bombs can have dozens of fuses all used for different things and it would be really cool to have to chose the right fuse for the mission. Maybe have a similar option for fuses as the future apache rocket zone selection.
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Casmos video confirmed today. Can fire two weapons at a time