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commiccannon

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Everything posted by commiccannon

  1. IDK about firing but im pretty sure the pilot will often have the gun actioned and the CPG have the missiles so if they suddenly take fire from close range the pilot can just look and shoot while the CPG continues tracking and getting a helfire onto target
  2. Did a whole bunch of testing today posting tacviews just incase it helps 15,000 25 NM target 8000 A model 0.9.acmi 35,000 40 NM target 25,000t A model 1.2.acmi 25,000 35 NM target CO-Alt A model 1.1.acmi 25,000 35 NM target CO-Alt C model 1.1.acmi Tacview-20220128-110450-DCS.zip.acmi Tacview-20220128-105529-DCS.zip.acmi Tacview-20220128-104848-DCS.zip.acmi Tacview-20220128-104048-DCS.zip.acmi Tacview-20220128-103633-DCS.zip.acmi Tacview-20220128-103223-DCS.zip.acmi Tacview-20220128-102753-DCS-TomcatTesting.zip.acmi Tacview-20220128-100752-DCS-TomcatTesting.zip.acmi Tacview-20220122-075158-DCS.zip.acmi Tacview-20220122-072101-DCS-F-5E Mission - AWACS.zip.acmi
  3. Any ideas as to whats in this next "major" update for the viggen? or where i can find info if its already out there?
  4. Dont think its my hotas it happens only in the viper never in other aircraft, also i have had this bug for about 3 months
  5. Here is a track file with it starting to appear towards the end. It wasnt as bad as sometimes but you can see the jet wobbles around heaps (Some may have been turbulence but i went way outside the turn of the migs so its not all turbulence) F16 Bug.trk Edit: removed the tag needing track replay unless you need a new one
  6. I will give it a go but its a rare bug. I dont touch the pitot heat switch i will see if its on by default or not.
  7. So occasionally when i fly the viper (usually after harsh manoeuvring but not in dogfights) The viper flcs decides that stright and level is now impossible and random surface movements do sound good. It results in many (10 or so a second) random and sometimes quite harsh movements of the control surfaces and the aircraft. I have tried enabling digital backup doesn't really help. Sometimes changing the stores config or the gear will fix it sometimes temporally sometimes permanently. I have attached a link to the log sorry its long this bug is really random and i havent determined what the cause is so cannot replicate quickly. Log file https://drive.google.com/file/d/1k2yGR-_4VUw-a4h_KHptrdX1GlRcNeM5/view?usp=sharing Tacview file https://drive.google.com/file/d/1TweGp-0TIPx2hjXsAUbfn5RGYUM_GSGp/view?usp=sharing
  8. We all know jester attempts to switch to P-STT when closing into 10 mile ACM range. And we all know the most common follow-up call is i've lost lock. Annoying if you dont have a missile in the air but not terrible, However if you have a missile in the air and you lose lock... Is there any chance that a) Jester losing lock can be checked to ensure its realistic (a human rio seams to be heaps better at maintaining lock, and b) Jester not changing STT modes while a missile is in the air? Thanks
  9. I have a little issue. When i go to qeyeballs jester slews the pod right around to the back and left. then i turn into target and lock a target it takes jester a minute or so to bring to pod around by this time i'm over the target. Can it be made that jester keeps the pod onto your eyetracker to reduce this issue please. Other then that its an awesome upgrade.
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